The Rise of the Country (translated by Taiwan Province Province as "The Rise of the Kingdom", abbreviated as Rong);
It is an RTS (Real-time Strategy) game. The game was developed by Big Huge Games Company and loy Group under Microsoft Corporation, and released by Microsoft Game Studio in North America on May 20th, 2003 and in Europe on May 23rd, 2003.
Introduction:
The Rise of the Nation is a classic real-time strategy game that is not inferior to Age of Empires II. It was rated as one of the top ten classic RTS, designed by Big HugeGames, a subsidiary of Microsoft. Designed by BrianReynolds. Brian Reynolds has designed many famous computer games, such as Civilization 2, Empire 2 and? Alpha? Centauri, alpha new civilization.
In the Great Patriotic War of Rise of the Nation, different from Empire 2, the player's own empire has a new concept of territory, which can be expanded by opening up new cities and capturing enemy cities. Conquer the enemy with military weapons, from ancient catapults, to Grenade artillery, to stealth bombers, to the most advanced nuclear weapons, control the market of major commodities with their own rules of the game, integrate all forces and strengths, and dominate their own kingdom. With the change of historical excellent culture, express your own opinions and means.
A real-time strategy game based on focusing on resource adjustment and military cooperation. When players are playing, one thing must be noted: whether it is death mode or random combat, your funds are not enough. If you want to become a superpower, the only way is to occupy and plunder resources (although the number of those resources in this game is limited, don't worry, this is because even if you win or lose, you can't use them all), and every one.
The library will upgrade the times and technology, and each upgrade will increase the price of the next upgrade. Only one steel plant, oil refinery and other buildings can be built in each city, but your capital will increase after upgrading;
Weapons:
Civilians: Like the capital, it is the mainstream core of player development.
Militia: transformed from civilians, we can delay the enemy when the enemy invades and we have no army. In the pre-armed era, it can best show that it can sometimes resist repeated attacks by the enemy, but its disadvantage is that it is vulnerable once it leaves the country, so it is best used to defend the country.
Infantry: the basic units of all troops are different in different countries, three at a time. If the terracotta warriors and horses are built, the infantry will be produced automatically (and free of charge).
Anti-tank soldiers: It is the best choice for anti-tank before the appearance of aircraft, but it will only appear if it is upgraded to World War I..
Rifleman: Like anti-tank soldiers, it appeared in World War I, but when upgraded to World War II, there will be a special kind of arms-MG42, but this will only be available when choosing Germany. In the information age, heavy machine guns will be acquired.
Special forces: at first, they can only assassinate, and later they can perform tasks such as sniper and blasting.
General: No attack power, but it can help other units to lay trenches.
Spy: The function is the same as that of special forces, but you can't attack.
Artillery: the best choice for siege and field battle. In different times, shape, strength and function are different. It can be upgraded to a self-propelled gun during World War II (except Russia, it can be upgraded to a Katyusha rocket launcher), and it can be upgraded to a rocket launcher in modern times.
Logistics supply vehicle: the most important unit in the field and attacking other countries, which allows troops to attack and treat quickly and avoid being hurt by national borders.
Aircraft carrier: it can only carry special aircraft, without any attack power, but it can seize the sea power with the help of other warships.
Warships: Of all the warships, they are the most powerful and defensive, and can perform tasks such as shelling, long-range strike and support. , but they can't air defense and anti-submarine.
Frigate: second only to warships, but it can be used for air defense and anti-submarine.
Submarine: If the natural enemies of all warships are concentrated, their power will be greatly increased. Transport ship: It only appears when troops cross the river.
Fighter: it can harass the enemy, air raid, air combat and other tasks.
Bomber: It can carry out carpet bombing on the enemy and is the best choice for blitzkrieg.
Helicopter: It can sneak attack the enemy and is the most powerful when dealing with the enemy armored forces.
Armored vehicle: It appeared in the First World War. Like a tank, it used to be a cavalry, but its weapons and power will change with each upgrade.
Tanks: World War I appeared. There were tiger tanks in Germany in World War II, and there will be leopard tanks in modern times.
Anti-aircraft gun: it appeared during World War I, and it can only defend against air and deal with stealth aircraft.