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What is the employment prospect of digital media art?
Graduates can engage in teaching and scientific research in universities, research institutes and other departments, or work in teaching and scientific research units including TV stations, digital film production companies, interactive entertainment companies, advertising companies, TV channel and column packaging departments, TV drama production departments, animation companies and other government agencies, large and medium-sized enterprises and institutions responsible for new media-related technical work units.

Can also work in game companies, animation companies, comic companies, TV stations, advertising production companies, film and television production companies and other animation and game-related industry organizations; Government agencies, large and medium-sized enterprises and institutions are responsible for the technical work related to new media. Digital media industry is a sunrise industry. Relying on the Internet and IT is gradually becoming the driving force for future development and an indispensable cornerstone for leading creative industries.

China has given priority to the creative industry, and the digital media industry is expected to become an important pillar industry of the national economy, with a very broad development prospect and a huge talent gap. If you are an excellent double-qualified digital media graduate, you can not only have a macro vision, but also grasp the technical trend and artistic effect. From creative planning to process management, you will naturally not worry about not finding a good job.

Extended data

development status

Looking at the education and development of digital media art in China in recent 20 years, although compared with the international level, the digital media art in China is still in its infancy and development stage, it is undeniable that after nearly 20 years of popularization and education of digital media art, China citizens' understanding and cognitive ability of digital media industry has been generally improved, and their interest and enthusiasm for participation are also increasing.

Many artists, designers and more and more computer art lovers have begun to study and create high-quality digital media works of art, and it is not difficult to find that digital media art is playing an increasingly important role in more and more industries such as movies, television, exhibitions, advertisements and packaging. In this context, amphibious talents who can cross the fields of science and art have gradually attracted the attention of the industry and society.