Chinese version evaluation sharing
Classical representation under the manipulation of iron triangle
Since the grand ceremony goal of Night in Blood is to reproduce the classic charm of Demon City, the iron triangle of IGA City composed of producer KojiIgarashi, character setting Kojima Ayami and music Michiru Yamane is naturally indispensable. In fact, the performance of the three of them in the game is really as excellent and delicate as that year.
Among them, it is particularly worth mentioning the level design in the game. Looking back, the magic city works in the post-moonlit era are so charming because of their simple but exquisite horizontal design. Players continue to explore and deepen in the single concept of demon city, constantly facing completely different themes and corresponding enemies and puzzles, but in the constant round trip, freshness and curiosity are never less. This core design concept, which is evaluated as elegance, is believed to be experienced by everyone.
Specific to "The Rites of blood night", it is the unique charm of horizontal sandbox accumulated through years of experience. From the setting up of the environment to the restoration of the details, the games are all close to the classics of that year: from the gorgeous gate corridor to the solemn church area, from the tower full of gears and flying heads to the library full of mysterious institutions, from strange laboratories to quiet sewers, all of which are familiar scenes for series players. In addition, a large number of checkpoints and hidden areas need new abilities to continue exploration, which is as challenging and exploratory as in the past.
Not only that, a series of eggs hidden at the scene are also confessing to the past demon city series in the form of tears from old fans.
Behind the original flavor, lightweight innovation
I think that the reason why "A Night under the Moon" is widely sought after by players is not only the excellent level design, but also the system kernel with both depth and breadth. On the one hand, it retains the solid and steady action links of the old demon city, and also strengthens many classic sub-weapons, enriching the action experience; On the other hand, the elements of role-playing and cultivation are added, and the game is endowed with more connotations and possibilities through the RPG upgrade system; At the same time, thanks to colorful weapons and props, even disabled players can enjoy the game happily.
This iconic frame structure of IGA city was also used in the ceremony of bloody night. Jumping with a sense of stagnation, retreating without a sense of rigidity, completely different feel when different weapons move, and complex action elements such as key friction in fighting games are all familiar demon city designs, and fans of the series can feel one or two as long as they have played them.
In addition, setting the enemy's ability by absorbing fragments after defeating the enemy is also a deep reconstruction of Xiao Yue and Cang Yue's characteristic play. Of course, while trying to reproduce the feeling of childhood, the game has also undergone ingenious innovation and upgrading, bringing unique changes to the classic formula. On the basis of Xiao Yue's red, blue and Huang San, it not only adds three additional abilities of purple, green and white, but also enriches the player's ability base, with as many as 127 enemies. Exploring completely different combinations in different forms of abilities is the taste of this core gameplay.
What changed was the arsenal that the previous series was proud of. On the basis of the continuation of various classic weapon types, Night in Blood added a pistol that can be equipped with attribute bombs, which expanded the player's fighting means. At the same time, the cultivation system of the protagonist is integrated into the construction process. Players can collect all kinds of materials, combine the explored recipes, and create all kinds of advanced equipment, even dishes with enhanced attributes.
It can be said that the cultivation part of "The Ceremony of a Bloody Night" is a lightweight upgrade to the demon city under the moon. Under the premise of ensuring the experience of old players, it greatly increases the proportion of role-playing links and gives new players more comfortable difficulty adjustment. Through a powerful training system, even hand-disabled players can rely on advanced weapons and massive food and medicine to break the game.
As always, wonderful battle.
With a beautifully constructed stage, blood night's ceremony naturally needs corresponding combat design, and this part is the long-standing foundation of the series of Demon City.
This work follows the consistent sense of percussion of ghost city series. The swiftness of daggers, the heaviness of big swords, the strength of long guns and their different key tricks provide players with completely different combat experiences. Moreover, this work has reached the highest level in the series in terms of weapon types. Epee, pike, kung fu shoes, whip and new pistol. , with all kinds of armor, headgear and accessories, can be combined into different fighting genres, each with its own emphasis. Coupled with the ability absorption system mentioned above, it not only enriches the choice of players, but also makes great progress in strategy and interest.
At the same time, the 127 enemies in the game also combine the mature experience of previous series, and can restore the charm of the previous running map in terms of types, attack methods and collocation combinations. Not only that, the game also has several high-level BOSS wars. BOSS's action and performance design are in place reasonably, and the fighting rhythm is also handled properly. Any battle will not feel sloppy, and only by using various abilities to deal with the battle can we win. For players who like to fight, the process of "Bloody Night Ceremony" is definitely solid enough.
The story that will never change.
As we all know, the early demon city series is not outstanding in the story. The development of the plot is often a simple and rude beginning of a city, and the subtitles are skipped in ten minutes. It was not until next month that the story of Dracula and his son slightly expanded the world view and love-hate relationship behind the game. Xiao Yue and Cang Yue have been further extended, and even buried the magical decisive battle of 1999 that they will never see in their lifetime.
Perhaps the goal of Red Scar: Ceremony of the Night is just to save feelings. The game has no brilliant part in storytelling, and it still follows the simple and rude bomb disposal mode of the old-timers. It is also a summoning city, and it is also an antagonistic relationship between ourselves and the enemy. To some extent, it is more like a collection of small moon and lettering under the moon. A few of them also tend not to show their faces, and the development of the opposition between good and evil can see the ins and outs of the main story at a glance. In addition, some incidental tasks can be completed in the process, which provides more purpose for long-term map running and fighting.
Of course, as mentioned above, the story itself is not the focus of this kind of work, and it is harmless to simply unfold it. But unfortunately, there are still many mistakes and omissions in the Chinese translation of games at present, and the UI overlaps. Although it will not affect the overall understanding, there are some unsightly, and these shortcomings need to be updated and supplemented later.
Conclusion:
From the moment "The Ceremony of a Bloody Night" started crowdfunding, the brand of devil city feelings has been deeply imprinted in this game. Finally, KojiIgarashi did make a lot of promises at the beginning, and contributed a perfect answer for all the old players who participated in crowdfunding.
It inherited the framework of the series of "Demon City" from "Next Month" and recreated the pure IGA City on this basis. For the old players, this is a farewell with a better look and feel, which is enough to inspire you to relive the old dreams. When the scenes in the game evoke past experiences, you will feel the connection between time and the game. For new players who have never met before, this is a new opportunity to get in touch with this classic without looking back at the old one.
The ceremony of bloody night |