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Forgotten autumn library strategy
Azada azada process strategy

Azada azada process strategy

The rules and descriptions of 23 kinds of mini-games in Raiders can be found in the mini-game guide of azada, azada.

Thank you for participating in the production of the first chapter of Raiders.

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chapter one

1- 1 puzzle game (as shown below)

Get a matchbox at A, find a match in the trash can at B, get the key in the book at C, light a match on the matchbox, click D, bake the paper and you will get a time data, click E, set the pointer to the time you just saw, and a box will appear. Open the customs with the key!

1-2 pyramid

1-3 chemicals

1-4 puzzle game (as shown below)

Click A to get elbow and valve, click B to get steel wire, click C to open the lock with steel wire, connect elbow and valve, open the valve, and steam appears under the mirror until two symbols appear on the mirror. Click on e and choose these two symbols to pass the customs.

1-5 Butterfly

1-6 color

1-7 boardwalk (slide)

1-8 puzzle game (as shown below)

Take a flashlight in place A, turn on the switch in place B, take a hammer in place C, smash the vase in place E, get the key, open the cabinet in place F with the key, get the battery, click on place G to tear off the tape of box 3, pry up the board in place H with a hammer, connect the wires with tape, click on the remote controller in place I, put in the battery, and press it once, and the TV in place J will be turned on and pass!

1-9 stamps

1- 10 square puzzle (as shown in the figure below)

Click on the center to rotate, drag with the left mouse button, and the one on the right will make a strange noise and can't move any more. Pass after spelling, and the first chapter is completed!

Zhang Jian

A shows the first picture on the wall, click B to open the drawer to unlock the second chapter, and click C to enter the second chapter.

chapter two

2- 1 puzzle game (as shown in the figure below)

Get the spray tank in one place; B, opening the drawer, taking out the filler of the air-jet tank, and putting the filler into the air-jet tank to start; C, opening the refrigerator door, and dissolving the ice on the upper layer with a spray tank to obtain a number; Click on the calendar at D until you find the date corresponding to the found number and know the radio frequency of this day; Find the knob of the radio in the pot at E; Click F to install the knob on the radio and adjust the frequency to be the same as that on the calendar. Pass the ball

2-2 Three Three Eliminate Stone Statues (Connect Three)

2-3 torn images

2-4 shape

2-5 mysterious figures (runes)

2-6 Puzzle Games (as shown below)

Click a to open the cupboard door on the left and find the screwdriver; Click on the place B to find the chalk. Use the chalk on the blackboard C. A string of numbers appears on the blackboard. Click D to open the drawer and get the paper clip; Turn on the computer at E, turn on the computer with a screwdriver and see the circuit board. Put the paper clip on the circuit board and an input keyboard will appear. Enter numbers on the blackboard. The computer shows that there are three numbers behind Locker. Click the padlock at F, and the password is the number on the computer. Open the right door of the cupboard and take out the microscope lens. Click on the microscope at G, install the lens, click on the top of the microscope, find the page, and pass!

2-7 blocks

Tower 2-8

2-9 pearl chess pieces (chess pieces)

2- 10 square puzzle (as shown in the figure below)

Put the puzzle in the box on the right on the table. Click the rotation sign on the jigsaw puzzle to rotate the jigsaw puzzle. Put it in the right place, and the puzzle won't move again. Put them together and you'll pass, and the second chapter will be completed.

Zhang Jian

The second picture at a appears. Click on the carpet at B to open the third chapter, and click C to enter the third chapter.

chapter three

3- 1 robot

3-2 diamond maze

3-3 Puzzle Game (as shown below)

Get a lighter in one place; Open the wooden box at B, light the bundled wires with a lighter, and open the box to get the slide projector lens and slides; Put a lens on the slide projector at point C, put a slide on it, open the small door next to the slide projector, light the candle inside with a lighter, turn on the slide projector, and an image appears on the wall; Click on the three rectangular patterns at D on the wall to open the hidden box on the wall; Click e to enter the page, customs clearance!

3-4 squares (squares)

3-5 Graphic digital reading (symbol)

3-6 Graphic Logic (Sequence)

3-7 matchsticks

3-8 Puzzle Games (as shown below)

Take a yellow water gun in one place; Point a water gun at mirror B, and three numbers will be displayed on the mirror; Click the padlock at C, unlock it with the password on the mirror, and open the grid; Click d to get the art knife; Click E, cut the rope of the upper box with a utility knife to get a small train, and get a section of train track in the next box; Click F, put on the track, put on the small train, click the button, and the train will use the key to pull out the car to get the key; Click G, use the key, find the page, and pass!

3-9 pipes

3- 10 square puzzle (as shown in the figure below)

Ring puzzle: move the mouse to each ring in the box and display the pattern of the ring, but only this ring will be displayed at a time. Drag the circle with the mouse to spell out the correct figure, and then pass the customs.

