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The Meaning of Digital Humanism and Its Practical Application
The Meaning of Digital Humanism and Its Practical Application

In all fields of society, everyone will inevitably come into contact with papers, and writing papers can improve our ability to comprehensively use what we have learned. You had no idea when you wrote your paper? The following are the papers I collected for you about the significance and practical application of digital humanities. Welcome to share.

abstract:

Digital humanities can be regarded as a new discipline and a discipline with a long history. Digital humanities is a branch of traditional humanities, including history, philosophy, linguistics, literature, art, archaeology, musicology and many other aspects, while digital humanities is a subject interspersed with modern computing, which is representative and comprehensive. Taking digital humanities as an example, this paper analyzes its application in practice.

Key words:

Digital humanities; Humanistic development in Europe and America; Prospect;

1, the significance of digital humanistic paradigm

1. 1, held at Peking University Digital Humanities Forum.

2065438+On May 2, 20061day, the first "Peking University Digital Humanities Forum" jointly organized by Peking University Library, Harvard University Chinese Biography Database Project and Peking University Digital Humanities Construction and Development Group was held in Beijing. Experts and scholars in the fields of language, history, information technology, library and information science at home and abroad have discussed related issues.

Digital humanities is a rapidly developing interdisciplinary subject of arts and sciences, and its characteristics, like modern mathematics research in China's university research institutes, are still in the relatively enlightenment stage. Even the courses offered by this major in China are limited to 985 and 2 1 1 universities, and the other two non-universities basically do not offer this major course. However, although this course is relatively unpopular at present, with the development of the times, this course will surely shine in the future world. Judging from the trend of digital humanities research in the world, the following aspects are the characteristics of digital humanities projects and the performance of the forefront of the times.

1.2, visual representation of urban data

Visualization of urban data is an important embodiment of the characteristics of digital humanities application. This has been discussed in many cities. Visualization, as a tool for analysis, exploration and communication, has become the driving force to reveal the complex urban structure. However, it is urgent to bridge the gap between the flood of urban data and the effective integration of data by decision makers. The seminar on urban data visualization hopes to critically evaluate this concept, discuss how data and data visualization can serve and better understand, and even organize the urban operation process, and pay attention to the "people-oriented" point of view. This view should support and strengthen stakeholders' understanding and application of data-from government, companies to citizens.

2. Practical application of digital humanities.

2. 1, interactive application with computer

In the field of humanities, the earliest and most common use of computers is to compile a consistent and rational vocabulary of literary works. These efforts have created potential for extensive research and guidance of extensive natural language text databases. But so far, the focus of computer-aided teaching is mechanical skills, such as spelling and grammar. With the rapid development of communication between storage (such as video disk) and computer, human beings are looking for a challenging and changeable learning and teaching environment. Eleanor Selfridge-Field, a professor at Stanford University, was invited to give an important speech "Visualizing the Invisible: A Tool to See Music", expounding the similarities and differences between music score, music and digitalization in the field of music, and introducing the attempt to translate music by using machines to automatically record music in the previous exploration. Ask the question through the music style-whether the paths of music and humanities change overlap. At the same time, it leads to other problems in the transition, and then tries to express the music intuitively. Taking visual music as an example, this paper dynamically shows the visual performance effect of Bach's fugue in G minor, clearly shows the development of four-part melody, and intuitively shows us the law and beauty of polyphonic music. Finally, I hope that there will be better and more suitable visualization methods for music in the future, and I hope to promote the progress of music and visualization.

This is actually a simple popularization and application of digital humanities in our other disciplines. According to this example, the reason is to turn the dull theory into a living realistic theme, just like the bizarre montage and other film theories. When we really moved to the screen, we suddenly realized that this was what it meant.

From the theoretical framework, method design and actual output of this research project, we can see the current development of digital humanities, a controversial interdisciplinary subject. The idea of "time machine" originally came from the holders of digital cultural and educational chairs and their teams: digitizing a large number of historical documents, forming an information network through data analysis, and then restoring the real historical scene through modeling on this basis, and displaying it in the form of digital multimedia. Venice has also become the first choice of this pilot project because of its unique and rich urban cultural landscape and the relatively complete and coherent archive preservation tradition that lasted about 1000 years.

