Current location - Training Enrollment Network - Books and materials - Seek classic game Resident Evil 2 introduction! Look carefully before you answer the question.
Seek classic game Resident Evil 2 introduction! Look carefully before you answer the question.
Leon Li Guan: 1, the game starts, one road goes down and enters the last door.

2. Enter the east mailroom, get the "cabin key", and then enter the opposite door.

3. After going out to bypass SS, climb the stairs and an incident occurs.

After the incident, the helicopter ignited a fire and went out from the side door.

There is a cloister in the room. Have a good trip (with crows). The body in the monastery has ammunition. When you reach the second corner, you enter the side door.

6. Go down to 1 building, enter the police station through the back door, and get a "movable door handle" on the shelf in the northeast of the room. In addition, you can get shotgun ammunition in the room safe with the password of 2236, and you can also get herbs under the table opposite the safe, and then go back the same way.

7. There is a sluice next to the burning helicopter. Put out the fire with the handle you just started, and then leave through the small door.

8. In case of an accident after entering the door, you can choose to escape or knock down if you encounter an enemy who is fascinated. If you are knocked down, you can take the ammunition from your seat and leave through the back door.

9. When you come to a passage and enter the room at the end, you can get a "blue key card" in the room. After destroying the enemy, go out.

10, you can get a "small key" from the door in the middle of the passage, and you can open some simple door locks.

1 1, go to the cloister on the second floor of the police station after going out. The ladder can be put down in the middle to save running time. Finally, go to the other end of the cloister and get a unicorn coin, and then go down the ladder you just put down to the first floor.

12, use the "blue key card" next to the computer to open the door lock, and then use the "unicorn coin" in front of the statue in the middle of the hall to get the "key of spades".

13, enter the room in the west wing, and you can get a file with the password of the safe in the room in the east wing of the hall. The cabinet next to the screen can be opened with a "small key" to get the shotgun ammunition and then enter the door behind the screen.

14, there is a dead body in the cloister. Use the key of spades to enter the door next to the corpse (you can get ammunition by investigating the corpse), and you can get a document and a recovery prop (impact level if used).

15, enter another cloister, enter the middle door, and use a lighter in front of the stove in the innermost room (American version 2 can get ammunition under the chair next to the stove) to get "Ruby 1".

16, go out from the door at the end of the cloister, climb the stairs and come to the second floor of the police station. Finally, there are three statues. Push the left one to the right and the right one to the left, and then get "Ruby 2" (American version 2 can get ammunition behind the big statue), and then enter from the next door.

17, enter the Star Room. There are props in the cupboard next to the launcher. Bullets can be obtained on Barry's desk. After 53 investigations on the desk behind Barry's desk, Rebecca's photos can be obtained.

18, go in through the door at the end of the cloister, meet Shirley, then get the "box key" and meet Claire again. There is a small cabinet next to the door of the library, which can be opened with a "small key" with a pistol reinforcement inside, and then enter the library.

19, climb the stairs next to the door, walk to the third floor of the police station, and walk to the end of the cloister, because the floor collapsed and fell to the next floor. Look at the pattern on the wall, and then press the switch next to the bookcase to adjust the position of the bookcase to the shape on the pattern. After solving the puzzle, you can get "plug 1" at that pattern.

20. Go back to the first floor and use the "box key" to open the evidence room (that is, the room at the end of the corridor leading to the second floor of the police station). In the cabinet at the end of the left door, you can get "film B" (you can take it to the darkroom for development), and there are ammunition in other cabinets.

2 1, enter from the side door, you can get the "red heart key" in the opposite office, and then open the door leading to the hall.

22. Go up to the second floor from the ladder in the center of the hall, return to the room with a "blue electronic card" (remember to bring two rubies), insert two rubies into the goddess statues on both sides, and then the chest of the stone statue in the middle will open and get "Insert 2".

