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Ps Biochemical Crisis 2 Introduction
Chapter 1: A new crisis! !

1.

Claire 1 Facing zombies from all directions. In order to save his life, players should immediately flee the scene, instead of just dealing with them and entering the arsenal. Claire will meet the shopkeeper, but he is suddenly killed by a zombie. Investigate the owner's body and get a bow and arrow gun.

2.

Claire went through the back door, came to three doors behind the barbed wire, came to four doors, and passed the No.5 bus to the police station.

3.

First, Claire will meet a police officer. She will not only learn about the Resident Evil incident two months ago (the last episode), but also get an "electronic card". After that, she will be driven away.

4.

After using the electronic card in the computer in Hall 8, you can open the door to 10 22. Go to 10 to get Wan Jia's password.

5.

At 1 1, you will meet a monster falling from the sky. Players can run away immediately or destroy it with a gun.

6.

After picking it up, the box that can reach the first storage room (17) can store treasures and boxes that other players can find again in the game. Typewriters can be used to save money, but you must prepare the "ribbon" first. Because the ribbons are limited, players should not record frequently (the cabinet in this room needs a special key to open. Please pay attention to the BH2 secret published on this website).

7.

Arriving at 28 via the stairs of 16, she will see two idols, push the bronze statue of silver to the left and the other "ruby" in the middle portrait to the right, and it will fall.

8.

After entering Room 30 (Star Room), she can pick up many treasures such as "Sulfur Bullets", "Chris Diary" and "Gold Coins" on the table, and then she can leave. When she leaves, she will see the fax machine send a letter to Chris.

9.

Because there is no special key to return to the lobby, there is a pool and a stone statue in lobby 8. Just put the gold coin in, and the stone statue will fall off the "key of sunflower fan"

10.

With this key, she can enter 12, get the "four-corner handle" and enter the second floor again. With this key, she can enter 29. In the corridor of 27, she accidentally found a zombie chasing a girl, but when she saw Leon on 29, she knew she had left.

1 1.

When you enter the library 3 1, first go up the stairs to 42, and then go to the end of the corridor, you will fall down because of the ground subsidence.

12.

Pay attention to a pattern next to you, then turn on the switch and leave the library. There will be three movable bookshelves. Players should pay attention to the marks on the bookshelf and move the bookshelf successfully like the pattern they just saw. If they go back to that mode, they can get the "water snake stone" and leave the library for corridor 32.

13.

There will be an electric staircase in the middle of corridor 32. After startup, you can continue to the saving room (33). After taking the lighter from this room, you can get to platform 37 through 35, and you will see a burning helicopter.

14.

You can find the "carriage" at 44 by going down to 45 through the long ladder in the platform, and then go up to the helicopter platform 37 and enter the barbed wire. Use a "carriage" to start the fire of the helicopter with a water pipe, and the fire will be extinguished by water.

15.

You can go to 34 to 38 to get the "stepping brick key" in the room first.

16.

Go back to the first floor via 36, get the map of the police station from Wan Jia to 18, and get the "electric wire" and "feiying stone" (the electric wire can be used on the switch in the corridor of 14 24 to let the curtain fall and prevent zombies from rushing in) (the password was prompted in the "internal review" in room 10 as 20.

17.

Take another risk on the left side of the hall. Go to 15 to open the cabinet and get the "membrane". The cabinet next to the door needs to use the existing "hairpins" to obtain "plastic bombs". When you go to Room 9 and see a police officer who uses an electronic card but becomes a zombie, you can get a "detonator" on the table (detonators can be mixed with bombs).

Chapter Two: The Mysterious Girl sherry birkin.

18.

With a lighter, you can burn pictures in the furnace at 13, and you can get rubies at 34. You can put two rubies to start the stone statue mechanism and get "partial sapphire"

19.

Because she heard a scream in corridor 38, she put the mixed bomb on the rotten door next to the helicopter nose, and it would explode until 39. She will meet director Brian and learn that the mayor's daughter has been killed and may become a zombie in an hour.

20.

At 4 1, you will meet a girl. When the girl knew that Claire was not a zombie, she introduced herself back to the director's office 39 and found him missing, but there was a spoon of "the key of hearts" on the table.

2 1.

After 24 o'clock, she came to the basement 46. When she comes out of the storage room, she will meet Shirley. The girl said that she heard her father's voice and walked to No.63. The player can control her to 62 (you can't use weapons in the middle, so you have to escape).

22.

At the age of 62, she can get the "sewer map" and walk to the lower floor through the stairs next to the switch. The player must push the three wooden boxes to the bottom, then walk to the switch to start the water rising, and then walk to the opposite side through the wooden box to get the "plum blossom key" (prompting the player to climb the wooden box when pushing the wooden box)

23.