Zhang Jian

The third chart at a will be displayed. Click B in the cabinet to open the fourth chapter, and click C to enter the fourth chapter to solve the puzzle.

chapter four

4- 1 digital puzzle

4-2 Puzzle Game (as shown below)

Click a to get a coffee cup; Click on the manhole cover at B, pour coffee from the cup into the manhole cover and pour out a sign. Click on the sign and see that there are four numbers on it; Click C to open the cupboard door, find the numeric keyboard, enter the number just found, find the notebook, and click Open to find the telegraph code; Click on the telegram at D to send the telegram. Hold down the telegraph button for a long time, and then release the long code. Click to release the short code. After sending the telegram according to the telegram graphic code just found, a number will be displayed at the radar E, indicating that there are ships near this distance. Click on the rudder at F, pull down the joystick, and then use the mouse to drag the rudder to rotate, so that the number above the rudder becomes the number displayed on the radar just now, and a ship G appears in front; Click H to get the telescope, look at the ship at G with the telescope, find the page, and go through customs!

4-3 Final Method

4-4 color wheel (wheel by wheel)

4-5 Pyramid Puzzle (Pyramid)

4-6 Butterfly Vision Test (Butterfly)

4-7 Puzzle Game: voodoo doll (pictured below)

Find a coin at a; Click on the crystal ball at B, insert coins, and the crystal ball shows the order of the three ingredients; Take a blank sheet of paper at C and three bottles of ingredients at D; Click the potions at E, add three bottles of ingredients in the order shown in the crystal ball, and then put the white paper into the medicine water to find the voodoo doll acupoint map; Three needles were found at F; Click on voodoo doll at G on the wall. According to the three shining acupoints on the acupoint map, poke it with a needle, open the iron gate at H on the wall, find the page, and pass!

4-8 Drug Reasoning (Chemicals)

4-9 colors

4- 10 square puzzle (as shown in the figure below)

Drag the mouse to put the puzzle on the table around the central polygon puzzle in the right box. When the position is correct, the puzzle is fixed. Click on the rotating sign on the puzzle, rotate the puzzle, and then you can go through customs.

Zhang Jian

A shows the fourth picture, click B to open the fifth chapter, and click C to enter the fifth chapter to solve the puzzle.

chapter five

5- 1 boardwalk (slide)

5-2 Stamps

5-3 Puzzle Game: Visual inspection (as shown below)

Get a folder with a red cover at a; B, open the drawer, take scissors and tape, cut the red cover of the folder with scissors, and paste the tape; Click C on the color-blind map, put a red cover with adhesive tape, and find three numbers; Get a shot at d; Click the instrument at E, then put the lens into the instrument at F to start the instrument, click the numeric keypad on the instrument to input the number just found on the color blindness atlas, and take off the lens after the instrument is processed; Click on the G on the wall and find the fuzzy pattern. Look at these images with the lens and find four numbers (you must look at them one by one). Click H on the bookshelf, and the bottom of a row of books is sorted by number. Click on the books in turn according to the four numbers just found, open I, get the number of pages, and pass!

5-4 Three Three Eliminate Stone Statues (Connect Three)

5-5 Shredded images

5-6 jigsaw puzzle (shape)

5-7 mysterious characters (runes)

5-8 matchsticks

5-9 Puzzle Game: Garden (as shown below)

Click on the rubber shoes at A to get a piece of chewed gum on the sole; Get the kettle at B and stick the gum in the leaking place of the kettle; Click on the faucet at C to fill the kettle with water; Take a vise at D; Press the lock on the door at E, pry it open with a vise, open the door and get a bag of seeds on the shelf; Get the shovel in the dwarf's hand at F; Click on the big stone G, dig a hole next to the stone with a shovel, pour the seeds into the hole, pour water on it, grow into plants, open the big stone, get the pages under the stone, and pass!

5- 10 square puzzle (as shown in the figure below)

Drag the round puzzle in the box with the mouse to rotate until it turns to the right position to spell out the right picture, and then you can go through customs.

Zhang Jian

A shows the fifth picture. Click B to open the sixth chapter, and click C to enter the sixth chapter to solve the puzzle.

Summarize the novice guide sticker of FM2006.

Release date: 2007-08-016: 37 | [Owner]

Autumn water is long.

Bishop of Master Sebasa, runner-up in the 9 th League.

Level: Mr. Football

Essence: 10

Postal code: 4947

Prestige: 0

Wealth: 275067 ocb

Support: 10 score

Praise: 50 points

Friends circle: There is no paradise here.

Online time: 360 hours

Registration time: March 2005-19

Last login time: September 29th, 2007.

Chapter VI:

1, laundry room

First, open the cupboard at A and take some gold coins.

Found two colorless building blocks at point b and point C.

Put the gold coin in D and press the button to get the red dye; Repeat this action to get the blue dye.

Put red dye+triangular building blocks in E, and put coins in F to get red triangular building blocks.

