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Dungeon guardian 1 complete introduction
Building facilities

There are many kinds of buildings in the game, which play different roles. For example, prison can turn enemies into skeletons that obey you. When the bodies in the cemetery accumulate to a certain number, vampires will be produced.

Number, name, price and vitality

Entrance 1 entrance 0 4000 Most places where monsters go in and out should be occupied as soon as possible.

2 treasure room treasure 50 100 store gold.

The library library 200 320 studies magic and some later rooms.

Prison 225 600 holds the undead monsters of the enemy.

5 torture room torture 350 1000 place to punish monsters.

6 Training ground training 150 1350 training monsters

7 The heart of the dungeon 0 1300, the main base, will fail if it is destroyed.

8 Workshop 200 900 Manufacturing Organs and Doors

9 Summoning place scavenger 750 1000 Summons similar monsters.

10 temple 350 1000 sacrificial place, very useful.

1 1 graveyard 300 350 places corpses to produce vampires.

12 Battalion 125 350 The troops inside can improve morale.

13 chicken hatchery 125 350 provides food.

14 nest 100 200 monster's residence

Bridge 15 Bridge 30 100 connects the earth separated by rivers or lava.

16 sentry post 50 5000 can be guarded by monsters.

Magic in the library

The role of time in the study of number and name consumption (note)

1 monster catcher 0 1 catch monsters and put them in another place.

2 Create workers create imps 300+ 1000 create workers (150 gold coins/person)

3 Mandatory obedience must obey 25 6000 mandatory obedience.

4 slap SIAP 0- 1 1 hit the monster to make it obedient.

5 evil eye sight 50- 130 3800 to observe the unknown area

No.61-10 7400 summons the monster, which has been consuming money during the summoning time.

7 Falling Stone Cave1000—2600-25000 to hit the enemy.

8 possessed creature 0 1 possessed monster.

9 Assembly number Hold Audience 1000 1 1000 Let all monsters gather in the center of the dungeon.

10 lightning lighting 600-300015000 hit the enemy.

1 1 acceleration speed100-900 5700 acceleration monster

12 protect pntect100-90015000 and increase monster defense.

13 stealth concept100-900 9400 make monsters invisible.

14 disease 7000-9000 20000 makes the enemy sick.

15 chicken 1200-3000-20000 turn the enemy into a chicken in a short time.

16 destroy the city wall 10000-26000 750000 destroy the enemy's city wall.

17 Time Bomb//Unique Magic of the Enemy

18 restraint prose//the enemy's unique magic

19 doomsday collection Annagedon 60000 10000 is like an atomic bomb.

Note: Some spells have different levels. The higher the level, the more money you spend and the stronger the effect.

Organs and doors

The game provides many measures to protect your territory. The workshop will create all kinds of objects, including many doors and traps. Doors are free for players' own creatures, but enemies can't. The door can also be locked, so that your own creatures can't get in. Locking is to add some dots on it with the mouse, which is equivalent to locking the door. The door is not an ideal defense facility, because it can only be placed between two stones, and the enemy can break it open in some time.

Organs are more diverse than doors. For example, the lightning mechanism will attack everything around with powerful lightning. There are also some strange mechanisms, such as moving boulders, wandering in the underground city and bumping into whatever they meet. The mechanism in the game will not take effect immediately when it is put up. Players just need to mark it there, and workers move a box from the workshop to activate it, so that the mechanism can take effect. So if there is a strong enemy nearby, don't use the mechanism, because the workers have been killed before they can transport the activation box. In addition, organs are used a certain number of times, so it is not a perfect defense method.

