Foreword:
At first, you stand at the door of the hotel, enter the door first, and after talking with the boss, buy a dress and helmet from him to equip yourself. You will see two people wearing green robes nearby, and they will tell you some basic operation of the game and matters needing attention in fighting. In the city, you can receive some small tasks, all of which are very simple, in order to familiarize you with the operation. It doesn't matter whether you do it or not. When you feel almost the same, go to the library in the city center and talk to your adoptive father before you can embark on the journey.
The first chapter:
You will meet your first partner, Eamon. You'd better let her join you, because her thief skills and bows and arrows are very useful for your future adventures. You can also find Thayer and Montalon in this area. They want you to help them go to Nashville. If you agree, they will join your team. Don't forget to go to the place where your adoptive father was killed before you leave this area. There are some things to take, and a letter from your adoptive father.
Get out of here In the next area, you will meet an old man named Elminster, who is wearing a red coat and hat. He will tell you something. After talking, go up and come to the friendly inn. Save a disk before you go to town. On the steps in front of the hotel in the city, you will meet a bounty hunter who will kill you. It may be difficult to kill him in your present position. I suggest you stand in front of some guards near the temple, and then go forward and lead him down. When he starts casting spells, you should sneak into a nearby temple, then come out from the door on the right and watch the guards kill the man.
After dealing with the killer, go to the hotel, where you will meet two friends, Jaheira and Khalid (your adoptive father told you to find them). Take them and you can go to Berest.
Other tasks:
1.Joia lives in the house on the left side of the city gate. She will ask you to help her get her ring back from a group of hobgoblins above the friendly arm hotel.
On the second floor of the hotel, a dwarf named Unshey will ask you to help him get his belt back from an ogre. The monster is where you met Elminster.
3。 On the third floor of the hotel, a dwarf named Landlins asked you to go to her home in Bailey Gasste, kill all the spiders in it and get her husband's boots and wine back. Be careful, you should take some antidote, those spiders will poison you.
At the intersection of Bailey Gasste, a farmer will introduce you to the situation here. You'd better ask more questions. Leave Bailey Gasste and go down, and you can get to Nashville. After entering Nashkel, the first chapter is over.
Other tasks:
1. You will meet garrick in front of the burning wizard in the center of town. He wants you to help his employer silk solve some business problems. But when those people who do business with Silke come, you find that Silke just wants to eat black, so I choose to kill Silke (you can surround Silke first, then talk to her, so you can solve her quickly by fighting).
You can find Miriam in a house in the east of town. She will ask you to help her find her husband Roy. You can find Roy's letter from a group of robbers on the way to Nashkol. Give it to Miriam and you'll get a beautiful ring.
Mal made a scene at the Feldster Hotel. You can kill him or persuade him to calm down. Advise him to gain more experience.
4. In Jovial Vaudeville Hotel, a ranger named Bjornson will let you go to the southwest of Bailey Gasste to wipe out a group of semi-ogres, and you will get a good shield after the completion.
It's on the left of Fifth Street. Bailey Gasste is a tall hedge where Thalantyr, a magician, lives. He will sell some good things. But there are many skeletons and dogs there. If you are not tall enough, don't go yet Besides, there are two giants in his temple. Maybe they will attack you (a value of 2000 experience). You can also find a talking chicken in the wild under the high fence and take it to Thalantyr. You will find that this chicken is Thalantyr's apprentice Melicamp. To restore him to his original state, you need to give Thalantyr a skull. Even with that skill, Thalantyr may not succeed.
6. Leave the high hedge on the left and come to the seaside. There is a seemingly friendly Sai Ren shoal Nereid, but as long as your people come forward to talk to her (don't send your leading role, or it will be recorded), that person will be kissed to death by her (so that the strongest person in your team can talk to her, such as Khalid). In a rage, you immediately ordered all the players to attack her. Nereid will ask you for mercy after hurting her and promise to try his best to save your poor player (if he is strong enough, he will succeed). At this time, Dross will appear, and Shorya Nereid will tell you that all this is his conspiracy. He will attack you from embarrassment and then kill him (be careful, this guy is still quite powerful). There are several seas around here.
6. On the right of Bailey Gasste is the temple. You can come back here to get the reward after killing dragons and Baslus in Chapter 4. There are many wolves near the temple, which is quite cruel. Especially the vampire Wolf (2000 experience points), don't die without 4 or 5 segments.
