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What went wrong with the decline in the public beta score of the fantasy book Apocalypse?
After the successful public beta on Kuroshio, this well-known mobile game manufacturer also struck while the iron is hot in the field of secondary elements, and this month launched a new turn-based mobile game "Fantasy Book". As a world view game featuring "books", the ingenious design of the magic book Apocalypse got off to a bad start after the public beta, and received many suggestions from players on the first day of service.

Judging from the evaluation on the first day of the opening of the magic book, after the public beta was officially opened, her score also dropped significantly from the original 8.0 to 5.7, which is a bad start. The reason for this result is not that there is something wrong with the plot design or the probability of drawing cards like other games, but that the turn-based gameplay and game screen modeling of the game are too rough.

In the battle world view of the apocalypse of the magic book, players can manipulate all kinds of "anthropomorphic" books in ancient and modern China and abroad as librarians to fight. And in terms of the rarity of characters, the game also uses the terms of paperback, hardcover and book collection, which gives people a refreshing feeling.

However, with the increase of game role practice, people feel that the book Apocalypse has a unique visual sense of "Netease turn-based system". In terms of role fighting, although there are range attacks and exquisite animation performances, it is still an out-and-out turn-based game from the perspective of fighting mechanism.

This not only limits the play of the game to the cycle of extracting powerful characters, improving the method and challenging difficult copies, but also discourages many non-liver and non-kryptonian players because of the lack of creative training mode.

Moreover, in the setting of the character development system, this game also adopts a very common way of upgrading to a star breakthrough. Whether it is paperback or collection level, it needs to reach a certain level to continue upgrading.

Moreover, in terms of character attributes and panels, the performance style is similar to that of Yin and Yang teachers. Even in the image and skill icon of the therapeutic role "Compendium of Materia Medica", it seems that the role of fireflies in the division of Yin and Yang is borrowed, which seems to be full of disobedience.

Finally, in the setting of resources, the magic book apocalypse, like most secondary mobile games, sets the limit of physical strength to prevent players from overflowing. At the same time, in the use of combat skills, the setting of "ghost fire" of Yin and Yang division is also adopted, and the big move needs to consume "energy" three times before it can be cast.

But maybe it's because the service has just been opened. The game is very rough in frame number and picture. After pulling the number of frames to the highest quality, there will still be many defects. Judging from the player's comments, apart from the turn-based gameplay of the game itself, the most criticized thing is the rough screen modeling.

Although the score of the magic book Apocalypse is not very good after opening, there are still some bright spots in it. For example, the game specifically distinguishes the attack range and damage resistance of melee and shooter, which makes her need players to match the lineup in addition to turn-based system. If the number of frames in future games can be optimized, I believe there are still many people willing to accept this person to form a novel secondary mobile game.