Quantity name level workload sales price attack level attack interval defense

1 jushi 3 25000 1000 10/

2 alarm 0 18000 250 12 2000/

3 poison gas 1 20000 350 5 200/

4 Lightning lighting 2 20000 500 8 140/

The Power of Discourse 2000750384

Lava 3 20000 750 1 0/

Wooden door 0 18000 250//400

B solid door support door 2 24000 500//750

C iron gate 3 26000 750/1500

D magic gate 4 50000 1500//3000

Precious articles

The treasure in the game needs to be excavated and found. You can see the treasure in the dug place, and you can see what it is with a click of the mouse. But if you want to take it, you must mark the place where the treasure is as your own place, and then take it directly by hand. There are many kinds of treasures in the game and they are also very attractive. Their design is different from other games. The treasures of the game are as follows:

Increase level: you can increase all monsters by one level.

Resurrection creature: choose a creature to be resurrected from the dead.

Stealing Heroes: Lure an enemy hero to join us.

Breeding creatures: double all your monsters. But they also want to double their wages. If there is not enough money, these creatures will get angry, start killing each other, work inefficiently, or leave you.

Make it safe: increase the health of the dungeon heart and immediately strengthen all the walls of the dungeon.

Teleportation monster: used in single player mode. Select an existing creature, and the selected creature will disappear in this level and appear in the team at the beginning of the next level. Because the level is reserved, it is much more convenient to kill the enemy.

Show Map: Show the map of this customs.

Locating the hidden world: used in single mode. You can enter the hidden level, where you will encounter some strange things.

Monsters and enemies

There are 30 kinds of monsters and enemies in the game. Including wizards, barbarians, archers, monks, dwarves, knights, diggers, tunnelers, witches, gainers Faily thieves. Horn Y reaper (horny), skeleton, roulette ghost (troll), dragon (dragon), demon spawning, fly (fly), black widow (mistress of D'Arc), warlock, bile demon, worker (imp). Vampires, spiders, Cerberus, ghosts, Demonbane, monsters (orcs), their various attributes are shown in the following table:

Name, strength, armor, agile defense, luck, hunger rate, hunger demand, sight distance gas salary

1 wizard 350 2015100 30 54 5 232 500 not afraid 125.

2 Barbarian 700 60 50 70 6010 58 3481500 Fear 95

3 Archers 300 20 20100 601525148 250 Fear 60

4 Monks 325 40 20 80 80 30 8 5 232 750 Fear 75

5 Dwarves 500 50 40 55 30 2 4 5 280 500 Fear 35

6 Knight 50 80100150 3015 69 340 600 Fear 540

7 Shen 300015012018010209104481000 fear 1200.

8 Excavator 350 40 30 40 40 40 04 5 248 500 Fear 50

9 Witch 300 20 80 30 63 5 348 400 Fear 75

10 Giant 650100 60 30 20 5 3321000 Fear 43

1 1 Genie1501kloc-0/0 70 30 40 25164 250 Not afraid of 59

12 thief 250 30 20120 8014 45 2481750 fear 57

13 samurai 700 80 60 90 70 20 9 8 348 750 fear 195.

14 longhorn harvester 2000150 70160 70 30 83.5 496 2500 fear 950

15 skeleton 500 55 20 70 50 25 64 500 not afraid of 70

16 roulette ghost 450 40 35 50 50 10 6 348 500 fear 50

17 Dragon 900 90 60 50 18 38 432 5000 Fear 350

18 Ghost 325 50 40 70 50 8 5 6 248 250 Fear 70

19Fei15010/0 50301559112 850 Fear 5

20 Black Widow 700 60 50 70 70 20 9 8 364 750 Fear 175

2 1 magician 300 2015100 30 668 332 400 fear 120

22 Crazy 700 60 50 70 70 20 9 4.5 648 3000 Not afraid of 98

23 Workers 75556050096500 Fear 0

24 Beetle 250 25 25 55 40 35 148 300 Fear 18

25 Vampires 800 70 30 80 80 25 9 6 256 2500 are not afraid of 750

26 Spider 400 40 30 60 50 3 2 7 248 250 Fear 35

27 Cerberus 600 55 35 70 50 8 6 396 500 Fear 67

28 Ghost 200 20 90 6010 40 064100 Not afraid of 20

29 tentacles 700 50 50 65 50318132 500 fear 45

30 Monster 700 60 60 60 65 12 7 348 600 Fear 95

These creatures have their own characteristics. Ghosts can carry out ranged attacks or hand-to-hand combat. Although flies are weak, they are fast. The creatures in the game have many unique skills besides attack power and speed. Some monsters can go straight through lava, but most creatures can't. Some monsters can launch magic to attack enemies, such as spiders, which can emit rays that can entangle enemies.

