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Introduction of FFBE Phantom Warfare Operation System
Hello, everyone, this magic soldier captain is on fire again! This time, I bring you an introduction to the novice combat system. If you feel that you can't start or just click on automatic combat, you can learn about the composition of the combat system and the basic settings of the combat gameplay in this article, hoping to bring some help to everyone.

Battle preparation interface

This is the configuration interface before the battle.

You can configure it separately before each battle, or click the formation button on the right side of the main interface to enter this function.

The central part mainly shows the soldiers on the field and their weapons, magic cards and summoners.

The top five are the soldiers you own, and the sixth companion is similar to the auxiliary role in other games.

It should be noted that some levels require you not to use peers, otherwise you will not be able to use Samsung to clear customs. Click the magnifying glass button to the right of the level title to view the task challenge requirements.

Martial arts and summoners can be configured automatically with one button, or they can be determined by themselves according to the attributes of soldiers.

Prop bar can carry some bonus props, which can provide effects such as returning blood, restoring tactical points, removing Debuff, and reviving.

The bottom button is mainly related to auxiliary combat.

Automatic combat: that is, the on-hook is turned on, and the specific on-hook mode is subject to the setting.

Combat setting: that is, hang-up setting. Reasonable configuration of this function can liberate your hands well.

Initial configuration: After entering the battle scene, turn on this option to adjust the position of soldiers.

Automatic brush-in: after each battle, if the conditions are met, it will be more useful to continue hanging up and brush the picture after 5 seconds.

Skip the battle: Sweeping consumes the roller. If you have more physical strength, it is recommended to brush automatically.

Attack: Go!

Attribute constraint

In FFBE Phantom Warfare, the attribute constraints are as follows (left attribute constrains right attribute):

Fire, ice, land, thunder, fire and water

Dark light, dark light (that is, light and darkness contain each other)

It is very simple to remember, just open the men's team panel, and the attributes from left to right are restraint in turn.

It doesn't matter if you can't remember In the battle, the game will also display the words "good and bad" near the soldiers of both sides, which is convenient for adventurers to quickly identify.

There are five kinds of attacks on characters, which are mainly divided into chopping, stabbing, hitting, shooting and magic attacks.

Correspondingly, there are five kinds of attack patience, namely chopping patience, stabbing patience, striking patience, shooting patience and magic attack patience.

The combo setting is complicated. Here we only talk about the basic rules: continuous attacks with the same attribute and different attack types can cause ordinary combo, and continuous attacks with the same attribute and different attack types can cause attribute combo. With a little practice and manual operation skills, soldiers in the early stage can easily clear customs.

If you want to know more about advanced combat tactics, you can go to the advanced pavilion to practice at any time and complete all the tasks. There are 10 even summoning coupons above SSR.