1 shelter
Enter the shelter and return to the city immediately. There is a hunter Arden in the castle character list; Can send 50 cents, can be driven away, send 500 gold coins; Remove from the role;
Underground Castle 2 Full Map Tour Process Summary Underground Castle 2 Full Map Customs Clearance Raiders
Entering and returning to the city for the second time, the castle has not changed;
Entering and leaving the city for the third time, the ragged wanderer was added to the list of castle figures; Can send 100 food, can drive away, send food to get rune weak * 3; Remove characters from the castle;
The fourth time I entered and returned to the city, there was no change;
When entering and leaving the city for the fifth time, the caught thief was added to the list of people in the castle. Exile is also excusable. I don't know what's the use. I was deleted from the castle role list;
Cemetery: necromancer-it's no use talking about it. Fight to get gold coins and Ethiopia, and then say, "Do you know psychic?" Shelter needs your ability. When people return to the city, what they see and hear is called Masoji, and the cemetery is added; The dialogue understands that only 50 bodies can be stored in the cemetery, and the hero will be gg when he is buried; That's useless; Knowledge and experience have also increased, Magiso, the evocator.
Workshop: the workshop is occupied, but it can't run because the workshop is damaged; Return to the city and add the idle dwarves to the castle role list; Dialogue gets clues from the blacksmith in the workshop; Starting from the shelter, move to 6 10, and add a new stronghold: dilapidated hut;
Old hut: dialogue, help the blacksmith find his daughter; Move to 6, 5, and you can see the new stronghold: the pit;
Pit: If you hit this stronghold before, your daughter will have hope to live; If there is no clear guilt, clean up the relics;
Back, I went to the shabby hut to find a blacksmith and told him that the blacksmith had no love to return to work in our workshop; Open workshop workers; Characters and knowledge increase blacksmith Orasen; Conversation has no hidden function;
Ruins of scavengers: equipment (white hammer) can be obtained by searching, and soul can be obtained by guiding soul (decomposed for soul to use);
Back in the city, homeless travelers are added to the role; I don't know what's the use of sending 200 pieces of wood and driving them away; Remove from the role;
Businessman trapped: save the battle and get the scroll back to the city * 3;
Back to the city, add businessman Turis to the characters; Dialogue, welcome to the shelter and increase the market function in the city; Follow-up can submit a strong box to him to get a reward; Turis, a businessman who has increased his knowledge and experience;
A pile of relics: get a white hammer;
Prisoner's Tower: You need a key to enter the prisoner's tower; The key to the prisoner's tower selling 2000 gold coins in the market;
Logging yard: occupied, lumberjack post+10;
Iron ore: a brave man with blood, occupying blacksmith's post+10;
Mill: occupation, food craftsman post+10;
Crystal vein: collect dark flint; Occupation, crystal craftsman post+10;
Back in the city, when did the great inventor appear in the characters? Dialogue, you can submit embers 20, alien dust 10, cursed metal 10, silver badge 20, strange claw 10, beast heart 5, monster eyeball 10 to him in exchange for reward; Increase the knowledge and experience of great inventors;
Precautions:
1 subplots, that is, there are several monsters next to the blacksmith's daughter. If not cleaned up in time, the blacksmith's daughter will die. But it won't make any difference, because blacksmiths won't love working in shelters. If the blacksmith's daughter is not dead, the final outcome will be to recruit blacksmiths to work in shelters.
The prisoner's tower will not get the alchemy crucible, which is the prop of the internal test version, and this version is gone.
2 wilderness
Dialogue with the red sage, open the arena function;
With the minstrel Evelyn; I can't click now, I have nothing.
Entering the wilderness for the second time and returning to the city, nothing happened;
The third time I went to the wilderness and returned to the city, the characters added unlucky treasure hunters; Pickaxe 10 can be submitted or driven away; Deliver pickaxe to obtain rare earth1;
The fourth, fifth, sixth and seventh time, I went to the wilderness and returned to the city, but there was no movement in the city;
Tower of Surrender: Break the last level with 10 force and get a white piece of equipment. Opening a window requires a plot;
The exiled cult knight: the blood of the strong, the green sword of the cult leader;
Border tower: green ring, green robe, window opening needs plot;
Submerged goods: strong boxes;
Wangcheng suspension bridge: acquisition of maintenance tools;
Wooden House: Entry Requirements: Strength 22 or Skill 25; Skill 10 gets a green hammer;
Farmland: obtain mallow, occupy, food craftsman post+10;
Cave: Power 25 Skill 20; Obtain catnip; Occupation, crystal craftsman post+10;
Ancient battlefield: strange and fierce, it seems useless to fight;
Wilderness cave: occupation, mithril craftsman post+10;
Goddess of Peace Hall: You need to give the materials to lonely Taralana on 1 map to enter;
Crystal mine: occupied, crystal craftsman+10;
Oath tower: open the window and feel the needs of the plot; Magic 25 opens the treasure chest and gets the green gun;
Northern forest: occupation, lumberjack post+10;
Lin Nakakoji: occupation, food craftsman post+10;
Go home, the blacksmith suggested occupying the secret silver mine; Get the merchant's sturdy box 197 gold coins;
Tower of wailing: strength 20, skill 20; Opening the window should be the need of the plot; Magic 25 continues to get white mail;
Open-pit iron mine: occupation, blacksmith post+10;
Arbor forest: the heart of the falling BM; Occupation and logging post+10;
Arden the Hunter: Investigate strange birds; Attacks will make them bad friends;
Watchtower: open the window, it is estimated that there is a plot need; Force 25 broke the box and got a blue ring;
Ancient battlefields: dropping silver badges and lobster armguards.
