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A detailed introduction to the liberation war of the art layer of the ruins library
The first round of fighting

Put away the first, second, third, fourth, fifth and sixth battle cards.

In the latest update, the Ruins Library launched an art-level liberation war. Players need to complete the level through all six liberation wars. Let's take a look at the detailed introduction of the art-level liberation war in the ruins library.

Because the whole liberation art layer needs to go through six rounds of battles, unlike the previous three liberation battles, Angela no longer locks blood in each round of battles. Kill to end the current scene directly and then restore a small number of chaotic health points to enter the next round of combat. Because of the long-distance injury caused by thorn bus immunization, it is not recommended to use long-distance pages to participate in this liberation war; Because there are pages with single attack dice in the battle between elvina and the Silent Orchestra, we can match the pages with counter dice to reduce the use of light and pages in a better way and kill the pages. In order to deal with the thorn bus, space junk and silent band, we need strong spelling ability. We can improve the success rate of spelling by using the weaker war page.

Key point 1: Every battle is seamless, which means that your last scene may be passive if you don't leave a page or light.

Point 2: The minimum blood volume of the angel in the first five rounds will not be locked at 1, which means that your extra damage is meaningless.

Point 3: A certain health will be restored after each round of fighting, and a reasonable distribution of damage can ensure the survival of all members.

Fourth point: Some battles will have inevitable combat damage, and the counter-attack dice will be converted into ordinary dice when dealing with the range page.

The first round of fighting-corresponding to the alien silence orchestra

Initial possession of 1 2-6 speed dice, full damage immunity. Play the 1-4 movement and the last chapter in sequence.

Being hit twice when using the second movement will lead to fanaticism.

In this state, the secretary will only attack random targets with inner madness.

Every scene will produce a performer.

The player will not act, but the player will provide Angela with a powerful state of 1 and will not fall into dizziness.

The countermeasures at this stage are as follows:

The key point is to deal with the impact effect of the second movement and the fourth movement. The third movement of the first movement is actually a gift, and the last chapter is more about the impact of the second movement and the fourth movement, which has a greater impact.

Because there is no need to deal with three pages of dice except the fourth movement, most of the injuries and abnormal effects of this scene can be avoided at the cost of 1 on the premise of ensuring that the output and range pages match. If you are full of money and are not confident in your own strength, you can consider using the 2-fee battle page, but it is not recommended to use the 3-fee battle page. If it is not enough, then you can consider using the trick of betraying your teammates and using the referee's eulogy to satisfy the spelling effect to the greatest extent, but it may not take effect because it is the initial scene.