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Little nightmare 2 raiders daquan chapter customs clearance skills
Little nightmare 2 is a puzzle game. Inside, there are many different chapters, and the difficulty of each level is different. The front will be easier, but the more difficult it is to get to the back. It is difficult to get through customs smoothly. How to do it specifically and how to clear customs quickly? Let's have a look!

Little nightmare 2 introduction

After the game started, it was a horrible cloister.

Then the protagonist Mono appeared in a forest.

Jump over a small cliff and pull open the iron fence at the root of the tree.

Squat in the tunnel and move on.

Pay attention to the trip rope trap on the ground and jump over it.

Push it into a small box, then pull it to a position near the bottom of the cliff, climb it and you can pass.

After crossing the tunnel, enter the chase and sprint downhill to avoid the log from rolling down.

Go through the empty wooden pipe to the high platform, jump up, grab the knot and swing to the opposite side.

Operate the joystick to pull the box to the lowest position, then quickly jump on the box and then jump on the opposite platform.

After coming to the broken bridge, jump off the platform from the left to the side near the screen, reach the bottom and climb to the right of the broken bridge.

Pick up a shoe in a pile of fallen leaves, throw it into the circle shown in the picture to trigger a trap, and you can pass safely.

After passing through the first trap area, before passing through, pick up the branches and destroy the clamp at the log mouth.

After sliding down the log, pick up the branches next to it and tap the dead branches to trigger the trap group, and pass after confirming safety.

Then throw a pine cone to trigger the second trap group, and pass after confirming safety.

After going up the mountain, I went to the cabin in the forest and climbed in through the lighted window.

Go all the way to the basement, enter the left room and get the axe.

Then pick up the axe and destroy the wooden board on the left side of the basement stairwell, and then trigger the plot.

Chasing the children all the way to a locked room, the children found that Mano was harmless and they became partners. Then they worked together and successfully went down the stairs leading to the attic.

Push the box next to the cabinet with your partner and climb up.

Come to the cabinet facing the door on the left and climb up with the help of your partner.

Crawl forward to another place and get the handle from the sitting old lady doll.

After touching his partner with a rotating handle, Mono climbed into Yun body bags on the left, and then jumped back to get the key.

Open the drawer of the right cabinet, and you can climb on the cabinet and leave. After coming down from the attic, use the key to unlock the door on the right.

After crossing the clearing, I came to another hut. My partner pushed the box under the gap on the right and jumped over.

After coming to the processing room, you can see a hunter is processing prey, crouching down and quietly coming from behind to the small gap on the left, pushing open the board to escape.

After fleeing outdoors, hunters will shoot and chase, and there will be several wooden boxes on the road. Just before the hunter shot, he quickly ran behind the wooden box and finally hid in the shadow under the platform to avoid being chased.

After the chase, Mano and his companions should stay away from the hunter's sight, crouch in the grass and stay away from the hunter's sight. There were two crows in the first grass, which alarmed the one at the far end of the screen.

Then avoid the hunter's sight along the near screen end, and finally run into the tree hole quickly.