A Beijing college student may have such a "standard" appearance: surfing the Internet, sleeping and socializing are his main extracurricular activities; Watching American TV shows and visiting Taobao are "homework" before going to bed; "Playing DOTA and playing live broadcast" has become the most relaxing project every day. * * * According to the data of the joint research group of the Communist Youth League Beijing Municipal Committee, 74.67% of college students mainly surf the Internet in their leisure time, and 70.3% of them spend more than two hours on the Internet every day on average. In a popular phrase, "otaku culture" is widely recognized among college students.
Blind "home" has many disadvantages. For example, the survey shows that only 27.7 1% college students do physical exercise in their spare time. Some physical fitness measurement data also show that the physical fitness of college students is on the decline. Moreover, the mainstream society does not seem to agree with this "otaku culture". A few years ago, "Internet addiction teenagers" were marginal groups, and now "secondary human beings" ("secondary" means "flat world" in Japanese) are also relatively closed subcultures. There are still many people who think that they may encounter interpersonal problems when they leave society and go to work during college.
However, the neutral definition given by the research group will help us to re-understand the group of "otaku culture"-"a new generation with deep network integration". We can also see that some "houses" are more meaningful than others. A few days ago, it was World Reading Day, and some media demonstrated that college students read less because the number of books borrowed from libraries dropped. This argument ignores the quiet growth of online reading, and the funds used by many university libraries to purchase electronic resources are close to paper resources. Many college students are also used to paying attention to current events through the Internet, and the fierce debate on some online topics shows their "grounded" social participation.
The internet has changed life, and of course it has also changed college students' attitude towards life. "House" is not a good or bad concept. For example, the Internet has become the best platform for college students to start businesses, and "home" looks good online. The concept of learning is not confined to the classroom for a long time. Looking at the knowledge-based network platforms such as "Zhihu" and "Shell Network", we can know that college students can not only improve themselves through the network, but also spread knowledge and influence others through the network. Even in sports, using sports applications and sharing sports records with friends through mobile phones is not only a social way, but also makes sports more interesting.
More tolerance for "otaku culture" may be a reasonable attitude to understand and help college students grow up.