Chapter 2:
You'll have a bounty hunter waiting for you at Nashkol's hotel. You'd better make some preparations first. Find Bolen Gaskill at the entrance of the temple, and he will ask you to help investigate what happened to Nashkol's mine. Come to the Nashkol mine. On the last floor, you will see Murach. Kill him, and you can finish this chapter. When dealing with him, you'd better let someone in your team know the magic of arresting people and hold him down. In addition, it is better to use horrible magic to drive away those little monsters, which will make it easier to fight.
Other tasks:
1. In the center of Nashkol, you will meet Minsk, and he will ask you to help him rescue his friend Dakhla from the fortress of the Jackal. Time is limited for this task. When Minsk begins to complain about why you didn't save Dynhera, you'd better save her quickly, or Minsk will turn against you. There are many monsters in the Jackal stronghold, but they are easy to deal with, as long as they are not besieged. Meanwhile, you will meet Edwin (the magician) in town. His demand is to kill Dynhera. What to do is up to you.
In the shop on the right side of the hotel, the owner will ask you to help him with the fur of the winter wolf (white wolf).
There is a woman in a house in the lower right corner of Nashkel. She wants to find her husband who works in the mine. You can find Joseph's Green gem ring on a corpse in the mine and give it back to the woman.
4. You can find Blagi, the guard captain in the wild (near the sea) on the left of Nash Cole. He seems to be possessed by the devil. Choose a good dialogue (don't kill him) and take him back to the temple in Nashkol, and you will get something. Also here, a group of people are digging an ancient tomb. You can promise the foreman to help him. After entering the ancient tomb, you will find that the workers are crazy. Kill them (very simple, but be careful not to hurt the foreman) and you will gain a lot of experience. Besides, you can also find an idol, but after coming out of the hole, you will meet a doomsday killer and ask you for the idol. No matter how you answer, he will attack you. If you can't summon a kind of magic, you'd better follow the plan of 36 (that fellow is quite ruthless, and you can earn 4000 experience points by killing him. If you want to beat him, you'd better keep him away. Call a few monsters around him.
You can find a petrified priest in the carnival on the right of Nashkol. There is a dwarf near her who will sell you a petrified scroll, but he will blackmail you, 500 yuan. If you buy it in the temple, it will cost more than 100 yuan. After using the scroll on the priest, you can let her join your team (if there is no priest in your team, it is better to let her join, which is more beneficial to future battles).
6. Still partying, there is a wizard zod Lal holding a woman Benser in the tent on the right. I chose to save her. After killing the wizard, the woman will ask you what kind of reward you need, and you can choose nothing.
7. In the center of the mining area, you will meet a prism. He told you that he was doing an experiment, but a robber named grey wolf kept bothering him and wanted you to help solve the problem. After you promise him, you will see the grey wolf in a moment. This guy is not easy to deal with. If you can catch a person, you'd better use this script to catch him. You can get a good sword by killing him, but Prism died after the experiment. You can find two crystals on him, or you can return them to Obrek near the temple of Nashkel, but I think it's better to sell them-one crystal can be sold 1500 yuan! !
8. In the mine, a miner will ask you to give Kylees a dagger at the lower level. Besides, after killing Murach, you will find a very unique sword in the box behind him. This sword can only be used by Xan, a wizard trapped nearby.
9. On the way to the Jackal Fortress, you will meet Dryad of Yunfeng. He tells you that Caldo and Cramer want to cut down trees here, hoping you can stop them. After meeting those two people, you tried to convince them, but they wouldn't listen and had to get rid of them.
10. On the way to Jackal Castle (going up from Jackal Castle), you will meet a "little girl" named alberts. She wants you to help her find her pet "dog" Rufai. The dog is in the forest on the right. Take the dog back to alberts. She (he)? ) will give you a crystal.
Chapter 3:
From the fourth floor of the mine, you can find the exit to the wild. However, there are several bounty hunters trying to kill you at the top of that field, and there is also a summoning mage on the right. It is estimated that if you meet them in your present position, you must be dead. So let's get out of here and get the reward. There are several bounty hunters near Nashkel's hotel, all of which are quite powerful. I suggest you wait until the guards patrol near the hotel, so it will be easier to fight with the help of soldiers.
Leave Nashkol for Bailey Gasste. On the second floor of the Feldster Hotel, you found the wizard Tranze. Push him and he will tell you the location of the robber camp. Then, depending on your mood, you can either let him go or kill him (I choose to kill him because I can gain something, but it is best to take a good position in advance).
