Cubeba shared the five most commonly used skills in parkour. Do you know them all?
1. The door handle jumps.
Under normal circumstances, Steve can't jump more than 2 squares, so when you see a door blocking the road, do you look stupid?
In fact, there are two-step jumping skills about doors. Open the door first, then stand in the middle, then close the door. At this time, Steve can jump on the door handle first, then jump above the door and easily cross!
2. Single cell jumping
Skilled single jump is the sign of parkour master.
We usually call ordinary jumps small jumps and sprints big jumps. If you run first and then jump, you can cross a pit four squares wide.
In fact, the long jump distance of a single jump is similar to the run-up, but it has the advantage that it can be used in situ, especially in such a narrow place above the ladder.
The specific operation is to jump first, and then switch to the big jump before landing. In this process, cleverly switching the operation mode is a key point. ...
3. Bow and arrow jumping
Bow and arrow jumping is a difficult operation, and sometimes you have to look at your face.
The specific way is to shoot the arrow straight into the sky first, and then jump in the air when the arrow is about to hit you. At this time, the arrow will hit Steve back, which will reach the height of two squares!
Cubeba found it difficult. After all, the landing point of the arrow is random, and we have to control the timing of the jump. I am afraid that only Parkour God can do these two things!
Step 4: Gecko Jump
Gecko jumping refers to jumping on some narrow edges, sometimes the foothold is just a small glass plate.
The difficulty of this parkour is that if you lean inward too much, your body will hit the wall; If you lean out too far, you will not find a foothold.
At this time, skillfully using the stealth key can help you. Because when Steve is sneaking, no matter how he presses the arrow keys, he won't fall off the box. In this way, you can "explore" your body to the greatest extent, choose a good angle, and jump as far as possible. As long as you are within the judgment range of the foothold, you can "absorb" it with the stealth key!
Verb (abbreviation for verb) head beat
Head jump is a kind of continuous jump, which can be realized quickly through the square above the head. When it reaches a speed far exceeding the normal running speed, it can achieve a flying leap by jumping quickly!