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What are the roles of StarCraft II?
Humans, elves and aliens, three powerful and completely different races, clashed again and continued to follow the fast-paced real-time strategy game style to write a new chapter in StarCraft. Each unit has been reset for its own survival, adding some new units and improving some classic units.

4. 1 Terran

1, cultural background

Humans are relatively new immigrants in Koprulu area. Centuries ago, a group of opponents were loaded on immigration ships like goods by the earth government and launched into space for a very failed long-distance exploration. Humans are the descendants of these people. The survivors of this expedition finally established three colonial planets, which are also the main rights groups of human space: the federal government, the Kyle-Morian Alliance and the Umoyan protectorate. The corrupt and incompetent federal government was overthrown by the terrorist or revolutionary pioneer Aktug Rasmengsk in the riots caused by alien invasion. Now, the human empire was born from the ashes of the old federation, ruled by the only ruler, arcturus I.. Humans were forced to adapt to this most desolate star region, and they became the king of survival. Because there is neither highly developed science and technology to support nor strong physical strength to rely on, the human army is a mixture of various arms. From the basic but effective individual soldiers like the Marine Corps to armored battle cruiser, human forces rely on reliable armor, powerful firepower and a large number of maintenance fronts. The human army can shine brilliantly in defensive operations supported by bunkers and siege engines. [4]

2. Terran hero

Jim Reynolds [5], formerly affiliated with the Federation. When the alien worm first invaded Ma Sala, it was the chief planet of this planet. Although he fought to the death with the invaders and saved countless lives, he was arrested by the Federation on the trumped-up charge of "destroying federal property at a stagnant water station". He was later rescued by the son of Kaiha, an anti-federal organization led by Aktug Gedras Munsk, and he chose to help the organization.

However, the leader Mensk's desire for power and his constant blindness to morality soon put Renault into doubt. From then on, Mensk betrayed his lieutenant Sarah Kerrigan and manipulated aliens to sweep the federal world in an inhuman way. Renault finally realized that Mensk was not much better than the federation he wanted to overthrow. So Renault launched an uprising among the sons of Kaiha and seized Mensk's flagship Huberlian and a whole small fleet. When he went to Char Planet to try to save Kerrigan, he unexpectedly met Tasada, the CEO of heroic spirit, and won the respect of the latter. Renault's frankness and loyalty also influenced Tasada and Zeratul, the Dark Templar, making them abandon their differences and become personal friends.

In the subsequent battle, Renault's troops fought side by side with Spirit, and played a key role in the subsequent battle to smash the invasion of the United Parliament of the Earth. By playing tricks on fate, Renault once again formed a temporary alliance with Monske and Queen Blade, a new existence transformed from Kerrigan ruled by alien insects. Although two tyrants joined forces to deal with the same enemy, it was only a matter of time before this fragile alliance collapsed. Finally, Kerrigan betrayed the friendly forces first, which caused many brothers of Renault to die under her betrayal.

Renault narrowly escaped the massacre and vowed to avenge everyone one day. Having said that, his chances are slim in the face of endless alien swarms and the powerful spiritual strength of Queen Blade herself. In the end, disillusioned Renault had to return to human territory to curb the power and territorial expansion of Glasgow, Aktug. However, in recent years, his struggle has been at a low ebb, and Aktug Ras Monske used all his means-eloquence, media and publicity-to marginalize Renault's efforts.

Renault's guerrillas are still public enemy number one of the human empire. Monske regards Renault's existence as a challenge to its authority. However, Monske was also afraid that the assassination of the other side would make Renault a martyr of public opinion, so he chose to constantly attack Renault and its followers without giving them any chance to repair and accumulate strength.

Compared with the endless resources of the empire, years of small-scale conflicts have had little effect. In the face of this reality, Renault's troops have gradually become the shadow of their former glory. During this dark period, Renault also had to choose to accept employment commission occasionally, and rely on the money earned to support the expenses of decoration and support. Supporting his entire team to continue to operate may mean accepting more such commissions in the future. Freedom does not mean free.

