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Who knows how to find the door in devil may cry 3?
abstract

Devil may cry 3, as a name that once resounded through the PS2 platform, has now crossed the platform and entered the PC era. As the third work in this series, its time setting is a generation ago. Devil may cry 3 (special edition) tells the story that Dante's office was caught in a series of events pursued by demons before it was officially put into operation. Behind this series of events, Virgil, a twin brother who can compete with him, is the mastermind, but the story does not explain the inside story of the relationship between the two twin brothers. This story will be explained in detail from the perspective of Virgil in devil may cry 3.

Devil may cry 3 (Special Edition) only appears in the form similar to rumors, but the game system will continue devil may cry 3, adding "very difficult" difficulty on the original basis. As a supplementary game, the original content of devil may cry 3 is completely preserved, and a large number of new modes are added, which makes the PC special edition of devil may cry 3 3 a successful cross-platform transplant.

Introduction to operation

Front, back, left and right: w, s, a, d

Common attack: J.

Jump: k

Special attack: l

Sub-weapon attack (firearms): 1

Change the magic state: n

Provocative: m

Locking: spaces

Switch sub-weapons; Q

Switch main weapon: e

Chapter 1: Preface.

Dante, who was just happy to have his own office, didn't expect trouble to appear before the office opened. A guy calling himself Akam dropped in this morning, and he also brought an invitation to Dante's brother's party. However, Dante doesn't intend to attend this crazy party, but Akam insists on Dante's participation, so a fierce fight begins. This battle is simple. Ordinary sickle soldiers attack slowly, but being surrounded by a group of soldiers will cause continuous rigidity and often cause heavy losses. There will be shouts before the sudden attack of the red sickle, so you should avoid it immediately. Get rid of these guys, Dante picked up his clothes and went out, and this level was over.

Chapter II: Blood relationship

Dante, who came out of the house, threw up his sword and put on his coat quickly and calmly. But then the detective was wiped out in Dante's sneeze. Looking at the devastated detective agency, Dante thought it might be time to ask his brother what happened. This level is relatively easy, because the venue is very wide and there is a lot of swimming space, so we should make more use of it. Give priority to scarlet sickle and teleport scythe. The scythe will only attack after teleportation, and more self-destruction will be used. Finally, it is not difficult to deal with the remaining demonized scarlet sickle.

After destroying these guys, the first BOSS in the game appeared-this is death. The attack mode of this BOSS is not rich. There is no problem as long as we pay attention to evasion. After the BOSS disappears, as soon as you hear the bell, it means that it is going to attack. If there are dark clouds in the sky at this time, it means that it needs a sudden attack and the second jump can be avoided; If there are ripples on the ground, it means that it needs to use a pick-up attack and can roll and run in the opposite direction. Under DMD difficulty, the BOSS will attack three times in a row after disappearing. Be careful, if the boss shows up again, he will turn the sickle. At this time, there are two ways to play: one is to fight it with weapons, which can increase a lot of points. Pay attention to avoid killing each other after seven times, otherwise the eighth time will be cut; The other is to run directly to the back and wear gloves with a real dragon fist (after the direction+weapon attack), because at this time, the BOSS is turning the sickle, can't move or defend, and can deduct a lot of physical strength from the BOSS. After taking care of this guy, the ground suddenly cracked and a tall tower rose out of thin air. Dante's brother Virgil was standing on the tower, but at the moment, the two brothers said nothing, just looked at each other for a few seconds ... Customs was over.

