central park
Perimeter breakthrough
Required props:
Inferior scissors
Escape process:
At night, after the prison roll call, go behind two bushes in front of the library in the lower right corner and wait to turn off the lights. After turning off the lights, cut the barbed wire.
Meet with team members
Required props:
Casual clothes, tape recorder (obtained from the cubicle next to the photographer's studio directly above the second floor, that is, the room with a small blackboard), adhesive tape and broom.
Escape process:
Get the above items, and after improving your intelligence, combine the tape recorder, tape and broom into imitation audio equipment, put on casual clothes and take the audio equipment to the counter in the upper right corner of the first floor.
lights-out
Note: This must be done by more than one person.
Required props:
Box cover, box top (wood *3, nails *2, hammer support can be purchased), mailbox (sometimes it needs to be refreshed in the prisoner's box, and if you are unlucky, go to the box in the double room on the second floor), screwdriver+temporary ladder or imitation green key card (recommended combination of screwdriver+temporary ladder).
Escape process:
As long as you assemble boxes in the double red room on the right side of the first floor, you need an email address to get through.
Pumawan Railway
Perimeter breakthrough
(single person)
Props required: shovel or pick, dummy, wooden frame *2
Escape process:
Players must first dig out the cell (need a wooden support), and then dig out the prison on the left side of the prison. Remember to put the dummy on the bed when you go out at night!
(multi-person)
Props required: None.
Escape process:
After the meeting, everyone will go directly to the double red concierge directly above. Enter the room, find and walk down the tunnel. (Excavation tools will be provided in the tunnel) Just dig two walls to the right.
Slip rope escape
Required props: complete ten crossbow screwdriver, inferior scissors and temporary stairs.
Escape process:
After preparing props, find a safe time to go to the hospital and put down the ladder. Open the ventilation pipe on the lower vent with a screwdriver and put it back on the pipe cover, cut off the net in the pipe, come to the generator room and turn off the power supply. Then put on running all the way's guard uniform and walk to the middle of the police dormitory, then go to the roof and take out the crossbow on the left side of the top floor to interact.
Throw rubbish
(There must be more than one person)
Props required: breathable garbage bag *N (plot prop), (n is the number of people in your room, which means the more people, the more trouble), a strong carrying pole.
Escape process:
Collect materials to make breathable garbage bags, and then everyone takes a garbage bag and runs into the garbage room to interact.
Rattlesnake spring
Perimeter breakthrough
(single person)
Props required: shovel or pick, dummy, wooden frame *2
Escape process:
Players must first dig out the cell (need a wooden support), and then dig out the prison on the left side of the prison. Remember to put the dummy on the bed when you go out at night!
(multi-person)
Props required: None.
Escape process:
After the meeting, everyone will go directly to the double red concierge directly above. Enter the room, find and walk down the tunnel. (Excavation tools will be provided in the tunnel) Just dig two walls to the right.
Slip rope escape
Required props: complete ten crossbow screwdriver, inferior scissors and temporary stairs.
Escape process:
After preparing props, find a safe time to go to the hospital and put down the ladder. Open the ventilation pipe on the lower vent with a screwdriver and put it back on the pipe cover, cut off the net in the pipe, come to the generator room and turn off the power supply. Then put on running all the way's guard uniform and walk to the middle of the police dormitory, then go to the roof and take out the crossbow on the left side of the top floor to interact.
Throw rubbish
(There must be more than one person)
Props required: breathable garbage bag *N (plot prop), (n is the number of people in your room, which means the more people, the more trouble), a strong carrying pole.
Escape process:
Collect materials to make breathable garbage bags, and then everyone takes a garbage bag and runs into the garbage room to interact.
Ka prison camp
As fast as the wind, as fast as lightning
Props required: Propulsion device (plot props, mints, soda water), screwdriver, temporary ladder.
Escape process:
Use a screwdriver and a temporary ladder to open the ventilation pipe connecting the small room under the playground and the motorcycle room, and install a propulsion device on the motorcycle to pass the customs. Mints can be obtained from missions or police stations. You can buy temporary ladders and soda.
Slide to victory (it takes a lot of people)
Props required: gliding wing, gliding wing skeleton *2 (plot props), green key card, any props that can dig the wall, the more the better (it is recommended to buy a crowbar directly without thinking).
Escape process:
After getting the green key card, take the glider and skeleton to the second floor of the restaurant and open the green key Carmen on the second floor to the third floor. Put the plot props on the stage and dig the wall in front of the glider to get through.