Put blue dye+cube building blocks in E, and put coins in F to get blue cube building blocks.

Insert two colored building blocks into G, find the hidden page, and pass!

2. Basement

Get the tape at point a.

Seal the leak at B with tape.

Then start the pump at point C.

After the water level drops, find the bottle opener and red wine at D and E respectively. And open the red wine with a bottle opener.

Open the water pipe at F and prop up the wooden box.

Turn off the incandescent lamp at G and turn on the red light.

Get the photo paper at H, this step must be done after turning off the incandescent lamp!

Pour red wine into container J, and then press I-> j-& gt; K sequential soaking.

When you're done, clip up the photos, hang them at L, find the page, and go through customs!

Chapter 7:

1, private detective

Pick up the hoe.

Get the tape from B.

Take a magnifying glass from C.

Lift the receiver at D and unscrew the cover at the other end of the receiver.

Get the wool ball at point e.

Put the mouse at point F.

Tie the wool ball to the mouse; Then pick up the mouse and put it on the handset cover (note that it may be a bug in the game. You can't put the receiver cover on the mouse, you can only put the mouse on the receiver cover. ) Then put the mouse on the tape.

Put the mouse in the hole and get the key. Open the filing cabinet at I with the key to get the treasure map, and observe the treasure map with a magnifying glass. Then I realized that the H layer was hollow. Break the floor at H with a hoe, get the pages, and pass the ball!

2. Library

Find the motherboard at A and put it in the slot at B.

Find the control lever at C and insert it into the slot at D.

Look for firewood and lighters at e and f; Put the firewood in a G boiler and light it with a lighter.

Take a belt at H to connect the two gears at I.

At this time, start the computer with the pull rod at D. According to the prompt, find the corresponding coordinates (A-F is longitude and G-L is latitude) from the two series of passwords. Find the corresponding coordinates in the map on the table, click, find the page, and pass!

Chapter 8:

1, laboratory

Open windows A and B, follow the prompts in A, and click the pattern in B to open the closed safe.

The operation at C is programmed by pressing the button below, so that the mechanical arm can transport the crystal to the box on the left.

Programming content: DDEEEHFFFFI;; After programming, press J to start the program. After the crystal is put into the box, get the crystal at K, put the crystal in L, get the page, and pass!

2. Tomb

Pick up the pointer at A and insert it into the dial at B. Click C to find the password. How to enter the password: rotate the pointer in Table B and the hourglass at D (the hourglass in Figure C means to rotate the D hourglass once).

Open the pipe at point E to get a skeleton, then pick up the skeleton at point F, put two scales at point G, find the page, and pass!

Chapter 9:

1, alchemy room

Connect two short steel pipes at a and b; Then put it on the console D of welding machine C, pull the pull rod E to start the machine, and get a long steel pipe.

Pick up the induction necklace at F and move along the wall; Until the necklace gives off a strong flash, click on the flash to find the second long steel pipe.

Tear off the flag at G and find a secret door. Insert two long steel pipes into the small hole next to the red light. Click several times to adjust the insertion depth until the red light turns green, find the page and pass!

2. Balance

Pick up the statue from a place, pick up the stone from b place, weigh the statue on the scale on the left side of the balance at c place, and then put it back to a place. At this time, a white line will appear on the balance, showing the height at which the placed statue inclines the stone on the right side. Only three stones can be placed in the weighing pan on the left side of the balance, and the total weight of the three stones must be the same as that of the statue. I'm not sure whether the weight of the statue will change. Please see D for the stone combination I used in the screenshot.

When the horizontal right side of the day reaches the level of the white line again, put the stone with the left scale directly on the platform at E, and the back door will open. There is a set of password comparison table written at F. Open the password box at G. Turn the pointer H according to the following password and the comparison table at F. Password interpretation method: every two symbols are a group, the first one indicates how many squares have been rotated from the current position, and the second one indicates left or right. As shown in figure1* * four groups of symbols, the first group means "3, left", that is, turn to the seat three times.

When finished, open the treasure chest, get the pages, and go through customs!

Chapter 10:

1, birthday party

Pick up the red balloon from a and inflate it on the next pump to get the password fragment 2.

Break the paper box at C with the wooden stick at B, and find a small piece of film from the debris on the ground to get code fragment 4.

Stick the donkey's tail at D on the donkey's ass at E, and see the code fragment 3 on the donkey's head.

Finally, I found the password fragment 1 from the humble note at F.

Pick up the darts from G, click on the dartboard at H, and tie the numbers on each password note in the order from 1-4.

Open the dart board, find the page, and pass!

2. Those who make or repair clocks and watches

Get four props in the upper right corner from A, B, C and D, and connect the bells with iron ropes.

Put the big bell in E, the iron bell in F, and open G's box with the key, as shown in the figure.

Adjust the seeds according to time to make them ring. Let the seeds ring in the order indicated, get the page, and pass!

At this point, everything is cleared.