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Dyson Sphere plans to share the construction plan of building a supermarket.
Dyson Sphere plans to build a supermarket, which is the main construction goal in the early stage of the game. Here, I'd like to share with you a plan to build a supermarket with high degree of freedom on Dyson sphere.

Dyson Sphere plans to build a supermarket with high degree of freedom.

The key design of circulating material conveying, one material with two hooks, one in and one out, realizes the balance of circulating material. The hook for feeding is faster than the hook for pumping, and a filter should be set.

The most important thing is to minimize the redundant materials on the loop line, first load the hooks, then put the materials, and vice versa.

As long as there are enough materials, everything can be mass-produced. If there is not enough land, just make the cycle longer and the feeder will automatically increase the cycle feeding.

Advantages:

1. Extremely flexible, you can cut and take materials from any position of the coil. The loop can be any shape and can be expanded at will, and you don't need to dismantle it from the beginning of the game to the modularization of the logistics station, and there is no cross line in the whole process, so dismantling and building is extremely simple and illegal.

2. You can directly produce buildings and any accessories you want, depending on what raw materials you put in, and bid farewell to the history of Dyson sphere.

3. The theoretical maximum capacity of speed line is 30 kinds of goods. Because of the hook, up to three lines can be built, and there are not many goods needed in the early stage. See the icon of logistics tower in the figure.

Disadvantages:

1. The production speed is slow. When two production lines need one material at the same time, they can only produce in sequence. It is suggested that the storage box should be equipped with fewer automatic picking boxes, or a reverse logistics line should be built.

2. The efficiency of the production line is related to the input materials. The higher the input material, the simpler the structure of the production line. Of course, basic materials can also be input for serial processing at the production line end.

Update, almost the final form. If 25 kinds of materials are finally put into use, all buildings can be mass-produced, but it is of little significance. At present, 20 kinds of materials and 33 kinds of buildings are finished products, and the use effect is very good.

And loop line 2 has been enabled, so you can enter high-frequency articles. By improving the level of the discharge claw, the distribution of materials can be accelerated and the efficiency can be improved. In fact, Link 3 can also be added, and the overall floor space is also small, with great potential.

It was found that some claws could not completely grasp the object, and the filter worked normally.

Many people don't understand. Let me explain again, the red area is the feeding area. Because I have been modularized, the feeding area does not need to be produced any more. The incoming material is only 5 10 and 15 times worse. If the conveyor belt is used for feeding, secondary processing can be carried out in this area, which can be turned into directly available accessories and then put into the loop.

The material put into circulation must be controlled by the valve, which is the screenshot above. Because of the control, it is no longer necessary to calculate the specific material ratio. The material on the loop is always 1: 1: 1. . . Place, no more, no less.

Finally, the blue circle is the terminal production area, which only needs to produce materials directly from the loop line and then put them into the box. In order to save a space, I made a red motor production line in the blue circle, which was specially used for claws and pumps. It is suggested not to make multi-level materials in the blue area, especially basic raw materials, which will occupy a lot of bandwidth and reduce the overall efficiency.