Go back to 65, throw the key to Claire and leave. Claire can go back to the police station the same way. After the age of 47, she can enter and get a "red electronic card". With this card, she can enter 49 and get a lot of bullets. At the end of the cabinet, there are two kinds of weapons, light machine guns and backpacks. The latter can increase the protagonist's treasure to 10.

24.

After returning to the police station, you can get the "Diary of the Duty Officer" through 2 1, and you will see a picture and a gold equipment. You can get gold equipment and film on the table by burning the female stone statues in sequence (the prompt shows that you can press Queen Jack smoothly). So what is the relationship between J Q K and the stone statue 1 12 13?

25.

Go to the library of 3 1 via lobby 8, walk from the stairs to 42-44, and then use the "four-corner handle" on the wall to make the stairs descend and walk up. First, install the gold gear on the gear mechanism, and press the red button to get the final "partial blue stone" (two blue stones should be mixed into a complete blue stone).

26.

When you return to the director's office with three stones, you will meet Shirley. After that, the picture behind the director's chair will start, put it on three stones and you will find an elevator secret passage. To be on the safe side, Claire ordered Shirley to wait for her here, and then she could go to Room 45 by elevator. Claire will go to the director and point out that everyone in the city has turned into zombies, so he will kill Claire, too. Suddenly.

Chapter 3: Annette Birkin, an employee of an umbrella company, was discovered.

27.

After the incident, after 45 to 66, a monster G suddenly appeared and knocked it down. After that, he first went to 39 to find Shirley, and then went to 66 to 67.

28.

Arriving at the sewer 67, Shirley was washed to 78 by the water. The player can control Shirley from 78 to 80 through the exhaust port of 79 to get silver coins, but suddenly it drops to 80.

29.

Claire can be controlled again after 67 82 8 1 to 70. A female researcher unexpectedly appeared at the age of 70, and met the female researcher with a map after 73 to 74. The female researcher startled her and told her a lot of information. Her name is Annette Birkin, Shirley's biological mother, and her husband made the latest chemical weapon G virus. They split up in order to find their daughter Shirley.

30.

At 74, the previously used "carriage" is used to make the organization run a floating platform from the sky. When it passes by, the "carriage" should be used again to remove the floating platform for later use.

3 1.

After 75, you can see Shirley at 76, and suddenly a crocodile rushed out to attack the player. He is going to turn around and shoot it in the corridor 75 (suggesting that the pressure pipe on the wall can be removed, and the crocodile can knock down the opponent with one shot when biting).

32.

After the victory, I went back to 76 to find Shirley and the silver coins around him (although Shirley seems a little uncomfortable). Go back to 72 and get the "Gold Coin" and "Daily Report of Launch Manager" from the deceased, and then go back to 7 1 through the ventilation duct (stop the fan with the car panel in advance).

33.

At 73, you will find that the passage of 77 is blocked by a waterfall. With these two coins, you can move the organ next to the object and take away the waterfall.

34.

When you arrive at 77, you will find a cable car to start the mechanism next to the car. You can leave by car and arrive at 84.

35.

At this time, you will see a "flare gun" lit with a lighter, and you will find a "key to the arsenal" next to it (there is no lighter to find this key, try to find it near the flare gun).

36.

After 85 (you can find a stun gun) 86 87, you can go to 88 (you can get a map). When you enter the cable car 89 on the platform, you can get the "car key" and come out from the switch button next to the door. You can use this key to lower your elevator.

37.

On the way down, I was attacked by the monster G2, and got out of the car, so I can fight it. After winning, I got into the car again, but Shirley was very ill. At this time, she had already landed in Umbella Company Research Institute, put Shirley in Room 98 and left.

Chapter four: antibody vaccine! !

38.

At 100, you will find two roads. Take the east wing to 106. You will find the fuse box in the room and use it in the computer in the same room. After returning to 100, the power supply can be started.

39.

Go to the west wing of 102, and you will find that the User Manual can burn the grass roots in the house with a sulfur bullet gun and a flame bomb, and then you can get two sulfur bullets through the gap at 103, and then get off the ladder at 109 to reach 1 1 (On the way, you can

40.

You can leave after receiving the "Red Electronic Card" at 1 15, and then you will see Annette threatening with a gun. After the incident, CLAIRE will go to 1 13 to kill bugs on the keyboard and press the password (the password will be GUES in the user manual of 165438+).

4 1.

Return to the east wing from 107. After starting the "finger model" mechanism outside the room on 105, go to 108 to get the vaccine box and start the electrical switch, so that VAM can start to put on the vaccine box and get the vaccine samples. Don't forget to take the MO CD in the room before you leave (the computer will ask two people to input when it starts the finger model mechanism, but Claire doesn't need to ask for help in this chapter, because another person will appear in Leon B). (If Claire doesn't turn on the finger module now, it won't affect the plot, but in Leon B, Leon won't be able to enter 105 to get weapons. )

42.

Draw back 1 15. Put down the vaccine sample in the computer and you can get the vaccine. After that, use MO disk to leave hahaha through 1 16.