Nowadays, Renault's belief seems to be gradually swallowed up by reality: he started drinking and thought that the change in Kerrigan was his own fault. His hatred for Aktug Ras Munsk also accumulated into an unhealed abscess. However, even when Renault's self-doubt began to affect the whole team, his first mate Matt Ona still believed in Renault and his revolution without reservation. In the past few years, Ona has worked hard to run this organization, firmly believing that Renault's natural heroism will reappear and lead them to victory.

Renault is an outstanding leader and strategist, although he has no background, backing or professional training. All his abilities come from experience, so he will not be bound by any preconceived notions of right and wrong in books. Renault seldom makes detailed battle plans, but he is good at improvising and turning things around repeatedly with what he has at hand.

Renault is also a man with a past. He became friends with the notorious prisoner Tekas Findlay. Nearly 20 years ago, in the Federation/Kyle-Morian Union guild war, both of them * * * served in the "Monty" patrol camp of Colony 32 1. The reason why they met for the first time was that they were locked up in the brig at Camp McIntyre for 30 days for resisting their superiors.

Then the stage turned to the battlefield in Ma Sala. After investigating the territory of Kel-Morian Union, both of them were listed as missing persons for nearly nine months. After the war, Findlay returned to the Union as a member of the Kyle-Morian League in exchange for prisoners of war. He was soon imprisoned on charges of betraying the front. It is not clear how Renault escaped the same fate and took the position of chief of the planet.

3, human weapons [6]

Hot key of unit health value energy value attack ability

SCV space construction robot 60- ground s

Senior collector of Mule 60-M

Marine multi-role infantry 45- ground, air m

Predator armed assault infantry 125- ground d

Reaper sneakers 50- ground r

Ghost stealth actor 100 200 to the ground, to the air g.

Villains 90- e to the ground

Siege vehicle fire support and mobile armor 150- ground t

Raytheon ultimate heavy assault mecha 400 200 air-to-ground r.

Medical transport aircraft tactical treatment transport aircraft 150 200-D

Viking air combat/ground attack 125- air, ground v

Banshee tactical attack aircraft 140 200 ground-

Raven Battlefield Support/Builder 140 200 Ground R

The automatic turret is equipped with sentry guns 150T facing the ground.

Combat cruiser capital ship 550 to the ground 200, to the air B.

Nuclear bomb-to air, to ground-

The tauren marines-

4, human architecture [7]

Building health value energy value attack ability hotkey

Command center1500-c

Missile battery 250 tons

Induction tower 500 watts

Barracks1000-b

Factory 1250-

Xinggang1300-s

Science and technology laboratory 400

Reactor 400

Engineering station 850-E

Ghost Institute1250-G

Armory 750-A

Fusion core 750--C

Orbit command 1500 200-S

Planetary fortress 1500-F

Refinery 500 0-R

Supply station 350 0-S

Bunker 400 0-U

Mercenary camp1000-d

4.2 spirit

1, mental background [8]

Spiritual people, with highly developed technology and powerful special functions, once thought they were the most powerful race in the universe. But the war with aliens proves another point: even the most powerful soldiers can't defeat so many enemies alone. This lesson is hard for them to accept, because the philosophical cornerstone of their social system has lasted for thousands of years and has not wavered or changed. However, the invasion of Al, the hometown of Spirit, brought their race to a crossroads: if they want to survive and win, they must make changes. Now, new tactics and technologies have been introduced into the Jedi's action against alien insects, and a number of ancient destructive weapons that were forbidden by the spirit in the past have been thawed. Elves have never been a populous race, and they have been using various automatic fighting machines to make up for the shortage of people. Individual psionic warriors have excellent combat skills, and the combination of technology and powerful psionic powers greatly improves their combat effectiveness. However, Spirit must use its mobility to attack the enemy unexpectedly, so as to maximize its advantages and avoid being dragged into the war of attrition. Among them, their fleet composed of various ships is the most terrible, and its powerful firepower is enough to beat the enemy back to atomic form.

2. Spiritual hero

Zeratul is a famous dark templar, and Zeratul is a warrior and killer who is proficient in spiritual power. His ancestors were expelled from El planet, the home of elves, about 1000 years ago. The Dark Templar refused to integrate into the spiritual link of Spirit, that is, the Kara way, and they emphasized the development of independent consciousness. Zeratul holds the title of high priest, but he is more famous for ensuring the ultimate survival of the ghost tribe when the threat of alien insects sprouted.