Warship killer whale
Diving escape
Props required: temporary breathing apparatus (plot props, pipe+tape+oxygen pipe)
Escape process:
After the temporary breathing device is completed, you can clear the customs at the escape point below the third floor.
Tread on the waves
Required props: pipe+bolt (plot props)
Escape process:
Find the pipes and bolts and go to the right side of the first floor to repair the motorboat.
Phantom master
(There must be more than one person)
Props required: simulation gun (plot prop)
Escape process:
Take a simulation gun to the double red concierge on the right side of the third floor to kidnap the driver and escape. One of the simulation guns must be painted in the double red concierge on the left side of the birth point.
Regain control
(There must be more than one person)
Props required: None.
Escape process:
Just like a train pass, stun the police in the control room, and all players can pass through the control room.
Royal offshore prison
Perimeter breakthrough
Props required: red key, inferior scissors.
Escape process:
Scheme A: After making the red key, go down to the fifth floor from the right, and then run to the police station in the lower right corner. After entering the police station, go to the roof and board the plane for customs clearance. I also learned the game of a macho man on this line, that is, I grabbed the red key of the police and ran away, and it took less than 4 minutes to clear the customs!
Option B: This line needs an extra pair of scissors. Turn off the power of the square roof on the left side of the sixth floor, then run to the lower right corner of the second floor, cut the barbed wire and escape by yacht.
junk information
Props required: breathable garbage bag (plot prop), red key, crowbar.
Escape process:
After getting the above three props, go down the stairs on the left side of the sixth floor to the second floor, and then go directly to the place above the map. Dig up the wall here with a crowbar and put a breathable garbage bag in it to escape.
Swimming with dolphins
Required props: temporary fishing rod (plot props), red key.
Escape process:
Take a temporary fishing rod (if you can't find the bug, you can call the police, which is very likely) and go directly down to the second floor below, where you can throw a fish to the dolphins with the fishing rod. At this time, you can find a dolphin to take a task and then go back the same way. Go to the library on the second floor of the kennel (that is, the building in the lower left corner of the sixth floor), find books in dolphin language on the workbench of this library, then make a cake according to the instructions, and then go back to the second floor and take the cake to escape with the dolphins.
illegal act
(There must be more than one person)
Props required: pipes, iron bars, energy modules (plot props), red keys *2, inferior scissors.
Escape process:
First go to the double red concierge with two workstations on the upper right of the sixth floor, where you must brush an iron bar and energy module props. The wires will be refreshed when the energy module is assembled the next day. Make a blue key card after you get the wire, and go to the blue card room on the left side of the restaurant to get the pipe. Then they took the red key to the room with the generator in the upper right corner of the sixth floor. The yellow machines in the room were fixed interactively (pipes, iron bars and energy modules were needed). Then they went to the left roof of the sixth floor, turned off the power, went down from the right to the second floor, and cut a barbed wire at the upper right to escape.
17 area
Perimeter breakthrough
Props required: casual clothes, safety pass (blank pass+feather+ink), iron bar *2, adrenaline, dummy, guard suit, red key and green key.
Escape process:
Method 1: Try to get two iron bars from the inmates, then upgrade the strength to beat the police, and get adrenaline, blank passes and guard clothes from the police. Next, improve the security pass of intellectual synthesis, put on the guard uniform after reporting later, and wait in the lower right corner. After turning off the lights, leave the bars and passes of the security door and rush into the generator room in the lower right corner to turn off the power. Take what you just lost, go up the stairs in the lower right corner, dig down the wall with an iron bar, go to a small maintenance department in the middle of the second floor (you need a blue key), go to the back of the house, drink adrenaline, dig up the back wall with a second iron bar, and get the casual clothes in the room. Put on casual clothes and take the pass to the building in the lower left corner of the second floor for customs clearance.
Method 2: This method is the same as method 1 in the previous process, except that the door is opened directly with the red and green key at the end, without poaching.
Perimeter breakthrough
Props required: iron bar *2, adrenaline, inferior scissors, drinks, dummy, guard clothes.
Escape process:
Borrow the above play directly, just cut an extra net. You need to dig two walls and cut a net. You can also consider getting a red key and less iron bars and adrenaline.
Alien technology
There must be a lot of people
Props required: circuit board, wireless receiver, empty tank, energy module (plot props), red key card, solid scissors.