Iron mine cave: inhabited, blacksmith's post+10;
Scavengers: strange birds are abnormal and cannot be sheltered; Attacks will make them bad friends;
Abandoned shelter: Power 25, pickaxe1; Magic 35, get a white sword;
Mill: restoration, gourmet craftsman+15;
Back to the city, the characters appeared and were arrested, and they got the bear demon;
Talk to the arrested bear demon and learn more about Boba the bear demon;
Go back to the place of refuge
The prisoner's tower: get the key to the prisoner's tower and get the book of the soul and destruction of the elite;
Lonely tower: send mallow, spices, BM heart, make potions, this item can't be seen in the warehouse;
Go back to the city and continue the wilderness.
Goddess of tranquility tower: a dialogue with Laura; Kill strange birds and get maintenance tools;
Back to the city;
Among the castle figures, Laura and Arden the hunter were added; Increase the number of strange birds;
Talk to Laura and get some clues about the city. I wonder if it is useful.
Talk to the hunter Arden and get information. In the wilderness, the hunter Arden icon disappeared;
Reach the wilderness
3 The Lost City
Back to the city, the first time, the second time, there was no movement in the city (knowledge and character information did not increase);
Huge crystal: occupation, crystal craftsman+5;
Orchard: occupation, food craftsman post+10;
Blacksmith's shop: pry open the iron lock, skill 60, and get a white sword;
Sawmill: occupation, lumberjack post+10;
Chapel: Remove Seal 70 Magic and get White Hammer;
Underground Cave: Destroy Shimen, Power 65; Occupation, blacksmith post+10;
Great Temple: Silver Knight, who can talk and fight; Speak to get a silver knight and get a blue gem; Fighting is a bit difficult. You can get the soul of the Silver Knight and the key to the treasure house. You don't have to fight, you can get him a mirror in the future, and you can also get a reward; Submit the soul of the silver knight to the evocator to obtain the sword purple of the silver knight;
The treasure house of order: the key to the treasure house is needed; Obtain blueprints, purification amulets, underground waterway keys, gold nuggets *2, lenses *5, Yitai *2, rare earth *2 and white pendants;
Catacombs: Remove the seal, with magic power of 70, and drop the soul of the strong;
Discard: Remove the seal, Magic 70, and get the green steel bracelet;
Southeast side gate site: it is blocked by granite, so come back later;
Dungeon: Unlock the seal, get 60 magic skills and get a white robe;
Tower of Prayer: Unlock the seal and get a green steel staff with 60 magic powers;
Great library: removing obstacles, magic 70; Leave Chilendra's soul behind; Submit it to the evocator and get the holy hammer of Khyron Della; Increase knowledge Kay Londra; Remove the seal, magic 80; Falling horizon crystals and red gems;
Goods falling into the pit: sturdy boxes *1; When you return to the city, you can get 13 1 gold coin by submitting it to the merchant;
Puppet Factory: Break the box, with power of 60, and get the blue dark steel musket;
Old Mill: Destroy wooden doors (Power 55) and pry open locks (Skill 60); Occupation, food craftsman post+10;
Submit the horizon crystal to Laura, prompting to go to exile in the north of the city;
The southeast side door (4 1, 37) is the entrance of the court copy.
Note: * Silver Knight can choose to kill or not to kill.