23, go back to the lobby on the first floor and enter the room next to the gate. There will be many zombies, using shotguns. Then enter the end door.

24. Enter the "Identification Room" and you can get "Plug-in 3" and a reply prop on the shelf of the room. But when you leave, a licker will come in. Don't panic, there is enough time to escape from the room. You can get some ammunition next door to the appraisal room.

25. Go back to the cloister where there were many zombies before, enter the middle room (the door is blue), and try to walk to the right, because there is only one zombie lying on the ground, so you can choose to shoot or carefully squeeze past him, and then use the "red key" to open the door at the end and enter the nearby passage and go to the underground passage.

26. Turn right at the first intersection (there is enough space to avoid the attack by using the gap next to the zombie) and enter the transformer room. There is a transformer in the room. The problem here requires that the power meter be adjusted to 80 before the power supply is restored. There are two modes, one is "up, down, up, down and up" and the other is "up, down, down and up". After the power supply was restored, the electronic lock of the ammunition room next door was started, but a "red electronic card" was needed.

Author: Zhai Yuchao 2006-2- 14 20:02 reply to this speech

-

2 Resident Evil 2 Men's Edition Introduction-Zhai Reprinted

27, entered the parking lot, Ada incident happened, and then helped Ada push the truck away, and there were herbs opposite the truck. Then enter the door blocked by the van.

28. Go straight and walk to the end and enter the door. There is a "C film" on the table next to the door. After entering, this incident happened, and then I got the "iron hook" from the shelf next to the prison. Herbs can be obtained in another open prison.

29. After going out, enter the dog house. There is a red herb next to the innermost cell door. If you choose to get it, the dog in the cell door will rush out. Otherwise, you wouldn't open the sewer cover with an "iron hook" and then go down to the sewer. Be careful not to be attacked by spiders.

30. When you come out of the sewer and enter the opposite door, you can first insert three plugs in the lock next to the door, then return and meet Ada to help Ada enter the space next door.

3 1, you will meet Shirley when you enter the next room, and then you will be hanged.

32. Enter a room with three big wooden boxes. The puzzle here is that just push the wooden boxes into an "I" shape, then turn on the water outlet device to make a simple pontoon, cross the pontoon to the opposite side, get the "grass flower key" on the shelf, and then return to the starting point. In addition, there is an elevator not far from the room, and you can get ammunition by taking the elevator down.

33. Re-operate Leon, get the props that Ada got, go back to the underground passage, enter the morgue in the left corner, where there are lickers on the ceiling, pre-empt (with a shotgun), and then get the "red electronic card" from the cupboard inside.

With the "red electronic card", you can enter the weapon room next to the substation room, where you can get considerable ammunition and props left by Claire A.

35. Go back to the first floor and use the "Cao Hua key" in the room next to the stairs. Ammunition can be obtained in the cupboard inside, and there is a desert eagle on the lamp cabinet behind the body.

36. Go back to the cloister with the appraisal room, and use the "Cao Hua key" in the end room to light the stove at the table with a lighter. Then press the lights of "12, 13, 1 1" respectively (that is, turn on the middle first, then the right, and finally the left).

37. After going out, you will encounter enemies coming out of the wall. Because the place is narrow, fighting with him is not recommended. If you are accidentally entangled, you still have to use the length of the corridor to make a detour attack! Then I can get ammunition from you.

When you return to the tattered cloister on the second floor that was hit by a helicopter, you will find that a door has been opened (that is, it was blasted by Claire), and you will enter the director's office from the side door. You can find a "corner handle" in the innermost box in the room. After that, you will return to the library with "gear" and "horn handle", climb the stairs, enter the first door and come to the bell tower. Use the "corner handle" to lower the stairs to the small hole in the inner wall, then climb up, use the "gear" next to the gear set of the clock, and then press the red button, the small iron gate next to it will open, and there will be the last "D" in it, and then slide to the cell from the garbage passage inside, and then this incident happened.

