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Debate for help. How do you say the summary statement of four debates?
In the cyberspace where freedom and individuality are advocated, online games should not and cannot be banned. It may be a wise choice to give up prejudice and integrate into online education. "Knowing is not as good as being good, and being good is not as good as being happy." As mentioned above, playing games is a learning process, a curiosity-driven exploration process and a highly interactive communication process. Isn't this what our education is striving for? A hundred rivers are full of tolerance. Containment and interception are bound to violate human nature and network spirit, and turning a blind eye is also a waste. Accommodation, guidance and utilization are the fundamental.

In addition, some people's prejudice against online games today is also related to our education. China's education has been reformed for a long time, but now "quality education" is being talked about everywhere. What is the result? Education has not progressed, and it has recovered its true colors, which has also brought new pressure to parents and teenagers. Students are unhappy with their studies! Instead, I feel depressed and bored, without ideals and pursuits. At this time, online games have invaded their lives, and the crisis of education has also emerged. All this can't be completely attributed to online games, nor can it be attributed to teenagers, which has something to do with the lack of effective education reform in China.