At present, many universities in developed countries in Europe and America have established interdisciplinary digital humanities research centers, and the international digital humanities research alliance has emerged as the times require, and various digital humanities conferences have been held frequently all over the world. In contrast, the application of digital technology in the field of humanities and social sciences in China is very insufficient, and the research methods and teaching methods are relatively old. Facing the need of innovation in research methods of humanities and social sciences, it is necessary to introduce the content, direction and frontier of foreign digital humanities research to domestic humanities and social scholars, so as to accelerate the upgrading and transformation of the research paradigm of humanities in China.

2.2, the application of digital humanities in Europe and America.

As the digital humanities is a new specialty and research field in recent ten years, the research essentials in the West are ahead of China. Stanford University in the United States and University of London in the United Kingdom have related research centers to conduct corresponding research on this major. Although there is also a research center in Wuhan, compared with European and American countries, the domestic digital humanities major is the real initial stage.

For the practical application of digital humanities, European and American countries have taken the lead in taking a key step. Text mining in literature is the standard embodiment of digital humanism. As we all know, A Dream of Red Mansions has been established as one of China's four classical novels in China, and its reputation is widely circulated. There are many Red Societies specializing in A Dream of Red Mansions in China, so many scholars abroad have studied and interpreted it. Especially in our historical background, Cao Xueqin has never been the only author of A Dream of Red Mansions. It is generally believed in literary circles that the first 80 chapters of knowledge were written by Cao Xueqin, and the last 40 chapters were not written by Cao Xueqin, but by another writer, Gao E. However, foreign digital humanities experts do not think so. They think that Cao Xueqin wrote a dream of red mansions 120 times, which has nothing to do with Gao E.

Then, foreign digital humanities experts combined computers with literature to create a new type of literature query system. Through the statistical analysis of words, they think that the literary styles of Cao Xueqin and Gao E are not exactly the same, but reviewing the text of A Dream of Red Mansions, this study shows that the statistical analysis of words has become a special literary research method, especially in the identification of authors and the analysis of literary styles and literary genres.

In order to improve the standardization of electronic texts, the Federation of Computer and Humanities, the Federation of Computational Linguistics and the Federation of Literary and Linguistic Computing established a text coding group in 1987, and subsequently issued a number of text coding standards. These standards are mainly oriented to humanities and social sciences research, and their purpose is to facilitate machine coding and recognition, improve the efficiency of dissemination, analysis and teaching of digital texts, make digital humanities technology applied to literary research, and also help us to conduct more literary exploration.

In addition to the profound insight and research on digital humanities in Europe and America, Japan has also made some major breakthroughs in this regard. As we all know, Japanese cartoons are very famous. When creating Japanese cartoons, there are always some trajectories and models of characters' actions. How to be perfect is also based on the technology of digital humanities. They use computers to capture videos, analyze and summarize them, and then plan the modeling of human motion trajectory, which will be reflected in the virtual world, so that virtual characters can achieve almost the same posture as real people. This kind of application has great development potential and investment space in game development and animation culture communication, and it is also worth learning from this technology in China to enhance the competitiveness of domestic cultural products.

3. Conclusion

Cross-border cooperation and research between humanities and social experts and scientific experts has become a popular trend. Judging from the history of digital humanities research in European and American capitalist countries, the construction of digital humanities needs many aspects, and we need to study from many aspects to promote the integration of natural sciences and humanities, and better obtain new life and development.

refer to

Gong Ping keping. Analysis on the Evolution Path and Hot Areas of Digital Humanities Research [J]. journal of library science in china, 20 16(6): 13-30.

[2] Chen. Evaluation of digital humanities projects in American university libraries and its enlightenment [J]. Journal of Sichuan Library, 20 17(6):96-99.

[3] Xia. Research and Enlightenment of Digital Humanities Service in Columbia University Library [J]. Hebei Science and Technology Library, 2018,31(5): 50-54.

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