39. Take the last "plug D" to a room that needs four plugs to open the door (the weapon is stronger), and a BOSS battle will occur as soon as you enter the door. You can easily knock it down with a shotgun or desert eagle. Be careful not to get too close to William, you will be hit by a stick. Open the door with the last plug and enter the sewer.

40. When I met Ada, I went to the control room with my colleagues. Some cabinets inside can be pushed open. When I went down to the ground floor, I lit up the room with a lighter in front of the oil lamp and found some ammunition. And then return.

4 1, take the elevator to the lower floor (remember to bring "movable door handle"), an ANETTE event occurs, and then change the operation of ADA.

42. Follow ANETTE from the vent to the other side of the sewer, get off the ladder and walk to the fork in the road. (This is interesting. If Ada is equipped with a pistol at this time, arnett will knock Ada's gun off, but if she is not equipped with a pistol at this time, arnett will bump into the railing next to Ada. )

43. After the story, cross the bridge, use the ladder to go down to the lower floor, and then operate Lyon.

44. At this time, because the fan has been turned on in the ventilation hole where Ada passes, there is only another stream path. But first go to the small space next to the ventilation hole, where there are several bodies of MP, and you can get the "wolf coin" after the investigation.

45. Go through the sewer to the room at the end, put down the connecting bridge with the "movable door handle" next to the hydraulic actuator inside, and don't forget to carry the bridge back to the original place at the other end after passing (there is ammunition next to the door).

Author: Zhai Yuchao 2006-2- 14 20:02 reply to this speech

-

3 Resident Evil 2 Men's Edition Introduction-Zhai Reprinted

46. Go through a long corridor, open the door at the end, meet Ada, and then leave from the ladder.

47. Back to the upper floor, you can get the "Eagle Coin" on the corpse next to the console at the left end of the connecting bridge. Then use the "movable door handle" to stop the fan and climb the ladder.

48. Go back to the sewer, get off a road, go to a place with a waterfall, use two coins on the machine next to it, and then go out through the door behind the water.

49. After passing through the cable car passage, call the cable car back by operating a nearby machine, and then leave by cable car.

50, I met William's attack on the road (the place where the ash fell is where its claws came from, so it is not particularly difficult to avoid it carefully)

5 1, after getting off the bus, use the lighter at the signal gun next to the car, and then find the armory key.

52. Go down to the long corridor (there are several zombies) and get the "shotgun strengthening part" at the left end of the fork. If you combine it with a shotgun, you can get a powerful "shotgun".

Climbing from the ladder to the imperial room of the factory, I found that the elevator had already gone down to the lower floor, so LEON went down from the small elevator to the power room alone and got the last "elevator key". (At this time, if you look at the monitor on the side again, you will see that Fan's enemies come in slowly and smash the plot of the monitor with one punch. After that, you can choose to fight or escape his attack. Here's a trick. Lead it to the corner and wait for it to turn.

54. Go back to the imperial room of the factory, use the key on the console that you just got, then lift the elevator up, and then use the elevator to leave.

55, elevator incident, BOSS war -G3, the trick is just to attract it as much as possible, and then bypass the circuitous attack from his side. After that, the elevator stopped halfway due to mechanical failure and left through the middle vent.

56. Enter the door from the left, then push the big box at the end to the elevator on the side, go down to the lower floor, and then push it to the leftmost step. Then you can find ammunition on the right side of the fork in the road, and then get down from the central elevator to the lower floor. Pay attention to those lickers who are getting worse. It is best to kill them when they are not close (not too close, they will pounce and use shotguns. Then turn on the power switch at the end to restore the power of the main elevator.

57. Go back to the passage that originally entered through the ventilation hole and take the main elevator to the underground factory. There are several zombies, and there is room to hide.