Chapter III: The Tower of Debir

Dante came to the door of Virgil's club. Obviously, the guards here did not welcome Dante's arrival, and a large number of enemies crowded to the door. You can go straight to the club without fighting. If you want to warm up here, you can go to the platform of the club first and kill the mixed soldiers before killing the archers. After entering the club, pay attention to collecting red souls in bars, walls, boxes, tables and chairs. Then break the roulette and enter the door. There are a bunch of enemies waiting for you after you go in, and there is a monster whose body can move as fast as sand. However, as long as you pay attention to the lateral movement, it is still easy to play. After cleaning up the enemies here, enter the tower. Next, the boss of this level-the three-headed dog of hell appeared. This hellhound's head and feet will be protected by ice, so it has strong fighting ability. It is suggested to knock off the ice on its head with a long-range weapon and immediately approach it to slow down the use time, then jump up and slash, and the three-headed dog will fall to the ground after a few hells. Remove the ability and continue to chase. The attack mode of the three-headed dog in hell mainly depends on the color of the eyes of the middle head-yellow: spraying a wide range of frozen ice gas to the ground; Green: spit out a fast and powerful ice hockey right in front; Red: There are many ice cones falling in the sky. These will be prompted before landing, pay attention to dodge. Generally speaking, this three-headed dog in hell is not difficult and threatening.

Chapter Four: Uninvited Guests

After Dante entered the castle, he walked up the stairs on both sides. There was a blue door on the right side of the third floor. Here, quick sniper archers will only shoot when they are on the screen, so don't go forward when you come up, save your magic, go up and kill the three in the middle, then wait for the provocative magic to recover, jump from the left, take off the screen and kill the 1 archer on the left, and kill the last archer on the right platform. After cleaning up the enemy, I found an organ and an iron cage all the way up. At this time, the iron cage will not move. I cut the turntable and took the elevator directly to the top of the tower. After entering the Green Gate to destroy the enemy, I jumped on the big pipe on the right, and then jumped on the dark yellow door at the top. There is a stone ladder on the left here. After going down to destroy groups of enemies, a blue beam will appear on the ground and directly enter the dark red door. This has also entered the BOSS battle at this pass-a giant centipede will swim back and forth in two big holes. The rule is to enter from the right and exit from the right, enter from the left and exit from the left. The centipede will float low when it comes out from the left. At this time, you can attack it with somersault; When you came out from the right, you were flying high. You can attack with a pistol at this time. After killing the centipede, you will get an electronic whiteboard.

Chapter 5: Demon and Sword

This level starts with the stone pillar on the left, and Dante will meet a red-blooded bird. To deal with them, you need to make stones with rockets first, and then cut them quickly with swords. Go back to the dark red gate, go up to the tower, go to the top floor, turn the gear to open the wall, walk down the turntable, and see a bright stone platform. Set the Asteonomicalboard on the stone platform, get the trident at the turntable, go back to the room with the blue door, insert the trident in the office and open the cage. After you get the magic stone from the cage, go to the dark yellow door, where you can jump directly to the opposite side, but jump quickly and continuously. After passing, use the sorcerer's stone to open the opposite door, and clean up the minions before entering the BOSS battle of this level. The bosses at this level are two brothers. When attacking, attacking one BOSS is also effective for another boss, so you can deliberately stand in the middle of two bosses, do not attack, and frequently use jumps to induce them to kill each other. If you have confidence in your operation. You can use their attacks to harass each other. Cut the opponent seven times, the boss's knife will bounce off, defenseless, hard, or a fish. Knock down one of them, and the fire and wind will merge and the power will be greatly enhanced. At this time, we should pay attention to it. The knuckles fly obliquely in the air, which is very easy to create opportunities to hurt each other. After bouncing off the knife in its hand, use what you have. After settling them, the two brothers were willing to be Dante's weapons, so Dante got a set of double knives.

Chapter VI: Family Relations

The main line of this pass is in the lobby. There is a statue like an eagle's beak in the middle of the hall. There are two gates on each side of the hall, but at this time the right gate is blocked by stones and cannot be entered. So I have to go in through the door on the left. After going in, there are still three doors to go through. Take the left door and you will get a gem, and there will be a bunch of spikes in the middle door. Remember never to rush forward here. Look at the gap and go forward. When the spike comes out from the right, stick it on the left and stick it on the right from the left. You can avoid it by going out for two jumps, just go straight up. Go to the end and get the gem, then go back and enter the right door. The enemies here are all demonized enemies. After all is cleared, the roulette wheel will come down to get new gems. Then go back to the start hall, install three gems, and you can get new weapons. Then the eagle beak in the center of the hall shoots a laser to smash the stone stuck in the right door and enter, and the customs clearance is over.