Workers can dig houses, mine gold mines and precious stones, and transport bodies and comatose creatures to designated places. Even if they are not assigned tasks, they will not be idle, but will automatically reinforce the walls of the underground city so that the enemy can't invade the reinforced walls.

At the beginning of each level, the game will automatically give you a certain number of workers, but it is usually not enough. In the game, various creatures are summoned through the portal, but the speed is too slow. A better way to increase staff is to buy directly. Buying requires a kind of magic specially used to buy workers, and of course it costs a lot of money. From the first level of the game, players can quickly acquire this magic. Interestingly, every worker buys different money. The more workers a player has, the more money he needs to buy another worker, and the price will continue to rise. Workers are also the only creatures that money can buy.

The role of the altar

In the game, you can build an altar, that is, a building with a pool in the middle. You can catch some of your creatures and throw them into the pool (called sacrifice) to sacrifice to God. God generally doesn't care what you offer. However, if he is happy, he will reward you with some creatures, including the most powerful monster in the game:

(1) A chicken can get a chicken Flamb.

(2) With 1 spider and 1 beetle, you can get a black widow.

(3) Sacrificing two angry demons on the altar can get a chicken surprise. This monster can turn all monsters into chickens.

(4) Sacrificing two flies on the altar can complete the research.

(5) Sacrificing two beetles on the altar can complete the manufacture.

(6) Sacrifice 1 fly and 1 spider on the altar to gain 1 magician.

(7) Sacrifice three spiders on the altar to get 1 dementors.

(8) Sacrifice on the altar 1 maniac, 1 black widow, 1 roulette ghost, and you can get 1 longhorn reaper.

Prisons and interrogation rooms

Generally speaking, players' troops will always try to kill the enemy in battle. When the game is built to a certain stage, prisons and interrogation rooms can be built. Prison is studied in the library. After that, if you turn on the prisoner switch in the status menu, your troops will stun the enemy in the battle instead of killing it. When the enemy loses consciousness, the workers will come and take them to prison. The enemies in the prison will soon wake up and wander inside, leaving them alone. When they starve to death, they will become skeletons loyal to you. If the skeleton building doesn't surrender to you, there is another way. Throw it into the torture room and teach it a lesson. The creatures in the torture room are tortured, most of them will be killed and eventually become controlled ghosts. Some prisoners could not stand it and surrendered, but they also brought some information from the enemy. If you don't surrender, you can be punished and then treated with magic. Repeated actions can usually make you surrender. If the battle site is too far away from the prison, it will take a long time for workers to transport prisoners. Maybe the enemy wakes up halfway and the workers suffer first, which will also bring some trouble to your site.

Iii. Introduction

The first evil smile

Task: As a dungeon owner, you need a room to store gold. This level needs to build a treasure room.

Dig the gold mine first, and then build the treasure room in the west. After the animal nest is built in the east, dig through the entrance, and then the monster will join. Then we will build monster nests and chicken farms. Soon, the enemy dug in from the river, killed them and sent workers to occupy the enemy's passage. Then the enemy knight will appear and let all monsters attack him, kill him and complete the task.

Second floor, Coston.

Task: To learn from the lessons of Brana Hauk, it is necessary to have enough buildings. Enough buildings should be built to resist the enemy's attack.

