1. Why do you choose the simple and rude game "Love and Producer" instead of other exquisite domestic games? 2. The significance of female players spending money on virtual characters. 3. Why not satisfy their love needs through true love or watching TV series?
Let me tell you something about myself. I am a female, a player in love and producer, and a Japanese female game lover who has had a love experience (will buy the game itself and a certain amount of millet).
First of all, correct two problems:
1, b female game, love female game and harem game.
Because many people don't know much about the B-girl game under this topic, they even say that the B-girl game is a galgame, and the sword dance is the appearance of B-girl in the game.
So let's talk about what a B-girl game is. According to Japanese wiki, B-girl game refers to the general name of the game with women in love as the protagonist (player).
Here is the female game of relationship and love > b female game. That is to say, there are many other categories under the girl-loving game, such as BL game, harem counterattack game and so on.
The players of these kinds of games overlap, but many players can only accept one type and can't accept other types.
Yesterday, I also saw a discussion about whether Love and the Producer is a B woman: because according to the current game mechanism, the heroine of Love and the Producer plays four male roles at the same time, which is more in line with the definition of "harem reversal game". But because this has little to do with the topic, I won't discuss it in depth here.
We can simply understand Love and the Producer as a simulated love game with women as the main audience (but I refuse to classify Love and the Producer as a simulated love game).
2, ADV game is rough
Someone said, "To tell the truth, the painting is a little simple, and the character dynamics are limited to the movement of the five senses, let alone the modeling. So many people are addicted to such a low-cost and insincere game. "
In fact, not only Love and Producer, but also many ADV games. FSN is like this, White Album is like this, Boying Ghost is like this, Jun is like this.
ADV games have their own patterns and rules. It is not objective enough to say that ADV games are rough and expensive just because of these characteristics.
I think most people who are indifferent to ADV games or even hate this kind of gamers will have this view: just a few vertical expressions changing back and forth, mouse clicking, screen poking. No games! I might as well read novels!
I can't represent other gamers, but for me, such games are really gameplay for me. I like this game form very much, which contains more text and sound information than novels. At the same time, as a player, I am a real participant. This experience can't be brought to me by other media. I don't know why B-girl games don't go in the "exquisite" direction (live 2D, modeling), but lack of money should be a big reason. The sales of B-girl games are not very impressive, after all, the market share of PSV is not high.
After understanding what B-girl game is and eliminating the prejudice against ADV game mode. Finally, I can talk about Love and Producer, a game that makes countless people feel superior. I don't think this is an excellent and exquisite game. But it is one of the best quality mobile games in China, especially for women.
1) A clear understanding of mobile games: occupy all your fragmentation time as much as possible.
Mobile phones are not specially used for playing games, but they are portable and have a high usage rate, so everyone can use them. The unique usage habits of these mobile phones make mobile games different from traditional handheld and console games. Almost all mobile games have a low threshold. Free download makes the installation of the game almost cost-free, the operation is as simple as possible, and more people are involved. The main plot is divided into several relatively complete sections that can be experienced in a few minutes. Fishing is just the right way to kill time.
Mobile games are fast-food games, which can meet the entertainment needs of players in just a few minutes. However, the traditional story stream game requires users to invest a lot of time and energy. The protagonist leaves the novice village-1 hour, the protagonist knows his teammate A- 1 hour, and the protagonist knows his teammate B- 1 hour. The sublimation of feelings is a kind of accumulation of quantity. I think it is unfair to compare the plots of mobile games and console games in minutes, because their clients are different, or what players want to experience on these two platforms is different.
2) draw cards: pay, cultivate and be loyal.
As mentioned above, the sublimation of feelings is a kind of accumulation of quantity. Mobile game players often can't spend as much time as console/console gamers to experience the plot and characters. Therefore, the producers can only think of other ways to improve the loyalty of players. These methods are all familiar to us: krypton, liver and liver. When players invest a lot of money or countless pieces of time, the game becomes different. Just like stock trading, I invested a lot of money, but the stock was stuck. Even if you want to stop the pit in time, you have to do a psychological struggle for a while.
On the other hand, the low delivery rate of "Love and Producer" SSR also ensures the loyalty of new players, and desire will lead us to choose to draw the first SSR before making plans. The harder it is to get, the more precious it is. Players' feelings for paper men will gradually sublimate with the deepening of the plot (the time invested) and the satisfaction of desire (the money invested), or it is just a question of investment and return. I won't go into details here. Once the relationship between the player and the paper maker is established, it will automatically become the manufacturer's water army and ATM. Nothing is simpler than expressing love to a paper man. Spending money is the most direct one. The life of paper workers depends on money. Only by making producers make money can my favorite paper maker appear in one work after another. Of course, most people don't think so much when they spend money. Psychological activities are basically: ah! He's so beautiful. Buy buy buys it.
3) Convenient and quick love experience
The love experience with the producer is also fast food. There is no cost for downloading mobile games, and there is no cost for deleting mobile games. If you want users to be interested in a game in a very short time, you must give users the greatest stimulation at the beginning. The setting of four male masters is really too modular, but the advantage of doing so is that players can have a basic understanding and understanding of four strange characters in a very short time. Just like a large idol group, variety shows are sold in the village with a single setting to attract attention, and the variety shows in the village show their charm in an all-round way to deepen the audience's understanding of themselves. Although Sitan's flattery of the heroine is really too Mary Su, the players didn't fill in the survey report on sexual addiction in advance, and the producer can only show you if there is any object that you like. As long as one can attract you, it is the task. When there is no money in the future and the SSR level is not enough to play the plot, players can enjoy the invisible pain and long-term love.
My point of view is actually very simple. "Love and Producer" is a fast-food mobile game, which is easy to entertain. Because this is only a small part of our life, we can laugh it off, whether it's his simple and tacky face or his silly and sweet plot. I don't expect anything from such a thing. What makes me feel funny and angry are some "senior players" who think highly of themselves. How can I put it? That kind of feeling that NS and PS4 are better than screen size, VR and red and white machine are better than immersive experience, snake swallowing elephant and fighting landlord are better than social type, and Potter and Link are better than dessert?
1. Why did you choose the rough game "Love and Producer" instead of other exquisite domestic games?
A: I think most people play several mobile games at the same time, right? Love and Producer is just one of the game folders. Moreover, judging from the current situation, there is no love and competing products of producers in the domestic market (easy and fragmented game time, love that can be felt in a few minutes, more famous voices, tacky but acceptable vertical paintings). I can't meet these requirements for the teacher of yin and yang you mentioned.
And this game is not rough, it is a very fun game for girls.
2. The significance of female players spending money on virtual characters.
A: Self-satisfaction.
I spend money, I am happy.
3. Why not satisfy your love needs through true love or watching TV series?
A: Because there are specializations in this field. The purpose of the paper man in the B-girl game is to fall in love with me, which is too professional. You don't need to take responsibility (you can change your target at any time), there is no risk (attacking ten men/women at the same time in one day won't get sick), and you can experience a perfect love in a few hours. Very affordable.
Much more comfortable than all kinds of self-righteous straight men, okay?
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