Chapter 7: Encounter

Dante went out and met a bunch of circular platforms. He can jump straight to the bottom first. There is a door, and this is the entrance to the library. You can earn some red souls by entering the stone statue, and then go to the top floor to enter the Green Gate. Next to the corner, that is, the cliff by the tower, jump to the incomplete pillar with two jumps and continue to climb the stairs. Stone statues along the way here will be resurrected and carefully cleaned. After going up, you will enter the gate on the left and see a statue of a woman. There will be enemies holding coffins next to them. They will keep calling soldiers, so deal with him first. Go out with blue holy water after packing. Investigate on the platform above the stairs, open the elevator and go straight back to the first floor. Use blue gems to enter through the gate blocked by fire at first, and then take the elevator up. Go back to the room where there was a female statue just now, and then the death of BOSS in the second level will reappear. You can easily win it with the previous strategy, and then top the platform all the way. At this time, Dante's brother Virgil is waiting for Dante's appearance, so the fierce battle between the brothers will inevitably begin. Virgil's main attack method is to teleport to you quickly, and then attack continuously. It's best not to attack him with long-range weapons here. He will use a knife to form a defensive wall to stop all this. When you see him suddenly disappear, you will immediately dodge. Under the difficulty of DMD, Virgil added a new attack method: summoning the sword array-the attack power is terrible, which can destroy half of the player's physical strength at once, and Virgil is in an invincible state at this time. There are two ways to attack the sword array: one is that seven swords revolve around the player, and they will attack once after a certain period of time, but there will be a short pause before the attack, and then they can jump away quickly; The other is that seven swords surround Virgil, and after a certain period of time, they will fly to the players one by one, with a weak rear-end collision. At this time, they can avoid running around on the edge of the field. In short, it is not impossible to beat him as long as you are familiar with his attack routine.

Chapter 8: New Fear

Dante finally woke up in a coma, but after waking up, he found that his brother had left. Angry Dante jumped off the platform, but was swallowed up by a flying whale monster when he was about to land. Dante, who entered the whale's belly, has the ability to transform into a magic man. Dante must first destroy the four organs blocking the door, then enter the esophagus of the whale monster, then go all the way forward, get the items in the innermost cave, then return to the original place, use the items and enter the BOSS battle. This level of BOSS is the heart of a whale. You have to attack both lungs to expose the core. The left lung will absorb the red magic stone in the picture, and the right lung will absorb the magic of the player. It doesn't matter which one you attack first. Don't pay attention to the soldiers when playing this BOSS. You must master the jumping skills. The boss himself is not terrible. The only thing to be careful about is that its two lasers shoot back and forth-you can avoid it by jumping rhythmically.

Chapter 9: Faded Memory

After killing the whale monster, Dante returned to the ground and met Lady. After they worked together to deal with the enemy, Dante left first, and a new enemy appeared in the door-Spider-Man. Just be careful of their forward attack. Keep going, there will be a light beam puzzle ahead. You need to match the light from the leftmost stone statue with the rightmost stone statue before you can open the door. It doesn't matter if you accidentally bump into the wrong mirror. If you go straight ahead and hit the steering wheel, a new mirror will appear. There is a long corridor in the room. After cleaning up the enemy, you go to the opposite side and enter the bottom of the lake. You open the secret door with forbidden fruit at the female stone carving at the end of the waterfall and enter the BOSS battle of this pass. This level of BOSS is a bat witch. Her attack modes are many, but the battlefield is not small. Run flexibly and jump actively. If all the bats around her are not scattered, any attack on her will not be effective. The suggested style of play is to induce her to use a rotating attack, and some moves with swords can quickly knock her out. After destroying her, Dante will get a new weapon-electric guitar.

Chapter 10: Work

The process of this level is very short. Dante goes out first, gets the slate surface after coming out, puts the slate surface into the groundwater vein, a connection path appears, and gets the switch. Then enter the food storage room to solve the enemy there, then return to the starting point, let Dante move the stone bridge, enter the marble passage, and the customs clearance is over.