After the gold mine in the east is hollowed out, the treasure room is established, and then the gold in the west is excavated to establish the animal nest. Dig the entrance and create workers at the same time. At this time, dig south and set up a training ground. After throwing the monster into the training ground, build a chicken farm next to the training ground. At this time, dig out the gold in the southeast corner and find another treasure room. Now my monster has a certain ability. Digging south from the training ground, you can find the river, and the enemy appears from the white base on the south bank of the river. After destroying them, the knights also came out from there to join the battle. Kill him, and the mission is completed.

The third level is the warm dream of water.

Mission: to build an underground city with treasure rooms, nests, incubation rooms and training rooms. The area should be large enough, and reasonable buildings are helpful to the construction of the army.

Dig gold mines in the south and build treasure rooms. Then create workers and dig gold mines in the north, but don't build other rooms. After mining, dig the entrance, dig a clearing from the treasure room to the east, and build a beast's nest. Dig a clearing under the animal nest to build a chicken farm, at the same time set up a training ground under the treasure room, and build a library in the clearing in the north when the panel flashes. Acceleration can be developed soon and can be used to speed up the training of monsters. Then dig south into the river, and the first heroes of the enemy appear. After killing them, let the injured monsters rest and let the workers occupy the enemy base. At this time, enemy knights will appear and complete the task after destroying them.

Fourth-grade flower hat

Mission: Assemble your own team and destroy the enemy's underground city.

Dig up the gold in the west and make room for the library. Then create workers to dig gem mines in the south and build a bigger treasure room here. At this time, dig through the entrance, dig up the land to the east of the treasure room, and build the animal nest. After the excavation is completed, the gold mine in the northeast will be excavated to build a training ground, and the gold mine in the northwest will build a chicken farm. Both rooms should be larger, and a road should be dug to connect them, so that the library can be built at the same time of excavation. The monster rose to level five or six, studied the bridge, and commanded to dig out the gold mine in the north and quickly build a bridge to cross the land in the north. The heart of the enemy's dungeon is in the north, so it should be easy to beat the enemy's monsters to get there and break the heart of the dungeon.

The fifth layer of grass and grassland

Task: Spider has joined the team, but it is the natural enemy of flies, so we should separate them. Solving this problem can improve the combat effectiveness of the troops and eventually eliminate the hostile dungeon guardians.

Dig the gold in the south to build a treasure house, and then dig the gold in the east to build a library. Then dig through the entrance and dig the gold mine in the south to build the animal nest. After that, two vacant lots were dug up in the north to build a chicken farm and a training ground, and a library was built at the same time. When the monster level is high, it digs up land in the north to build a bridge, occupies the prison and develops rapidly to the north, breaking the heart of the enemy dungeon. Mission accomplished.

Sixth level Shugerdale

Task: There is a force in the dungeon that wants to compete with you. This mission is to destroy the hostile guardians of the dungeon.

Dig gold mines in the west and east of the dungeon heart, build a treasure room in the west and a library in the east. Dig through the entrance and dig north from the treasure room to build an animal nest. At this time, a chicken farm was dug north from the animal nest, and a training ground was dug north from the entrance. When the bridge is developed, dig north from the training ground to the river, then build a bridge to connect the Eye Gold Mine Center and occupy the torture chamber. At the same time, build a bridge to the south and dig the ground. After detecting the enemy's digging direction with evil eyes, dig all the way there to connect with it, send your monster to attack and break the heart of the enemy's southern dungeon.

Level 7 Wishvale

Mission: At present, you are at the center of the war. Destroy human invaders, and when you are strong enough, attack hostile dungeon guardians.

Dig the gold treasure room in the southwest, dig the entrance, and dig the gold beast nest from the entrance to the east. Build a chicken farm in the open space below, and dig a training ground from here to the west. A library can be built in the open space east of the underground city center. When the monster level is enough, you can build bridges to connect the land in the north or the west. After destroying several human heroes, let the injured monster rest. Then dig into the gold mine in the northwest and build a second treasure room here. At this time, we should train children and improve their level. Then dig eastward and occupy the human base after the melee. In the human base, there are two transmission devices of Hero Gate, and there are organs around them. Enemy knights will appear when setting up the mechanism, and send monsters to attack after leaving the attack range of the mechanism. Then dig along the wall of the enemy dungeon in the west, find its entrance and send monsters to attack and destroy the heart of the enemy dungeon.

