In many places before, I saw players asking questions about the corresponding relationship between specific equipment and cooking and recipes. Players' answers are all broken, and there is no systematic integration result. As it happens, I am also interested in this. Today, I spent most of my time reopening a quick file to collect and verify all the recipes and equipment in the game and the corresponding relationship between recipes and cooking, and made a simple comparison table.
The data is based on the official version of Steam. If you are playing the NS port version or other platforms with many bugs, there may be inconsistencies.
Table 1: equipment formula
Table 2: Other Formulas
Table 3: Recipes
Tag description
1. If there is a "number #" after the item name, it means that the item will be dropped by the monster with the corresponding serial number.
2. "Item A (Item B)" means that only after you get Item B will Item A appear in the list of alchemy production; In other words, Item B is the key material for manufacturing Item A. ..
3. Red brackets indicate that the key materials are other equipment, and blue brackets indicate that the key materials are materials dropped by monsters, and some of them can also be obtained by opening the green box that is fixed once or the blue box that is refreshed randomly indefinitely.
4. In the table 1, the items requested by NPC· Abigail series tasks are highlighted in green. Remember to collect and keep it safe. Not exactly, because the individual items she requested could not be obtained through production (Lu Habala, bow, diamond, bronze).
5. In Table 3, dishes required by NPC· Susie series tasks are highlighted in green, so remember to collect and save them.
Some simple analysis
1. In fact, I suspect that all items that need to be made of key materials have nothing to do with the formula. However, in the game, you can't get silk dresses and dragon shoes without obtaining the formula of advanced equipment through normal means, and I don't have any modification tools to modify specific items at hand, so these two items can't be verified for the time being, so I will fill them in first.
2. The vertical and horizontal coordinates of the three tables are arranged according to the order of the items in the game, but they are not in line with the starting order of the recipes in the actual game flow, especially the strategy route of the game after the second jump has greater freedom. Taking the formula of equipment as an example, the order that conforms to the game flow and the corresponding equipment intensity gradient should be obsidian → steel → Damascus steel → advanced → gold → super → scarlet gold → legend → cashmere.
3. A small detail: The key material for making an article is not necessarily the first material in the material list, or even the material in the material list, such as an apron. The key material is terrible rags. You must get rags before you can make an apron, but the apron does not consume rags.