Chapter 1 1: Revenge

Dante came to the chapel, jumped on the fork in the left-most stone statue, and then took it to the second floor to push the stone platform into the mechanism. After the stone platforms on both sides were pushed in, a secret door appeared, and many enemies entered from the middle. Go find the philosopher's stone. At the same time, this level of BOSS will also appear. This BOSS is a monster with wings. It will strike with three punches, which seems to be very powerful. In fact, as long as you run around it, it can be completely avoided. There will be a little hard and straight after the attack of the three-link fist, but don't stand in front of it, or it will step on you with its foot. BOSS's collision hit rate is very low, as long as the second jump is completely no problem. As for the clock-pushing attack after stamping, you must approach first, which can greatly reduce the risk. After killing it, this level is over.

Chapter XII; Hunters and prey

Dante didn't react until he got the eternal robbery mechanism and became a magic man. Although this state will continue to lose blood, it can be supplemented by playing monsters along the way. After returning to the bridge, Dante opened a new door, the carriage appeared, and the BOSS battle at this level began. It started with a fight in a narrow aisle. Be careful not to touch the thorn beside the carriage. Aim the machine gun at the horse's head to stop it, and then you can hit the carriage as much as you like. At that time, there is only 2/3 blood. The ground caved in and Dante fell into the circular square. At this time, the carriage began to surround site run, and it also launched missile attacks. Here, you should be careful to avoid it and wait for it to stop before rushing up and slashing. After knocking it down, Dante gained the ability to pause time, and his brother Virgil gained new power after killing the long-winged monster. The power of good and evil grows at the same time ...

Chapter 13: Chaos, Warm Welcome

At the beginning of this level, Dante should be careful of those stone statues that can breathe fire. After escaping, he walked down the spiral staircase and came to the ceremony preparation room. After entering, he encountered a beam problem. Here, he first destroyed the door panel in the upper right corner, then the first mirror in the middle, and then destroyed the mirror in the upper right corner, so that the light could shine in. After getting the ruby inside, I went back to the original secret door and opened the door with ruby, but I don't want to meet his brother here again. Compared with last time, Virgil can become a magic man this time. In this state, even if he is attacked, he will not bite the bullet and jump straight, so the player should pay attention to dodge at this time and wait until he recovers before attacking. That set of continuous skills is still effective, because Virgil also has gloves, so we can't underestimate his fist attack. But it's easy to avoid it, just keep a certain distance from him, but not too far away, because Virgil has a new move in this battle: launching a spherical shock wave, followed by a fast-moving chop. It's a wide range. As long as you are far enough away from him, he will use it. On the whole, Virgil's strength has not been greatly improved in this battle. Flexible evasion and active jumping are still the main tactics.

Chapter 14: Drive!

At first, I took the gloves next to me, destroyed the statue blocking the gate and took the elevator back to the bottom of the lake. Enter the crack in the wall, return to the chapel, and take the cable car back to prison road. There are three circular platforms here. Every time you enter one, there will be a pile of stone statues. After all destroyed, they will return to the underground vein, enter the passage and return to the karaoke bars. Dante found the motorcycle when he went out, rode it and killed the tower.

Chapter 15: Uninvited Guests

When Dante came to the door, a new enemy appeared. They are ghosts with white feathers, and they must destroy all his feathers to destroy him. After destroying them, enter the food storage room, and there is a switch to change rooms. After the switch, enter the church to get the first chess piece, and then return. Go back to the turntable, continue to change space, then enter the gate, avoid the rotation mechanism of the ground with two jumps, get the second fragment at the end of the passage, and then return to the beginning hall to continue to change space. When you enter the door, be careful not to use two jumps at this time, because there is a mechanism on it. Get the last third fragment, go back to the hall, then insert all the fragments at the elevator in the shaft, and then open the elevator, and the customs clearance will be over.