Kill: you can't get the mirror, but you can get the key to the treasure house directly;
Don't kill: get the mirror and submit it to the silver knight in exchange for the key to the treasure house;
4 The Road to Exile
Dark Cave (12,26): Fire spell, magic 90, can also consume 5 points of food to enter; Occupation, iron ore craftsman post+10;
Chen Wu Farm (17,42): occupation, food craftsman post+15;
Secret silver mine cave (29, 46): occupation, secret silversmith post+5;
Crystal Academy (37, 38): occupied, crystal craftsman post+5;
Dead wood path (30, 30): occupation, lumberjack post+20;
Silent forest (35, 29): occupation, gourmet craftsman post+10;
Stalactite Cave (42, 29): occupation, mysterious craftsman post+5;
Mysterious caves (46, 22) can be put into the dragon coin badges purchased in the market to explore, and finally you can get the blueprint: imitation dragon silver coins, so that you can make your own imitation dragon coins;
Echo cave kiln (44, 13): purple lobster hand guard; If you drop the blue dragon, you must protect your hands;
Longyintai: need dragon blood, fall in the wetland; You can go to extremely cold places;
Hongta: Destroy Shimen, strength 105, and get magic eyeballs and black iron keys;
Thorn Valley (33 13): occupation, lumberjack post+15;
Buried goods: strong boxes.
Death Mine (26, 8): occupation, blacksmith post+10;
Windmill (25, 13): strength 100 or skill100; Occupation, food craftsman post+10;
The mysterious passage (9, 22) enters the mysterious cave-the monster of Gambu, and appears in the mysterious cave (46, 22) after the fire.
Dragon Throat Castle (13,8): Open the seal, magic100; Deep monitor lizard, falling off the dark moon and empty mirror; Increase the knowledge of monitor lizard; Underground waterway key; After getting the key, you will be prompted to return to the lost city in Figure 3-the underground waterway, open the iron gates (46, 37), and then go directly to the wetland in Figure 5.
Back in the city, Laura had something to say, and magic eye submitted it to Laura, suggesting that the clue was probably in a swamp;
5 wetlands
Wetland farm: occupation, food post+15;
Dream Forest: Magic135; Occupation, lumberjack+15;
Evil wind cave: occupation, blacksmith post+10;
Sick wood: occupation, food craftsman post+10;
Corrupt cave: purifying poison (need: ordination), anti-venom; Use magic (magic: 120) to clean up (5 foods) by hand; Occupation, crystal craftsman position+5;
Secret silver mine cave: strength 1 15, skill120; Occupation, Secret Silver Craftsman Gang+5;
Spider Cave: Occupation, Crystal Craftsman Post+5;
Black Tower: You need a black iron key, remove the seal (magic 125), and get a magic eyeball and a silver key;
Crystal Mountain: occupation, crystal craftsman post+5;
Give Laura the magic eyeball and tell the clue that it is in the ice and snow;
Goods mired in quagmire: strong boxes;
Cave: Skill130; Occupation, iron ore craftsman post+10;
Sismark's Nest: Drop the soul of Sismark, the blood of the dragon; Increase Sismark's knowledge and experience; Submit the soul of Sismark to the Shang necromancer and get purple dragon teeth;
Twilight forest: occupation, gourmet craftsman post+15;
Misty Forest: Magic135; Occupation, lumberjack+15;
Dead bone cave: blue dark steel square hammer; Occupation, Secret Silver Craftsman Gang+5;
The dark crack entrance (14,54) enters the branches that need to shine;
Unknown Tomb: There are three abnormal monsters, who fight indefinitely to investigate the tombstone and come back later; (used for grave digger's task)
6 extremely cold places
Extremely cold places (energy 25, food 3)
Entry mode: enter from Longyin platform;
Polar hot springs: gourmet craftsman gang+10;
Dwarf brothers: You can talk to the two brothers or fight; Two brothers are looking for a wine cellar;
Frost Cave: Occupation, mysterious craftsman post+5;
Ice Cave: Power 135, Magic155; Occupation, blacksmith post+10;
Ice hunting ground: occupation, gourmet craftsman post+15;
Crystal Cave: Crystal Craftsman Gang+5;
Frozen relics: magic 175, white tomahawk;
Dragon Slayer Cemetery: Skill 155, white plate armor;
Wusong forest: occupation, lumberjack post+10;
Tribe in exile: Magic 155, Green Steel Square Hammer;
Frozen soil crack: occupation, secret silver craftsman post+5;
Baita: You need a silver key; Magic 155, get magic eyeballs; When you go back to the city, you can give your eyes to Laura. After talking to Laura in detail, she will leave for a while. Task tip: meet Laura in the world tree; Starting from the wilderness, enter the dreamland forest;
Goods falling into the ice: strong boxes;
Secret Silverstone Mountain: occupation, secret silversmith post+5;
Cold Stone Fortress: strength 145, skill145; Magic 160, white hammer;
Barren land: strength 150, green steel tomahawk;
Underground castle: you need an ice melting agent to enter;
7 Dream Forest
Introduction to customs clearance of dream forest
(Energy 30, Food 3)
Lush woodland (19, 12): logging hillock +20.
Quiet place: skills185; Green equipment;
Karl Tower: Skill 200; Green equipment;
Cave (3 13): occupation, secret silver craftsman post+5;
Wonderland Monument: Electric Power175; Magic 210;