How to design children's educational game activities I. Basic requirements
(1) security
Because children's physical and mental development is not perfect, many aspects lack the ability of self-protection, so whether in family education or social education, safety must be the first. The selection of game materials, the organization process of activities, and all links should be paid attention to. And this extension point is to ensure the health of young children. As an upgraded version of safety, it is necessary to ensure the healthy development of young children at all times, including physical and psychological.
(2) Suitability
On the basis of ensuring safety and health, the most critical point of successful early childhood education activities is suitability. The activities involved should adapt to age characteristics, personality characteristics, cultural background, gender differences and so on. For example, white children and black children have completely different cultural habits. Therefore, the United States requires that every kindergarten must have a certain number of black teachers. In the field observation, the author found that some kindergarten teachers do not fully respect the nature of children. ? The teacher told you! Teachers especially don't like this. ? Such words are everywhere, which will actually have a hidden impact on students' psychology.
Another aspect of suitability is to satisfy children's interests and curiosity. According to Maslow's hierarchy of needs theory, most children will have great interest in food-related games. In addition, if boys are interested in toys such as cars, girls are interested in dolls. If you meet your child's interests, the child will listen to you, do it seriously and get something. For example, parents can interact with their children when cooking and doing housework to stimulate their interest and curiosity, so as to achieve educational goals and kill two birds with one stone.
On the other hand, it is necessary to prevent children from going astray in advance in a clever way, rather than taking strict precautions. For example, on the issue of sex education, satisfying the child's curiosity in advance can prevent him from making many unnecessary wrong attempts. For example, on the computer issue, letting children get in touch in advance and relieving his curiosity about computers can make education easier and smoother. Only by satisfying children's curiosity and interest can activities be carried out better and children grow up healthily.
(3) Purpose
The designed games or activities need to be purposeful or have certain educational significance. Take the name game as an example: in the process of rhyming with children's own names, you can exercise children's language ability and practice rhyming; It can also increase children's sense of belonging, better integrate into the class, and increase their sense of existence and self-identity. It has certain educational significance while combining children's interests; Because, after all, education is not just a game, and it can't be played by an adult with children.
Second, the requirements are higher.
When an activity satisfies safety and health, has certain suitability and universality, and satisfies certain educational significance, we can say that this educational activity is at least qualified. As an excellent educational activity, in the design process, there are:
mix together
It is best to combine multiple goals in one activity to improve children's multiple abilities. For example, making pasta with children can not only exercise children's fine movements, but also let children imitate creation.
(2) Feasibility
In other words, it is best to have low cost and strong operability. We all know that Lego toys are very helpful for children's intellectual development, but not all families can afford Lego toys. Therefore, in the process of design activities, we should also consider the actual situation and save the design cost. The simplest example: you can't design a snow activity for children in the south, because it's not feasible, and many children in the south have never even seen snow.
(C) the combination of various courses
When I visited the kindergarten of Chinese Academy of Sciences, I found that there are many hidden courses in their kindergarten, which can make the teaching effect better if they are organically combined with the explicit courses. Another example is the combination of indoor games and outdoor games. In the videos played in the class, it is found that many American courses are conducted outdoors, which can expand children's senses; Even, many courses are held in museums and even embassies, so that children can be there.
Continuity and gradualism of curriculum
In the same school, it is best to design activities step by step to improve children's ability. In the same week, you can design activities for the same theme, keep exercising for a certain ability, and keep adding new abilities. This is the gradual development of children's abilities.
(5) Flexibility
This mainly means that in the design activities, it is best to leave some room for teachers to play. For example, designing an outing game except summer means that you can't play this game all winter, so this game has limitations.
(6) Good interaction with family members.
In America, schools will give children a white flower to give to their mothers on Mother's Day. This is a good interaction with the family. Including cookies made by children, for parents to taste at parent-teacher conferences. On the one hand, it can maintain the contact between home and school, form interaction between the two sides and establish a unified learning atmosphere; On the other hand, it also cultivates the quality that children love their families and parents.
(7) imperceptibly.
A good activity is best not to expose the purpose too obviously. The most obvious example is China's patriotic education, which cries slogans every day, but has little effect. And good educational activities should make children improve and exercise unconsciously.
Of course, there are many things to consider in a really good educational activity. Moreover, designing a good activity also requires years of skill and accumulation, repeated practice and unremitting personal efforts.