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Hearthstone legend: How did Rafa, the thief of the virtual spirit, pass the difficult customs clearance skills of Rafa's hero?
Ghost thief

The third boss, the first form of thief. I believe that when you first tried it, it was still the same sentence: lying in the trough! ! ! !

Ghostbusters' hero mode skill is a portal with a fee of 0, and then opening it will take away your library directly. At this time, the stars will give you a set of 2B cards.

The contents of this deck include: Xiao Ruan, 2/1/spider discovery, 2/1/library management, Harrison, 7/4 Ancient Shadow, 4/7 Fool, Bury, second sight and so on. One of the great things is that he will give you a great growth weapon.

All blue cards will give this weapon an upgrade, which is simply sour and refreshing. I used a wonderful set of battles here.

There are many discarded cards in this deck, but sometimes they will be killed by the orange portal. A few tries should be enough.

Local tyrants, let's be friends!

Here is an egg. You can see how to trigger it by watching the dialogue, right? (Ps: the boss of the All Gold Card Group will call Tu to be friends)

Ghost thief (real form)

The true form of the fourth boss thief. Heroic skill is a four-wheel cycle. Immunize for three rounds first, and then summon the little boss of 10/ 10.

Small boss has:

Lamp God: I will give you a wish at the end of the round.

Sun Raiders: Your other followers are immune (note that the ridicule of immunity is invalid).

Neanderthal: opponent's card fee +2.

Azada: Turn a random opponent's entourage into 0/2 at the end of the round.

Spear Master: At the end of the turn, each follower of the opponent summons a 1/ 1.

Old thistle skin: draw two cards at the end of the round.

Naga: Clean the venue at the end of the round. All followers become the same fee.

Bone Dragon: At the end of the round, I'll give you a card and make it zero.

Armor: This attendant only takes a little damage at a time.

Other cards that boss should pay attention to:

Five, five fifths, Naga.

anonymous

Cost of three spells 10:

10 cost: 10 wounded machine gun

10 fee: one waiter+10+ 10.

10 cost: 3/3 mummies will be covered on site.

Then your heroic skill will become a 2-fee rummage.

You will get a very powerful thing at a cost of 0.

All characters play 5.

Randomly gain 10 damage (regardless of friend or foe)

All characters return blood 10.

Destroy an enemy follower at random.

Devote oneself to injury

Give each side a spell to become zero cost.

Change all your cards into portals.

Turn a follower into a 2/ 1 abyss python.

Find a waiter. Put this follower's three cards in your hand.

That's about it. There may be some welcome additions.

Card group is a group of dirty animals:

Pay attention to keeping a trump card when playing. There is nothing wrong with the rest. Still depends on a little luck. You can replace mind control and chaos with Master Dong or something. After all, the wall is justice.

Career challenges:

Thieves kill dragons with bones.

Thieves are a set of crown thieves. A little of everything. On the whole, it's still fun. After all, it's normal mode, boss

The mage plays with armor.

This is a mechanical method of fire demon, which is not bad for ronin. Be sure to protect your face in the early stage. Boss is fierce in robbing blood. There is nothing wrong with the rest. I wish you all a good time.