When you come to the robber camp, sweep away the robbers around you first. In the biggest room, you will meet the ultimate enemy of this level. Be careful when you hit them, and use large spells such as fireballs with caution. Because there is an NPC in the upper left corner of the house, if you accidentally kill him, your popularity will drop sharply.
Other tasks:
1. Someone will buy a robber's scalp from you at the Happy Variety Hotel in Bo Legos.
There is a crazy witch on the right of Huojiu Bridge (going up after mining). She has a jar for this monster (it seems to be driven crazy by this jar). If you ask her for the jar, she will let the monster out (an ogre mage). Be careful, you'll run away if you can't beat it. In the future, you can go to the magic shop at Bode Gate and buy an arrow to kill the ogre mage.
3. Huojiu Bridge is Gulkin. In the village, you will meet the orc Gendolar Luckyfoot, who tells you that there is a secret passage leading to Huojiu Bridge in the house behind him. After entering the house, you will see Jankal upstairs, and you will find that he is actually in collusion with the monster. After killing him, you can find a secret door behind him Kill the ogre mage after entering (save! ), there are many traps in the maze. Use IMOEN's ability to find traps, and then use unlocking skills to remove them. In the maze, a skeleton knight will come and ask you to kill him. After satisfying his wish, he picked up his armor and gave it to a row of six ghosts in the maze to let them ascend to heaven.
4. Gulkin, you will see many fossils of wild animals when you go up. This is probably the most terrible monster in the game, because once you are hit by it, you are finished (the hateful thing is that their hit rate is quite high). The best way to deal with them is to send someone to find out their position first, and then bomb them slowly with fireballs. There is also a fossil of a female warrior Tamar, who is still alive. If you save her with a petrified scroll, she will have a longer reputation.
5. There's another way to the robber camp: Larswood is at the lower right of Youarm Inn, where you will meet a robber leader. When answering his question, if you say, "I want to join the robbers because you are looking for blood." He will take you to the bandit camp.
6. In Laswood, you will also meet a druid named Osmadi. He accused you of killing his brother and then called out some bears to attack you. After killing him, Colson came to tell you that Osmadi's relatives and friends were all killed by thieves, so he was crazy. But as long as you keep questioning him, Colson will admit that he actually poisoned Osmadi to monopolize the land and drive him crazy. He is telling the truth.
7. There is a small village above the friendly Arm Inn. On the left side of the village, three fishermen tell you that a female priest has been harassing them. If you can get rid of her, they will give you a magic weapon. But you didn't know that the fisherman killed her mother until you found the priest on the right side of the bridge leading to Bode Gate. I went back to question the fishermen and took back the relic of the priest's mother from them: a bowl and gave it back to the priest. As for what those fishermen do, it's up to you.
There is a big hole above the village, and there is a green beetle Ankheg inside. In the cave, you will find a body and give it to the farmer Bulun in the middle of the village. After killing the beetles, you can pick up their heads (one is enough) and take them back to the blacksmith in Bailey Gasste (on the right side of the town), who will come out of 500 yuan to buy them from you. If you refuse, he will make you a very good armor with beetle head, but it will cost you 4000 yuan.
peony
The fourth chapter:
Now go to Cape Wood. Your goal is the iron ore there. There is a miner near the gate in the upper right corner of the first floor of the iron mine. He will send you to the last floor to find the key to the gate, so that you can fill the mine with water, but you'd better go to the prison on the second floor to find Riley. He will ask you for 100 yuan to save other trapped miners. You'd better promise him In the fourth iron mine, you will meet this level of boss. After destroying him, the fourth chapter is completed. In the battle, the inspector will first draw out the two armored soldiers of Firesword and destroy them one by one, and then rush down to deal with the magician, otherwise they will die very ugly when besieged by the three of them.
Other tasks:
1. In front of a house in Cape Wood, there is a man named Aldous Saschenstad. He wants to ask you to help solve some barbarians who want to kill him. After the promise, there will be a druid, Senead. When you asked him why he wanted to kill Aldous Saschensta, Senyard told you that Aldous Saschensta wanted to destroy the forest. What you do is up to you.
2。 Go deep into the cloakroom A farmer named Taibo will let you rescue his brother Celac from the spider hole. You can find a spider king in a nearby cave. She will summon a large group of spiders and suggest you use fireball to deal with them. You can find Celac's body behind Spider King.
3. Cloak wood also has a dragon cave with two dragons in it. Fireball is better for them. After killing the dragon, take the dragon's head back to the temple on the right of Bailey Gasste to receive the reward.