When Zeratul and Consul Tasada first met on Char, it was Zeratul who corrected Tasada's prejudice and began to build a bridge between the spirit of El Star and the dark temple. Zeratul was the first warrior to exterminate brain worms, although before that, it was generally believed that brain worms were immortal. And most importantly, Zeratul returned to Ayr with Tasada, and immediately set out to reunite the Eldar, which had been split in two, and overthrew the arbitration court which carried out the high-handed policy. During the zerg army's invasion of Ayr, Zeratul and Tasada fought side by side, trying to destroy the alien master. Later, as alien insects gradually invaded the whole planet Al, Zeratul helped the spirit escape from this planet. When the alien army followed the refugees from the ghost to Sha Curras, the seat of the Dark Temple, Zeratul took part in the search for the lost crystal karis and Ulargui. Under the action of these two crystals, the spirit successfully activated Jia Temple in Saarna and swept away the invaders in one fell swoop. Then, when Ulrezaghi, the consul of the Dark Temples, threatened to destroy the soul of Al who "desecrated" the Curras Star, Zeratul played a key role in the plot to crush Ulrezaghi.

But Zeratul also bears many terrible burdens. In the battle to destroy the worm-nest brain worm Zasz, Zeratul accidentally established a short spiritual connection with the master. Although he learned the master's secret motives and plans, the master also got the position of Al Star from him, so he planted the seeds of Al's demise. Besides, there is a long and painful past between Zeratul and the Queen of Blade. After the death of the master, Zeratul was used by her more than once, and every time the Queen Blade tried to control all zerg and destroy the remaining bugs, she betrayed her.

As part of the Blade Queen's plot, she also took control of Zeratul's beloved matriarch Lasagal. Zeratul later rescued the matriarch, but he soon discovered that Lasga had suffered irreparable corrosion. He was forced to kill Lasagal himself sadly to stop her from becoming a plaything in the hands of the Queen of Blade. When death finally liberated Lasagal's soul, she thanked Zeratul for his behavior and appointed him as the leader of the Dark Temple. But Zeratul thought he was not fit to accept this honor, and his soul was scarred by his past experience.

At this time, he is dealing with a more urgent matter: as soon as possible to establish contact with the ghost who survived the plot to betray the Queen of Blade. He followed the energy signal of Spirit until it reached a remote satellite, because he hoped to make plans with these comrades. But he didn't find his Elves, and he met a spy who had served the Queen before-fascinated samir duran. He is committed to cultivating hybrid creatures of spirit and alien. Although Zeratul destroyed the entire cultural facilities, Duran claimed that it was only a small part of many cultural facilities. Moreover, Duran also claimed that he had wandered around the world under many names for countless centuries. He is not loyal to the queen of the blade, but another "much more powerful force." Zeratul was deeply disturbed by what he saw and led some followers into exile. He has been looking for answers. He wants to know what Duran's true identity is and what kind of dark future Duran's actions will bring.

3, spiritual weapons [9]

Unit shield value health value energy value attack ability hotkey

survey

Mechanic 20 20- to the ground e

Berserker

Commando 60 100-Z fell to the ground

sneaker

High mobility reconnaissance and ambush 80 100- ground, air.

sentry

Support robots 40, 40, 200 to the ground and to the air.

Immortal

Close assault support 100 200- ground I

Senior templar

Psionic caster 40 40 200 without H.

Dark templar

Secret sneaker 40 80- ground d

pretor

Heavy fire attack 350 10- ground, air

Stereo prism

Tactical transmission 40100-a

observer

Inspector 20 40- None

giant

Heavy support 150 200- ground c

phoenix

Advanced air defense fighter 60 120 200 air-to-air p

Invalid ray

Long-range bombing 100 150 ground and air v

Carrier Capital Ship 150 300- None (supported by affiliated units) c

interceptor

Automatic fighter 50 50- ground, air I

depot ship

400 400 200 pairs of ground-to-air M.