Escape process:
The wireless receiver can be obtained from the police, and the materials needed for the energy module can be obtained from the double red concierge in the lower left corner, so as to make a red key card, walk up the stairs on the left side of the library, and get the empty cans from the red key card room (here, instead of making a red key card, you can directly lead a policeman with a red key card to kill around here, and then the killer can get the card to open the door, and a teammate can go in and get the empty cans and immediately go back to his room to put the compartment).
Take all the plot props to the lower right corner, turn off the power supply, go upstairs from the lower right corner, cut open the two barbed wires surrounding the UFO, offer the plot props one by one, and start the UFO escape!
Air force crime
A passport to freedom
Required props: circuit board, energy module, screwdriver (plot props)
Escape process:
This method is relatively simple, as long as the player gets the above three props and goes to the lobby on the second floor to destroy the drive system.
Jumping wildly
Props required: parachutes (plot props, rope *3+ sheets)
Escape process:
This is also the easiest way to escape, as long as you take the parachute to an interactive door in the upper right corner of the birth point.
Regain control
There must be a lot of people
Props required: None.
Escape process:
Kill three policemen in the control room of the plane, and they can all escape in the control room.
May everything go well.
There must be a lot of people
Props required: oxygen tank *3 (plot props)
Escape process:
Take three oxygen bottles and inflate the lifeboats below the first floor to escape.
Abnormal signal
Perimeter breakthrough
Props required: sturdy scissors and screwdriver.
Escape process:
Take scissors, go directly to the stairs on the right side of the fitness room, and go upstairs to the place as shown in the figure. Cut the barbed wire and go to the purple concierge. The box here is usually brushed with a screwdriver, and the vent cover is turned on the ground to enter the ventilation duct. All three iron nets in the pipe are cut off and go to the other side of the pipe. The door in the upper left corner can be used to escape by spaceship.
Space race
Props required: rocket propulsion (plot props), inferior scissors, screwdriver *2, contraband bags, and guard clothes.
Escape process:
First, take a screwdriver, go to the small room at the bottom of the guard room in the upper right corner of the first floor, move the table to open the ventilation pipe, get through the pipe connecting the stolen goods room, and get rocket propulsion from the box in the stolen goods room.
Then it's time to eat, put on the guard uniform, take the contraband bag, screwdriver and inferior scissors to the lower left corner of the second floor to find a job and dig out the pipes on the ground. At this time, the red screen on the wall (actually the camera) will find something unusual, and the nearby police will come to check it out (so it is best to choose it at mealtime). Be very careful when opening this pipe, so as not to get caught. After opening, enter the pipeline and replace the ventilation pipe cover. Cut a net along the figure below and open the cover at the end of the pipe. Don't jump at this time, throw away all contraband such as contraband bags and screwdrivers (because there are dogs watching below, you will be killed if you don't lose them), only wear guard clothes and use rockets to propel the jump. Go left to the warden's office, interact with the switch on the wall, and you can escape.
Peas in pods
There must be a lot of people
Props required: oxygen cylinder, medical bandage, energy module (plot props)
Escape process:
At the beginning, I usually brush a bleach in my box and make a medical suit with bleach. Oxygen bottles can generally be turned over in the cellmate's box, medical bandages can be taken into the hospital compartment in medical clothes, and batteries and wires can be taken by the police. After getting these three props, go upstairs to the stairs directly above the restaurant, open the double red door, repair the escape pod, and you can pass the customs.
Great rules
unsettled/pending (law) case
Required props:
Heart rate reducer (drawing props, ice pack *2+ tape)
Medical suit
Escape process:
There is an ice pack in the hospital compartment. Players can get it and put on medical clothes to get it. The other is scattered in boxes outside, and players need to rummage through them one by one. After synthesizing the heart rate decompressor, go directly to the stretcher above the hospital to escape interactively.
Perimeter breakthrough
Required props:
Blue key, inferior scissors, adhesive tape, metal sheet, dummy, medical suit or protective suit.
Escape process:
Get the blue key first, and then go to the engineer's room on the left side of the map to get a shovel. Then upgrade the shovel to a solid shovel with adhesive tape and metal sheet, call the guard suit at night and wait near the generator in the upper left corner. After turning off the lights, use the green key to enter the generator room to turn off the power supply, use scissors to cut the net on the left, and dig three tunnels with a shovel to escape.
Get on the helicopter
Required props:
Simulation gun (plot prop)
Strong shovel/pick, red key *N, where n is the number of people in the room.
Escape process:
The red key can be obtained by completing the gratitude society or made by the police.
The plates needed to make the simulation gun are obtained at the double red concierge in the upper left corner of the map. The boxes in this room are separated by sundries, and you have to dig a tunnel to get them.