Chapter 5:
Well, you can finally enter the gate of Bode, the biggest city in the game. You will meet scar at the bridge, and he wants you to help him investigate Sun Qi's situation. In the city, you will see Elminster again. After listening to what he said, turn left. You can find seven suns in the lower left corner of the city. After you go in, ask someone to keep asking him questions. Finally, those people will become monsters. Leave here, and a guard will tell you at the door that the duke is looking for you. Walk into the nearby Flame Boxing, where you will meet Scar. After telling him what happened to his seventh grandson, he will ask you to solve the problem there. You can find the Duke on the second floor of Flameless Boxing, and he will ask you to investigate the Iron Stone.
Go back to Seventh Sun first and kill all the monsters inside. In the basement on the left of the first floor, you can rescue the original owner of Qi Sun. Leave here and go directly to the top floor of Irontone (save first! ! )。 There are a large group of wizards and soldiers waiting for you there. This war is not easy to fight. Fireballs and fears are often used to test. Personally, it seems easier to fight by taking the stairs on the right.
After destroying the enemy (don't forget to take something from them), go back to the Duke, tell him to give you a pass, and then send you back to your hometown Candleburg.
Other tasks:
1. After crossing the bridge, turn right. This is a small farm, where there are many zombies. After killing all the zombies here, you can reward the farmers in the middle of the farm.
In the city, you will meet marek, who will leave after threatening you, and then you will meet his brother Losand, who will tell you that marek poisoned you. But to get the antidote, you have to help him lift the curse first. He will take you to a tent in Mark Square. You can go to Hua for 50 yuan and ask the mage how to cure Lausanne. He will tell you that people from the Water Queen's House (Iron Throne City) are needed to save Losand. But they want you to go to the Timola Temple (Ladies' Hall) (on the left side of the city) and get them a book. As long as you have a better attitude, they will give you this book. Give this book to the Queen's family, and they will give you a scroll. Then go to Blade and Star and give the scroll to Losand. Lausanne will give you half a bottle of medicine, and Marek has the other half. Marek is blushing in Maillard (upper right of the city). A giant will try to arrest you. If you don't want to quarrel with him, you can lie to him. That guy is stupid. :)
You can find marek on the second floor and get half a bottle of potions (+10000 Experience! ) He will attack you. Kill him.
3. Still in this city, you can see Brielbara at the lower right of crimson Merad. Her daughter was cursed by the wizard Yago. She needs you to help her get a magic book from Yago to save her daughter. Yago is in the low lantern (that is, the boat below the iron throne). You can find him on the third floor (but you will meet two women on the second floor, so you'd better ignore them, or they will attack you). After killing him, just give the magic book to Brielbara (Brielbara is in a hotel below where she used to stand).
4. In the Elf Song, a dwarf, Blaive Lick, wants you to help him steal a telescope from the Miracle Hall. If you are not good at stealing and are found by the guards, you'd better run away quickly, because killing those people with little experience will lead to a sharp decline in prestige. But this task has a lot of experience and money.
5。 There are several magicians on the second floor (just to the left of the Elf Song). If you don't speak well, they will attack you These guys can easily handle it with fireballs, and they can also find some good things from them. The magician downstairs bought some good things. Buy more fireball wands and summoning wands if you have money. It is very helpful for future battles.
6. There is a cursed man Ghorak in a white house in the lower right corner of the Iron Throne, and only agna Sia of the Lady's Hall can save him. However, you must first go to a mural in the upper left corner of the second floor of three old barrels, and then get the remains of Ghorak's brother Kereph and give them to Agnasia, so as to cure Ghorak. In front of a house above the Miracle Hall, there will be an important boy who wants to ask you for help. After you promise him, you will meet a priest named Timora in that house. He needs you to help him take his son's body out of the water queen's house. Go to the water queen's house and spend 2000 yuan to buy the body and return it to Timora, so that he can save his son. You can also get a good reward.
8. In a house in the upper right city (unlocked), a dwarf named Philkas wants you to go to Belle Gasste and get a cloak from a man named algernon on the second floor of the Feldster Hotel.