4. Soul architecture [10]

Building shield value health value energy value hotkey

Node 750 750 0 N

The absorption chamber 450

Crystal tower 200 200-P

Photonic tower 125 125 0 C

Jiemen 500 500g

Secondary door 500 500 0 watt

Robot factory 450 450 R

Stargate 600 600-S

Forging factory 550

Control core 550 550-Y

Light and shadow parliament 500 500-W

Temple archives 500,500 tons

Dark shelter 500 500-O

Mechanical station 500 500-N

Fleet beacon 500 500-F

4.3 Alien animals

1, background of different insects [1 1]

Alien Bug is a race StarCraft II game completely different from humans and elves (20 screenshots). Their population is made up of them by infecting other races. In order to achieve the goal of alien insects ruling everything, once infected, these creatures selectively and rapidly evolved into effective and deadly killing machines. Aliens don't need technology to make weapons, armor or spacecraft. But through biological adaptability and planned mutation to effectively realize these functions. Even alien buildings are organs with special functions attached to creatures growing near nests. When aliens first arrived in Lu Lu, they were still under the absolute rule of an alien collective consciousness. The master fundamentally directs the actions of every different insect in the swarm through some low-level consciousness. The first and most important link is the brain worm, and each brain worm is entrusted to directly control a considerable number of insect groups. Host is to carry out the orders of brain worms, and is responsible for directly commanding and controlling most alien worms in nests and battlefields. Although the primary purpose of the rule is to eliminate the highly evolved Elves and absorb their genes, it has found something very useful but undeveloped in human beings. After infecting a human Sarah Kerrigan with great power, the master evolved a brand-new and unique creature: the Queen of Blade. When the master was destroyed by the spirit during the invasion of Al, the Queen of Blade manipulated the Dark Templar to destroy the remaining living brain worms and finally ruled the swarm.

2. Alien heroes

Sarah Kerrigan, as a ghost rescued from the Federation by Mengsk, Sarah Kerrigan joined the son of Kohl's resistance. After showing enough courage and successfully using various tactics, Kerrigan became an important assistant of Munsk.

In the main revolution of Antioch, Kerrigan and Jim Reynolds (who had deep sympathy for her, or deeper feelings) successfully destroyed the main force of the local federation and liberated the colony. However, as the situation changed, an alien creature called an alien worm invaded the planet. Monske tried to take advantage of this situation. He ordered Kerrigan to place a hidden energy transmitter (a device stolen from the Federation, which can guide alien insects to fly between planets) at the federal base. Aliens swarmed in and leveled the federal army. Kerrigan left, watching the massacre she caused, full of disgust for herself.

The son of Kohal's next goal is to attack Tal Sonis (the federal capital). After defeating the Union Army, Monske ordered the installation of a hidden energy transmitter in Tal Sonis. Countless different insects came to this planet. In order to eliminate this pest disaster, the spirit began to intervene. Seeing that the situation was about to turn for the better, Monske gave Kerrigan a suicide mission-to protect the hive of alien insects from mental attacks, and finally she completed the task. However, after requesting emergency evacuation, Kerrigan found himself abandoned on this planet by Monske. Perhaps Monske, after using and understanding Kerrigan's power, thought that she would be a great threat in his future plans. Later, Jim Reynolds and his troops left the son of Kohar.

Kerrigan was caught by an alien insect, wrapped in a protective cocoon and transported to Char. In the nightmare days in the cocoon, Kerrigan slowly evolved into a powerful weapon of different insects-the Queen of Blade. She telepathically turned to Jim Reynolds for help. It's a pity that Jim Reynolds is too slow. The queen of the blade came out of the cocoon.

The Queen of Blade stared coldly at her "Savior". She is no longer the Kerrigan she used to be; Her body has undergone remarkable changes: she has mottled skin like a protective shell, hair like a group of snakes, and a pair of bone wings (used as combat weapons). Only her human figure, appearance, speaking ability, human wisdom, mental ability and memories of the past survived. Because Renault posed no threat to her, she let him leave unharmed.