Level 8 tickling

Mission: Someone is plotting in the underground city. Find them and negotiate with them. If the negotiations fail, destroy them.

Excavate the gold in the southwest and the gold in the east, and build a treasure room in the southwest. Then dig through the entrance, dig a clearing in the north of the entrance, and build a nest. Two vacant lots were dug from the animal nest to the east, and a training ground and a chicken farm were built in turn. At the same time, a library was built in the open space in the east. Then dig east until Cerberus and ghosts join. At this time, you should have enough strength to fight the elves (I suggest you fight after you have a prison and torture room), and then dig up the gold in the northwest and attack them. Then dig north and meet some human heroes. After destroying them, you will build a bridge to connect the gold mines in the north. After hollowing out, you will build a treasure room on the spot and mine precious stones here (if the development is too slow, the enemy will have mined here long ago). Although the enemy is easily defeated, we should pay attention to stop all excavation after the defeat and quickly occupy the enemy base to avoid its resurgence. ), after occupying this place, quickly dig into the enemy dungeon in the center of the map and destroy the heart of the enemy dungeon.

Grade 9 monthly brush wood

Mission: This land is ruled by four powerful magicians. This time, we will use our own strength to regain the dominance.

First dig the gold in the south to build the treasure room, then dig through the entrance and quickly dig the gold in the east to build the animal nest. Then build a library on the open space in the west, and build various rooms next to the entrance. Occupy the temple to the north of the entrance. There is a gem mine in the east of the map. Dig there and build a new treasure room there. When the monster level is quite high, it will dig up the north wall and bridge to the north continent. After a break, the monster will knock on the door of the Southwest Library and fight the enemy. Then build a bridge to connect the eastern mainland and occupy this land according to the above strategy. After the occupation, dig out the gold in the middle, destroy the vampires here and occupy the eastern continent. Expand the organs in the middle, and after occupying the northern continent, enemy knights will appear from the hero's gate in the middle and destroy them.

The tenth floor is never severe.

Mission: There is another Lord competing with you in this area. This task is to destroy the hostile underground lords.

You can dig a gap in the wall of the dungeon heart, create a large number of workers and occupy land. Digging for gold in the north and building all kinds of rooms at the same time. After the gold in the north is hollowed out, it will quickly build a library there and dig up gold in other places. After occupying the calling place, build a bridge there to connect the land in the east. Note that the enemy will come here soon, repel his attack, occupy the enemy's bridge, and quickly connect the gold mine in the center for excavation. When the monster level is enough, reconnect the bridge, attack the enemy base and destroy the enemy's dungeon heart. Mission accomplished.

The eleventh time

Mission: The enemy is approaching slowly. Be careful.

At this time, the enemy is pouring in from all directions, and there are only a few doors to resist, so that the workers can quickly repair some traps and work out a plan to slow down the troops. Then rebuild some buildings, the space is limited, so we should pay attention to the outward development. There are two large plots of land in the north and south of the heart of the underground city, but there will be human heroes here. Although buildings will not be destroyed, we should still pay attention to protecting workers. The enemy's attacks are wave after wave, and we can't relax at all.

Twelfth time

Mission: There are a group of powerful residents in the south. We should try to get in touch with other forces before they join us, but there will be some human heroes in the way.

Go straight south, and you will soon find those residents. Enemies in the way are easier to deal with. The other two hostile forces can be seen on the map. Dig down at the door and you will soon see the enemy. There will be some big dragons at this level. After they are promoted to 10 level, it is easy to destroy the enemy.

Thirteenth time

Mission: There are two other forces in this area. They are ganging up on you. The task of this level is to defeat these two hostile forces.

The enemy is distributed in the southwest and southeast. At this level, our main forces are dragons and wizards. In addition to maintaining some commonly used magic research, other troops should be put into training. You can attack the enemy in the southeast first. Although they have trolls and wizards, they are not high-level and difficult to deal with.

