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Chazz Princeton's Role Ability
Elf: Disturb the Three Brothers (animated version); Dragon of Light and Dark (Comic Edition)

Main monsters: disturbing the three brothers, VWXYZ- dragon catapult gun, armed dragon LV 10.

"Hell" card group, VWXYZ alliance card group, armed dragon card group and disturbing card group have been used in the animation. OCG card monster card magic card trap card extra card set usually monsters:

Disruptor Huang

Interference green

Interference black

V-shaped jet tiger

X- leader cannon

Soldiers of the dark ages, swords of darkness

Tiger of the soul

Alliance monster:

W- ejection flying wing

Y-faucet

Z-shaped metal crawler

Asphalt dark dragon

Effect monster:

Hellscream ×3

General Murphy of hell.

Prison demon, nike blazer the keeper.

Hell poet

Reborn zombie

Return to zombies

Masked dragon ×3

Armed dragon level 3 ×3

Armed dragon LV5×2

Armed dragon level 7 ×2

Armed dragon LV 10

dragonfly

Out of the dark's despair.

Chaos necromancer

Unfortunate girl

Giant rat

KA-2 death forceps

Angry panda

A blind imitator

stray cat

Wang Li's magic library usually uses magic:

Magic mallet

Climb up!

Level modulation

The tomb of the fourth dimension

The pot of greed

Elegant charity

Feathers of the phoenix god

mix together

Mo Zhi fitting room

Disrupt magic

Disrupt the triangle hurricane! !

Disturb muscles

Silent destruction

hurricane

Sacrifice to the dead

The lost lamb

Painful choice

Hong lei

Chaos is over

Permanent magic:

frontline base

Dark leaf

Equip with magic:

Hell alliance

Armed conversion

Premature Burial

huge

Fast attack magic:

The call of hell to run away from home

whirlwind

Defense circle

Hell storms usually fall into:

Sidoni polymer

Hell shock wave

The tomb of resurrection

Ojama Trio

Ride!

Pyrats

Destroyer wheel

Regression from another dimension

Permanent trap:

The voice of the living dead fusion monster:

Volkswagen-catapult tiger

XYZ- Dragon Gun

VWXYZ- Shenlong spray gun

King of riots

Disturb the knight

Dragon Knight in the Dark World The Dark Sword uses a pure dragon card in comics. Cards held by thousands of people in comics (all cards without links are original comics), monster cards, magic cards, trap cards, extra cards, usually monsters:

Khyron

Dragon knight

Yalong

Dragon knight

Grassland dragon

Lepidoptera insect

Gangtenglong

Effect monster:

Dragon of light and darkness

Pray for the dragon

Babies swallow snakes.

Red pterosaur

Dark-ended dragon (Shika is a homologous monster)

The dragon of the end of glory (Shika is a homologous monster)

Guangminglong

Chuangshilong

Explosive dragon

Jufenglong

Lancer Lindworm

Shilong

Burning dragons is usually magic;

A contract with a dragon

Dragon dream ceremony

Disadvantages of holy water

Dragon dream

The guidance of light and darkness

Exterior-interior fusion

Long Yan flew into a rage

Magic eye of the Dragon

Ssangyong

Dragon chess tactics

Light of yin

The dragon's sense of smell usually captures:

Time countercurrent

The sudden wind of the dragon

Immortal dragon

Evolution of dragons

Dragons fly downward.

Dragon's transformation

Longwodong

Dragon journey

Long Hao

Dragon scale

Life-like fusion monsters from cemeteries:

Dragon knight original card information card name card card effect love letter Usually magic has monsters in its own field, and it is possible to start when placing magic and trap cards. The opponent chooses 1 launch from the following effects.

● Change your domain 1 monster control.

● The control of one's own magic trap card area 1 card is transferred to the other party and covered on the other party's magic trap card area. Concealment will usually magically return this card from your opponent's field to your hand, giving your opponent 1000 damage and recovering yourself 1000 LP. The attack power of monsters wearing magic equipment is increased by 300 points. You can change the designated opponent's 1 garrison monster into an attack monster to make it fight against the equipped monster. A fork in the road of fate, a dramatic fork in the road. Usually traps can be fired when they are damaged by combat. The opponent chooses 1 launch from the following effects.

● Opponents randomly draw 1 cards from their hands and discard them.

● Confirm your opponent's hand, and choose 1 card from those cards to join your own hand. Metal disturbing king effect monster light, mechanical family, ATK/0, DEF/3000, 6 stars.

This card cannot be summoned normally. Can only "transform! The effect of metal disturbing the king is quite special. As long as this card exists on the court, 1 turn 1 can specially summon any 1 metal disturbing yellow, metal disturbing green and metal disturbing black in the deck or hand. Metal interference yellow effect monster light, mechanical family, ATK/0, DEF/ 1000, 2 stars.