Now that Kerrigan is subordinate to her master, she can express her thoughts, but her thoughts are firmly controlled like other alien slaves-the master believes that her brave spirit can set an example for the whole bee colony. Shortly after her rebirth, Queen Blade asked her to dive into a human science ship "Amerigo" to further explore the secret of human training ghosts. Later, Kerrigan learned many skills, such as brainstorming, and she could feel the existence of ghosts on Char. She sensed Tasada's position and went after him, but it was just a trick designed by Tasada to distract her attention from Zeratul, a spiritual dark templar. As a result, Zeratul assassinated a brain worm named Zasz. However, when Zeratul's hidden energy knife stabbed Zaz, the owner sensed the location of the ghost's home star Aiur through this contact, and then sent the main force of alien insects to invade Aiur. Kerrigan stayed on Char to deal with Spirit and the rest of Renault's troops. During the invasion of Al, the master was killed, and Kerrigan began to control most of the alien forces, and planned to take revenge on Tal Sonis.

In the battle for hegemony in the mother nest, the queen of blade has controlled most of the power of alien worms. Daggoth and other brain worms, seeing that they are losing control of the bee colony, have formed a new owner. Kerrigan came to Shakura, the distant hometown of the Dark Templar, and through infection, she took control of Ras Zagar, the female leader of the Dark Templar. She manipulated Las Zagar, claiming that she was out of the master's control, and then proposed to form an alliance to kill her competitors in the swarm. Finally, all the brain worms who refused to accept Kerrigan's leadership were killed. But Zeratul couldn't trust her anyway and refused to assassinate the new owner.

Kerrigan wants to take advantage of the plan of the newly joined Union Army of the Earth to control the initiative of the new students, so as to eliminate all competitors. She lobbied Monske, Renault and Ghost Phoenix to form an alliance. Kerrigan also has an undercover named samir duran in the Earth Federal Army, who is also destroying the Earth Federal Army from the inside. After Kohar's victory, Queen Blade betrayed her allies-while they were resting, she attacked their allies' troops and killed the generals of Phoenix and Munsk.

Soon after, Kerrigan "captured" Lascagar on Shakula, and threatened Zeratul that he would never see his leader again unless he assassinated his new master. After struggling for a long time between this dilemma, Zeratul and Kerrigan finally assassinated the new owner and the remaining brain worms. Unfortunately, Kerrigan has completely taken control of Lasga, the leader of the Dark Templar, and he refuses to leave with Zeratul. Zeratul then imprisoned Ras Zagar in prison, hoping to cure her. Soon, Kerrigan and her troops broke through the defense of the Dark Templar and met Zeratul in front of the prison. After seeing Zeratul kill Ras Zagor in despair, Kerrigan released Zeratul, and she wanted to watch him struggle with grief and regret.

At the end of the mother nest's hegemony, the queen of blade faced the ultimate revenge force composed of the earth federal army, the elf fleet and the forces that Mensk attacked Char. As a result, the aliens led by Kerrigan once again wiped out all the enemies, which made Kerrigan the most powerful leader in the world. Her hatred and fear gave the alien race an advantage in the war.

3. Heterognathus [12]

Hot key of unit health value energy value attack ability

larva

Oviposition larva 25-L

Parasite 30--B

worker (bee)

Bee colony worker bee 40--D

Feudal lords

Heavy air transport 200-O

Inspector 200 200-O

Mutant worm

Sneak into 5-

Worm queen

Zerg mother worm 175200-q

springtail

Assault soldier 35-Z

Explosive insect

Tunnel engineer 30--B

cockroach

Meat shield145-a

Hydralisk

Medium assault force 90--H

lurker

Heavy defense warrior 200-L

Infected person

Auxiliary casters 120200-I

Mutant 45-me

Lei Shou

Heavy assault beast 600-U

pterosaur

Medium attack air force120-m

Nest Lord 275-G

Corruptor 200 200 C

4, different insect building [13]

Building health value energy value attack ability hotkey

Hatchery1250-h

Nest1800-l

Hive 2500--H

Extract field 500-E

Tumour 50

Chiropractors 300 C

Spore reptile 400--W

Tunnel network 850--N

Tunnel worm 200-

Incubator 750-P

Insect nest 850-B

Hydralisk Cave 850--H

Cockroach nest 850--R

Infection pool 850-me

Infiltrator Cave 850-W

600 Lei Shou Cave.

Tachao 600-S

Tachao1000-North

Evolution room 750--E