9. There is a wizard tower above the Duke's Palace. You will meet Ramaz by the tower. He wants you to go to Ragefast's house (on the right of Miracle Hall) to save Nymph. After killing the Ragefast wizard, you can choose what to do with Nymph. I let her go. Go back to Ramaz, and he will accuse you of betraying him. Ramazith attacked you with lightning and hid at the top of the tower. But to find him, you must go through six towers. There are some monsters on each floor, so be careful
Chapter VI:
Give the duke's pass to the guard at the door, and he will let you in. Catch up with people in the city and they will tell you that some strange things have happened here recently. Entering the library, there is a leader of Tietong on the third floor. You'd better stay away from them, it will ruin your reputation. On the fifth floor, you will be arrested (wronged) for allegedly murdering the leader of the Iron Throne, but it doesn't matter. Tettoril will rescue you and send you to a basement with an ancient tomb inside. There are many mechanisms, so let a thief lead the way. There are many good things in the ancient tomb. Search them carefully.
From the exit on the upper right, there is a hall, where you will meet many "acquaintances"-they are all changed by doppelgangers. You may even meet your adoptive father and Elminster, so judge for yourself whether it is true or not.
Leave here and come to a cave. Inside, you will be attacked by a group of people. I think it's better to deal with them with fireballs and hugs. There are many spiders in the cave, so be careful. There are two cathedrals at the exit. If you rush in, you will die very ugly. The best way is to find out their position and then bomb them slowly with fireballs. After leaving this cave, this chapter is completed.
Other tasks:
In the library, you will meet Kouvola, who will give you a Glion ring. There is also a great doppelganger in the library. Ask carefully and you will find him.
Chapter VI:
Go back to Bode Gate, and you will meet Tomoko in front of the magic grocery store. She will tell you something that happened in the city. After the speech, go to Iron Stone, where you will meet the witch Cythanchia. Kill her and you will get the diary of Sarewok (she will beg you for mercy on the way, ignore her and use fireball to deal with her). Leave here and go to the crimson mermaid. There is a door on the left, which is undercity. There are two enemies in the central pool. Deal with them and you will get an invitation to Duchar Palace (but don't hurt those people next to you, it will ruin your reputation). Give the invitation to the guards at Duchar Palace and you can go in.
Save a disk first, and then walk into the hall. The businessmen in it were actually changed by the great doppelganger. ......
You should take care of yourself. But pay attention to the following points:
1. Your hero had better not get too close to Sarewok before destroying those greater doppelgangers, or he will call those guards to beat you.
2. You have to save Bert's life, destroy those greater doubles and talk to Bert, and give him Sarewok's diary, so Sarewok will leave (don't attack him, you can't kill him). In order to save Eamon's life, her ability is very useful for the subsequent battle.
After Sarewok leaves, you will be sent to the thieves' guild. You can find some good potions in the small room on the right. Go down when you're ready.
Skeleton warriors are the most terrible monsters in the maze. Use summoning to deal with them. There are many traps in the maze. Be careful.
The exit of the maze is on the upper left, and there is a large ruin in it, where you will meet a group of people who come to look for Sarewok's unlucky iron throne. These guys are very powerful. To test, you can bomb them slowly with fireballs after finding out their general location, so as to minimize casualties.
At the top left is the palace where Sarewok is hiding. In fact, the last battle, as long as the tactics are right, is quite easy. Now introduce my method:
1. Don't go to the right, there are many armored warriors, which is very difficult.
2. Send Eamon to dismantle the left central organ, and be careful not to show it to Sarewok.
3. Send a magician to send a fireball to the table above, and then hurry back and put a summoning magic in front of the team. At this time, Tazok will appear in front of the team, just surrounded by the monsters you summon. Be careful not to let him near you. This guy's attack power is quite strong. Let your priest hold him down with the curse of holding people, and it only takes a few rounds to kill him.
After killing Tazok, the whole team moved as close as possible to Sarewok, and then slowly bombarded with fireballs until all three of his followers were killed. Let Sarewok see you again at this moment. As soon as the conversation is over, summon a monster and surround him. Don't let him near you. You can't beat him. As long as you are patient enough, it is only a matter of time before you summon the wand and kill him.
Other tasks:
You should be careful when you walk into the gate of Baird. Because you are suspected to be the murderer of the Chief of the Iron Throne, you will be attacked once you are found by the guards. But for the first time, if you don't resist, he will take you to the Flaming Boxing which has been controlled by Sarewok. Angelo, one of Sarevok's men, will ask you questions, and you will answer him "I will be the one who laughs last" so that he will put you in prison (if you don't answer well and have a bad attitude, one of your players will be killed by him). If you want to get out of prison, you have to talk to the dwarf in the lower left cell and solve his riddle (very simple). He will help you escape. But after that, if you see the guards again, you'd better run away.