(Presumption) When this card is successfully summoned, you can summon the "metal yellow-disturbing derivative" with the same attribute, race, attack power, garrison power, level and monster effect as possible in your own field. The combat damage caused by this card battle to the controller is 0. When this card is destroyed, it deals 300 damage to your opponent. Transform! Metal disturbing kings usually make magical sacrifices in their own fields 1 "disturbing kings". Summon 1 "Metal Disrupting King" from the deck or hand. Interrupt the ride! Usually the word "disturb" in the hands of demons? Yellow ""Excuse me? Green ""excuse me? Black "1 block was discarded to the cemetery. Judging from the deck, three monsters in the mechanical team alliance below level 4 can be represented as special summoning on the field by border defense. Because of this effect, specially summoned monsters cannot change their appearance. Disturbing Datura usually magically exists in one's own cemetery. Yellow ""Excuse me? Green ""excuse me? It is possible to start when it is dark. Pay 1000 LP to summon "commotion" from the cemetery. Yellow ""Excuse me? Green ""excuse me? Black "each 1 only goes to its own field. Disrupt the briefs! Usually, the trap will summon the disturbed "disturbance" from its own cemetery. Yellow ""Excuse me? Green ""excuse me? Black "level reduced! Normally, the level of 1 monster named "Lu" will drop by 2 until the end of the turn. Frontline transformation usually starts with 1 from the following two effects.

● Liberate 1 "assault gun beetle" in your own field, and summon 1 "combat scissors beetle" from the redundant cards regardless of the calling conditions.

● Liberate the 1 "Battle Cutter Beetle" on your own field and summon 1 "Assault Gun Beetle" from the extra deck regardless of the summoning conditions. Hellscream equipped with magic can liberate 1 monsters in its territory, and equipped monsters can attack 1 times in addition to their usual attacks. You can't directly attack the other player with this attack that increases the effect. Shielding equipment, magic equipment, monster's attack power and defense power are exchanged. The cemetery is generally exchanged for 1000 LP, and all monsters on the field are eliminated. All cards in one's own cemetery are exchanged with cards in the other's cemetery. In Trading in Hell, 1 monsters with attack power exceeding 2000 in the graveyard of magical opponents are specially summoned in the opponent's field, and 1 magic cards are added from their own graves. The negotiator of Goblin has permanent magic 1 time, and the monsters in his field take 0 combat damage and will not be destroyed by the battle. When using this effect, the opponent draws 1 card from the deck. Buried fate is usually magic. When the magic card used by the opponent in this duel does not exist in the opponent's graveyard, add 1 magic card with the same name in your own graveyard to your hand. Jinaku permanent magic of different dimensions chooses 3 allied monsters below level 4 from his deck, except for games. When there are monster summoning and special summoning in your own field, you can summon those allied monsters from the allied monster card through the effect of this card, except for the occasions where monsters are recorded in the game. Alliance monsters specially summoned with this effect cannot be sacrificed. Dimension Destroyer-Super Lightning League is equipped with magic. Choose1"vxyz-Dragon Ejector" from your own graveyard, ignore the summoning conditions and attack to indicate special summoning and equip this card. The effect of equipping monsters is invalid. When this card is destroyed, the equipment monster is destroyed. When the equipped monster attacks the monster indicated by the garrison, if the attack power of the equipped monster exceeds the garrison power of the garrison monster, the opponent will be given the difference in combat damage. After the permanent trap of the super shell is started, it becomes the equipment card of the mechanical monster with one or more names of "V", "W", "X", "Y" and "Z". Equip monsters to increase attack power by 500 points. The monsters equipped with this card will not be affected by the magic, traps and monster effects of the other side. Mob brokers can generally start when they are above 1 magic hand. Draw 2 cards from this deck. After that, put the three cards back on the table. Disturb the triangle lightning! ! Usually magic will "disturb" its own field? Yellow ""Excuse me? Green ""excuse me? "Black" means that the surface can be started. For every 1 card on your own court, give your opponent 500 points of damage. Then, from the deck or hand will "disturb the triangle hurricane! ! "Send it to the graveyard and destroy all the cards in the opponent's field. A quick strike usually starts with an effect of 1 or less.

● Draw 1 card from a deck of cards.

● Monsters below level 4 can attack in 1 turn. Fusion blaster equipped with magic (presumption) equipment increases the attack power of monsters by 300 points. 1 turn 1 time, which can make the 1 fusion monster on the opponent's court return to the fusion card. At this time, the 1 group of fusion material monsters used in the fusion call back to the fusion card group was specially summoned to the opponent's field from the opponent's cemetery. You can send this card that exists in your own field to the graveyard, and the opponent's "fusion" launch is invalid and destroyed. Disturbance ability is usually trapped in its own field. The monster in the name of "disturbing" can be launched when it is destroyed and sent to the cemetery. That card can be put back into the pile for cleaning and cutting. Then draw 2 cards from the deck and discard 1 card. The monster whose level copy is usually 1 starts with the "LV" level 1 to 5 on the surface of the magic (presumed) field. You can summon 1 monsters with the same name as the target monster from the deck or hand. Monsters with attack power 1000 are invalid for direct attacks on both players. Players injured by direct attack draw 1 card from their own deck. The spirit of hierarchy is usually trapped in its own field 1 monsters are launched as sacrifices. In addition to the game, there are only 1 monsters with "Lu" in their own cemetery, and the monsters described on that card are specially summoned from the deck or hands, regardless of the summoning conditions. Level fetters usually trap opponents to draw 2 cards. Exclude two monsters with "Lu" from the game, and summon 1 monsters with the same name as the excluded monsters from the deck regardless of the calling conditions. Monsters specially summoned with this effect cannot attack in this turn, and the effect is invalid. Disturbance marks are usually used when cards covered by trap fields are sent to cemeteries, except in this card game. When the monsters in your field are destroyed and sent to the graveyard, you can push out this graveyard card from the game. There are 1 monsters named "Harassment" in the special calling cemetery. The cry of self-esteem will always trap the monster with attack power of 0 in its own field and directly attack the opponent, giving the opponent the damage of the monster defense score. (The above information refers to the source)