Fourteenth time

Mission: A samurai is not good to us. We should destroy it as soon as possible.

Dig gold first, and let the workers dig two Zijin in the southwest to prepare funds for the war. Because there is a horned reaper in the southeast, its existence will delay the joining of other monsters. At the beginning of this level, nearly 20 magicians will join. This is the main force in combat and should be strictly trained. The samurai is in the northernmost part of the human teleportation point. Beware of human wizards and saints. This level can be used to study the wall-breaking technique.

Fifteenth time

Mission: Two dungeon owners have zoned the site. Do you allow others to snore and sleep beside the sofa to destroy them?

The two lords are located in the southeast corner and southwest corner respectively. Our military base is very large, so we can dig up the wall between rooms first. Connecting the bases together is conducive to large-scale construction.

Sixteenth time

Mission: Fighting is cruel, but war is war.

Pay attention to make two long-horned harvesters happy. Open up territory as early as possible, and when the strength is enough, dig a hero's gate on the right side of that long passage and fight the enemy.

17 times

Mission: The enemy already knows the location of the camp. We should prepare for the war and destroy the invading enemy.

The dungeon is in the middle. At first, heroes from all walks of life came from all directions in turn. Every enemy is not weak. Don't fight separately. Finally, we concentrated our forces and split them in two. This trap doesn't have much effect, but the door does. First, when Gang Po finished, there was a battle gap. Pay attention to training dragons and trolls, and make some doors at the same time.

Eighteenth pass

Task: There are more and more princes underground. Everyone wants to fight for the world. Who is the strong one?

The upper left corner of the camp is open, so don't dig at the beginning. There are two magicians in the lower left corner of the mountain, but we can recruit them. There are also many unemployed heroes in the left valley, which can be carefully recruited. Behind the white door in the port on the right are some easy heroes.

Nineteenth pass

Task: The enemy didn't launch a big attack, but our best defense is to attack.

At first, something was dug in the tunnel. Brick the valley and dig for gold. After destroying a small group of invading enemies, there will be a big enemy attack. Because of the open terrain, monsters can only fight to the death. Cut off the road with magma traps if necessary. There are several Zijin in the middle and upper part. Don't dig up the wall when you dig, just expose the Zijin, because there are many enemies behind the wall. There is a map treasure in the upper left corner.

The twentieth pass

Task: This time, you have to deal with three spell casters who are against you.

Don't rush directly to the gold mine in the east, and finally bypass the enemy in the middle from the south. In this pass, the surroundings of the enemy's camp have been reinforced, so some gold should be left to break the wall.

The 21st floor

Mission: The Holy One has a castle here, and other spellcasters are also coveting his soul. War is about to break out.

It is impossible to develop bridges at this level, and we can only snatch them from the enemy. That guy in prison is not easy to fight. It's better to send 10 level ten dragons to deal with him. Kill a few heroes on the right island to complete the task.

The 22nd time

Mission: This is the last battle. Face the demons calmly and destroy them.

The terrain of this level is similar to that of the previous level, but the difficulty is relatively low. Just rush around the bridge.

Fourth, the game experience.

1. Field experience

(1) The quickest way to dig a road is not to use the mouse to indicate where to dig, but to stick yourself on the worker to dig.

(2) There are two places that can't be dug: one is rock; The second is the wall reinforced by enemy workers. There is a magic that can remove the enemy's reinforcement, which is the last item in the magic menu. This magic trick is very expensive, 10000 yuan. In addition, after a long time, the reinforcement on the wall will be automatically lifted, and then you can attack the enemy's territory.

2. Attribute modification

There is a data subdirectory under the game installation directory, which contains a creature. TXT file, which defines various attribute settings and can be modified at will.

Step 3 hide the customs

First set the computer clock to August 18, and then enter the game. You can see the full moon flag, which is the full moon hidden.