Chapter 16: Win or lose

Dante took the elevator to the top floor, turned around and advanced to the red door. There are two iron balls in the room. After two iron balls collided and broke, he got the dark sun and moon in the iron bar and returned to the elevator. He came to the sun's room, played roulette on the wall, and broke the iron ball to get the golden sun. There is a room next to the golden sun, and the entrance is a puzzle of a light beam. Here, just connect the lights into a figure of eight, and after the connection, you will get a blue gem that increases the hp limit. Go back to the elevator, put two stones in the stone tablet, walk all the way to the library, and enter the BOSS battle at this level. The boss at this level is actually Lady. As the heroine, Lady's attack mode is a bit monotonous, but the battlefield is very complicated. Make full use of the cover of the terrain, Lady's action law is easy to master, but don't stay too far away from Lady for too long, or she will release several small tracking missiles. Although it can be avoided, it is bound to waste a lot of time. Therefore, it is suggested to choose a better perspective, such as hiding behind a pillar. After she fails to find a player, she will start firing tracking bombs. The preparation action is to insert the rocket launcher into the ground, which takes a long time and is enough for the player to jump out of the hiding place and attack.

Chapter 17: Inner Devil

At first Dante used the platform to go to the top, went out through a gap in the wall and came to a hall full of boulders. Go back to Sanmen, enter from the left door, use the jumping platform to reach the top of the tower, and enter the BOSS battle. This level of BOSS is a shadow warrior, and the shadow warrior can only harm him by lighting it. There are lights all around, but it won't light up until you hit it three times, and it won't light up for a short time, so don't turn on the lights blindly, look for opportunities, wait for him to jump over, turn on the lights again, turn on the lights again, and then start shooting this shadow. But after a few hits, he will go back to the darkness. After killing him, he went to the top platform and passed this level.

Chapter 18: Invasion of Hell

Dante uses the red beam on the platform to ascend to the underworld of death. After entering the underworld, a chess game appeared in front of Dante, but it was only effective when the chess pieces moved and glowed, and it was invalid when it was dark. After it is completely cleared. Go on, you will encounter a Capcom traditional BOSS pass, and you need to enter all BOSS except Virgil.

Chapter 19: power collision

After rolling in the deep, Virgil came back. This level begins with destroying the enemies hiding in the water and then entering the mirror world. However, at this time, the enemy here can't be killed. Only by constantly destroying the surrounding mirrors can we destroy the enemy, go through the mirror door and come to the hourglass. Clean up the enemy first, you can get the wheel at the hourglass, then go back to the mirror room, use the wheel at the Statue of Liberty, let the mirror change the space, and then enter the BOSS battle at this level. This level of BOSS will become an Okumo, and the attack method is only close-range antenna attack. Seize the opportunity to rush up and slash, and then lean sideways to avoid his attack. Or just bombard him with rocket launchers, but it takes time. When he paid half of his hp fee, Virgil came to help, making it easier for the two brothers to fight together. The two brothers fought at the same time and finally defeated Akam. The magic sword and two necklaces also fell out. At the same time, they jumped into the cave to retrieve the necklace, and the custom ended.

Chapter 20: Screaming Soul

The two brothers are about to start their final battle. Compared with the previous two times, Virgil's performance this time is completely different, and his attack methods have become more diversified, and his power has also increased by more than one level. There are two more threatening moves: first, spherical shock waves erupt, Virgil disappears into the field, and a large number of spherical shock waves appear at the same time. This move is fast and powerful, and can only be avoided by making good use of the invincible time of jumping or tumbling; Second, the speed of continuous heavy chop in the air is also very fast. Once it hits, it is very likely to fall into a situation of continuous injury, which can only be avoided by continuing to run in one direction. Besides, his magic man is still replying to hp. At this time, you can use a pistol to stop him from responding too quickly. When he is beaten to almost no blood, he will become the fast break of the magic man. You can hardly see his moves in this attack, so you must dodge quickly and always be in a dodge state. You can attack him again when he comes down. Finally, after defeating him, Virgil jumped into the abyss with his necklace. After that, Dante returned to the office and sat in that familiar chair when the phone rang. ...