58. After entering the passage next to the guard room (if you go back to the big elevator at this time, you will find that Ada has already left), you will find that this is a 3* intersection. Go into the east gate, enter the freezer at the end of the passage (let's just call it that), and you can get a "power recovery plug" on a shelf inside.

One side of the operation controller gets a "plug-in", and then it is combined with a "power recovery plug" to get a "main power plug", and then it returns to the intersection of 3* and is used on the central host to restore power.

59. Enter the western passage, then enter the passage at the end of the right, and find that there are plant vines in the ventilation holes on the wall. You can choose to ignite the gasoline under the vines with a lighter and burn them, or you can burn them with a flame gun in the closet of your room. In addition, there is a user manual on the table next to the ventilation hole, and you can get the password "guest" and a red key card.

Then enter another room from the ventilation hole (note that there are two intensified lickers, so it is recommended to shoot before changing the picture), and there are shotgun ammunition in the closet of the room, then open the door and leave.

60. Turn on the switch in the passage. There are two red vines behind the door. Flame guns are recommended. Then go down to the lower floor from the ladder outside the door (there are three zombies). After opening the door, go through a long passage (there are several zombies) and enter the electronic door at the end.

6 1, turn left at the fork in the road, enter the door at the end, and use the "armory key" on the inside cabinet to get the "desert eagle enhancement". Then get the "power room key" in the back room (there are several zombies) and leave, then use the "red key card" to enter the electronic door on the right side of the fork in the road ahead, where there are moths and kill them with a shotgun. Then clean up the bug on the computer keyboard, enter the password "GUEST" and leave. Now, you can go back to the East Gate, where there is a door that can't be opened. Now, if you go back there, you can. There is a "finger mode" mechanism. If you pressed CLAIR A before when it was closed, now LEON can press this mechanism again, and the side door can be opened with a "micro-punch" (three lickers) inside.

62. With the "key to the power room", you can go back to the main elevator mentioned in section 57 and go down to the next floor, enter the end door, use the small elevator to go down to the next floor, climb the box on the left (the one mentioned in section 56), and use the "key to the power room" to enter the power room.

63. After walking to the end of the power room, an ADA event will occur. Afterwards, the explosive device will start, pick up Ada's key and leave the power room.

64. As soon as I get out of the power room, I will receive a message from Claire. Claire asked Leon to help me pick up Shirley, who is in the guard room. He has things to do himself.

65. Take the main elevator back to the guard room, pick up Shirley, go back to the main elevator, use Ada's key in front of the central computer, and then go down to the "station".

66. After loading the sherry, I found that the power supply here had been turned off. I need to restore the power supply first and walk from the front end of the carriage to the end of the carriage. There is a "station door key" on the ground here. I can get off the train after I get the key.

67. When you use the "station door key" in front of the train, you will feel a shock as soon as you enter. It was supposed to blow itself up for only five minutes. From the transfer stairs to the other side of the platform, in front of a device next to the stairs, you can get two "big power plugs" and then enter the door next to the stairs.

68. After using the "big power plug" in front of another device at the end, there was a BOSS war, and I was fascinated by the tyrant, the real form of the enemy. At this time, any attack is invalid for it. T moves fast and has strong attack power. Here are some simple ways to play. Because t only sprints with his right paw in the distance, he only needs to dodge with his left body when he rushes over. It's best to get ready to escape before it shows signs of sprinting, because T's claws have a wide range of attacks, and once stabbed, it is likely to form a combo. If you get too close, you will do it left and right. If it really doesn't work, you'd better bring more herbs, and the incident will happen in 2 or 3 minutes. Finally, you can kill yourself with a rocket launcher.

69. After T was knocked down, the power was restored. Hurry back to the platform, press the switch next to the train entrance, open the iron gate, then return to the train and turn on the power switch in front of the locomotive. After that, CG event

70. After the incident, I went to the rear of the train and met the last BOSS battle-G5. Never mind, bombard it with all your weapons. Finally, enjoy the wonderful ending.