In terms of authority, the silent Zerg does not obey any node, but only listens to the will of the macro master. Some scholars believe that these transcendental insects are the direct embodiment of the macro-master's will. Silent Zerg, as the last line of defense of the swarm, almost all individuals in its population are above all forms and substances. When these true gods, known as the true gods of insects, really come to the world and concept field beyond all common sense, everything will collapse and be completely destroyed because of the appearance of these insects, and become the food of insects in the abyss of nothingness.
We don't know the specific appearance time of the door-spoon zerg at that stage of the swarm, but scholars generally believe that the emergence node of the silent swarm is behind the door-spoon worm and is the king of insects cultivated as the highest strength of the swarm. At present, the mainstream view is that the predecessor of silent swarm may be the reproduction and evolution of swarm, and the strongest population in each stage is placed in the framework of imprisonment and killing, and with the passage of time, the strongest population is continuously invested in it. It may be the primitive race that the Silent Zerg survived the endless struggle.
Scholars speculate that during the first appearance of silent zerg. This tough group needs all the resources and abilities of the swarm to hatch, and it often takes a lot of time and energy to hatch eggs. This led to a small number of early silent Zerg, which never appeared. When the swarm evolved the first original boundary of the insect nest, the macroscopic owner of the insect nest could use this life system to overflow from the strongest population and put them into the space made by key insects for killing and fusion. This efficient technology makes the silent zerg become the absolute main force of the swarm in the third battle of thermal silence with the increase of the number of the original world.
From the existing data, the traditional taxonomy of insect groups can not be used for these detached insects. Different from the very clear category planning of night zerg and source zerg, the category covered by silent zerg is very scattered and complicated, which is not so much a population as a group composed of countless powerful ethnic groups. At present, there are only two kinds of silent zerg that can be clearly classified, one is the super-ancient king who transcends all systems, and the other is the trinity that symbolizes the god of swarm. Whether the original boundary of the insect nest, which embodies the world view of the insect swarm, should be classified as silent zerg, is still questioned by scholars. In addition to the above three kinds, the remaining silent zerg are almost all strong individuals and cannot be classified into any known population.
Generally speaking, the silent zerg lives in the highest level of the original boundary of the worm nest with the key worm as the unit. Due to the evolution and development of its reproductive mode, the silent zerg all take the door spoon worm as the carrier. Just like the blasphemous words sung by Burroughs, the gatekeeper is the door, the gatekeeper and the key to the door. Open the door of Eden through the key of the key worm, let the silent zerg's ontology come to this world, and bring destruction to all things in the world.
These mature silent zerg have two characteristics, namely transcendence and triplets. Transcendence enables the individual of Silent Zerg to have the ability to transcend all forms, materials, forms and reality. Even the essence and even the root cause make this kind of presentation an eternal bug outside the root cause, which exists independently outside and is not affected by all spillover from the root cause. The triplet enables these insects to master the triplet relationship of all things and become an omnipotence that integrates creation, cutting and balance. Make it unconscious, inclusive of all things, and take shape. Or change the shape of an idea and make it achieve an unattainable goal.
In the existing records, only two individuals appear in Silent Zerg, except the super-ancient king and the Amakh group worm in the Lost Territorial War. The first man was strongly named "the Lord of form" by scholars. This species is the earliest known silent zerg individual, which appeared at the end of the Battle of Nestor. The owner of the form used his own manipulation of the form to completely change the level of Zatarai, the original mother nest of the swarm, thus blocking the line of sight from the two empires and making the other side think that there was only one hostile nest here. So that the original mother nest can get out of trouble.
The second is the queen's nest, which was once considered as the macro-master of the swarm. This species appeared at the end of the battle of Long Xing, and in its waving tentacles, the whole reality tower became a nest. The ultra-ancient gods cut off the link between the assimilated tower of reality and the main boundary with their great power, and launched a fierce battle with it in the lost territory. Finally, it was destroyed after paying a huge price (the fall of two super-ancient gods). It is also the first silent zerg member to be eliminated in the record.
Until today, we still know very little about silent insect groups, how many there are and how many species there are. These are all unknowns. This race has too many mysterious colors and unknown mists. Whether it merged with other insects in the third war of heat silence and whether it survived after the war is an unsolved mystery. Just like other Zerg, after the third thermal silence war, these beings that once frightened all gods disappeared. Only scattered information records in books are left, showing the scene of that year.
Sacred rank
1.? Superancient god, origin
2.? Keywords entity core, prokaryote, chaos
3.? Conceptual entity, external God, chaotic God
4.? Concept God, old gods, Chaos God.
5.? Mother of reality, God of soul
6.? Giant gods, extra creatures, multiple gods
7.? Dragon phase, root god, cosmic god.
8.? Baal, domain god, Titan, old Lord, Gaia, Leviathan
9.? Demigods (heroes), ghosts and gods, demons